Battles of Prince of Persia

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Battles of Prince Of Persia
Image:Nds_pop3_final_b.gif
Developer(s) Ubisoft
Publisher(s) Ubisoft
Release date(s) December 7, 2005 (NA)
December 8, 2005 (EU)
Genre(s) Turn-based strategy
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Everyone 10+ (E-10+)
PEGI: 12+
OFLC: PG
Platform(s) Nintendo DS
Media Nintendo DS game card

Battles of Prince of Persia is a turn-based strategy video game for the Nintendo DS handheld console in which the player takes the role of different characters of the Prince of Persia world, including the titular Prince and his father King Sharaman.

[edit] Story

The story of the game takes place between Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within. The game is set in Persia, India, and the fictional Aresura. Each of these places sends three generals to fight their wars.

The Prince finds out that he is being hunted by the Dahaka, an incarnation of fate, because he interfered with time and cheated his own death in the process. The Prince decides to search for a way to free himself of this creature. To do this, he has to search different countries which he only can do by defeating them in war. Over the span of the game, the Prince fights the Deavas, a mythical race demons contained in a box he opens, and Kalin, the Prince of India and brother of his long lost love Farah. Because of the wars the Prince becomes darker and matures. The game gives great information as to what happens in the long span between the two games in the Sands of Time trilogy.

[edit] Gameplay

Battles of Prince Of Persia is a turn-based strategy game with some similarities to Advance Wars, including the use of the top screen to show different unit types fighting. The game involves a variety of playing cards which are characterized by a picture and a number, providing the card with its two uses. The first use is to play the magical effect on the card, the second use is to play the number on the card, which determines how many orders the player may give within the hour. Play time is divided up into turns, which are divided into hours. Hours pass each time a leader finishes ordering their troops. A turn passes when both players are unable or unwilling to use any more cards and pass.

The game includes unique strategy elements that are not found in games such as Fire Emblem and Advance Wars, such as Zone Of Control and directional facing, where attacking an enemy from behind will produce better results than from the front. Zone Of Control prevents players from moving their units right through an enemy's lines and directly to the goal or leader. This enables a player to create a wall of defense around his leader or goal to prevent the enemy from breaking through, unless they defeat a number of your units or take a different route.

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