Talk:Baroque chess

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[edit] Hyperchess?

I learned a variant of Baroque chess under the name of "Hyperchess". There are a few quite significant differences, though:

  • Pawns (called straddlers) can only capture by pinching an enemy piece against another pawn, rather than any friendly piece (so the two pawns "straddle" the piece). However, they also can capture passively--any enemy piece that moves to a square straddled by two pawns dies instantly, unless its move would capture one of the pawns.
  • The withdrawer (called the retractor) can only move one square to capture. It can still move more than one square away from an enemy piece, but only captures it if it moves just one square.
  • The leapers are a single leapers, and are called "springers".
  • The coordinator is the upside-down rook, and can capture passively (like the straddlers). This passive capture means that when the King moves, the coordinator can capture. Both the coordinator and the king always start on the right-hand side of the board for both players (from that player's perspective).

These changes make captures more difficult, and make pawns less useful for capturing but more useful for blocking. Also, in Hyperchess, the coordinator and immobilizer are by far the most powerful pieces, the coordinator in particular being far more powerful than it appears to be in Baroque chess.

Is this variant well-known/widespread enough to be worth mentioning?--70.135.19.102 19:59, 21 August 2006 (UTC)

[edit] Cambridge Variation

Hi folks. I apologise for introducing tweaks to the rule description in December 2005 before realising that the version of ultima I learnt in 1974 is significantly different from the one on wikipedia and chessvariants.org. Rather than fighting over the rules on wikipedia, I thought it much better to write a webpage - Pure rules of ultima - detailing what I call the pure rules. If someone can think of a better name (eg the Cambridge rules) I'd be happy to change the name (email me, please). In my view the pure rules are more logical, so I think they should be folded into the wikipedia article somewhere. However if the current set of rules is truly the more widely-played, and no-one else knows the variant I describe, then we can leave it at just the link that I have added to the page to start with.

131.111.48.158 15:01, 5 January 2006 (UTC) David MacKay jan 2006

Another comment: I reckon that the current page's mix of strategy discussion and rules is undesirable. I think all the sections on topics like 'don't worry about losing a pawn' should be cut. It'd be more interesting to include a summary of why Abbott thought ultima is flawed (ie that it favours the defender over the attacker).

131.111.48.158 15:04, 5 January 2006 (UTC) David MacKay

I just took a look at your variation of Baroque, and like the way it has regularized some points of play (that are predictable enough, but which, if disputed, must be endorsed as "house rule" variations), but I haven't yet had the pleasure of meeting anyone who's played it that way, and I've been playing it since 1968 or so, whenever I get the chance. Players should definitely agree on a common set of rules before they start a game. To improve Wikipedia, maybe you could create an extra article that you could call Cambridge Baroque?

There's a bug in the last diagram. This situation cannot occur; white long-leaper at c8 threatens black king at d7, so it's check. And it's white's move.

Long-leaper could simply capture the king.

Sharp eye. I'll fix it when I get a chance. --Fritzlein 04:14, 24 Mar 2004 (UTC)
Image replaced. --Fritzlein 23:58, 5 Jun 2004 (UTC)

Suggestions:

  • Redo the diagrams with a-h/1-8 coordinates for those unfamiliar with them
  • Move the bit about what the page used to say to the talk page and rewrite the beginning (which I don't see a good way to do right now, or I'd be bold)

Tualha 21:23, 11 Dec 2003 (UTC)


There's no reason to point out that this page was previously incorrect. However, I don't know enough about this game to make a smooth introduction in its place. Anyone? --cprompt 02:42, 7 Jan 2004 (UTC)


I have never read the Fairy Chessmen, because I can't find a copy. C. L. Moore is actually my favorite Science Fiction author. However, I seriously doubt that the author of this page is correct in attributing the creation of Ultima to Kuttner and Moore instead of Robert Abbott. First of all, Robert Abbott claims on his own website to be the inventor of Ultima. Second, if Kuttner and Moore had created Ultima, I would expect this fact to be as well known as Edgar Rice Burrough's creation of Jetan, the chess game described in his novel Chessmen of Mars. I suspect that the author has made two mistakes. The first is to equate Ultima with Fairy Chess. The second mistake is to attribute the invention of Fairy Chess to the Lewis Padgett novel. The truth about Fairy Chess is that it is a commonly used label for the vast spectrum of unorthodox Chess rules, boards, and pieces. The term has most commonly been employed for unorthodox Chess problems, and in this context, it was used in the name of the magazine Fairy Chess Review, which was first published about a decade before the Padgett novel. Kuttner and Moore did not invent Fairy Chess, and Ultima is only one example of a Fairy Chess game, what is more commonly known as a Chess variant. You can find many more examples of Chess variants at the website http://www.chessvariants.com --Fergus

I have restored the original introductory paragraph with some corrections in spelling and grammar. Robert Abbott has told me by email that he did invent Ultima and that he has never heard of Padgett's Fairy Chessmen. Fergus 23:48, Jan 24, 2004 (UTC)

[edit] Abbott's Revision

A bit on the difference between the original, more popular rules and Abbott's later revisions would be nice. Gwalla | Talk 03:38, 28 Dec 2004 (UTC)

The revision that I learned was to encourage attacking play by making pieces less powerful if closer to home. The movement of the king didn't change. All other pieces could move only as many squares as the number of the rank they occupied at the start of the move. For example a pawn on the third rank would still move like a rook, but be limited to three squares of movement. I tried to play that way and I can see why it didn't catch on, because it's a complication that adds nothing to a complicated game. I'd put this variant in the article, but I have no reference to verify it. --Fritzlein 06:22, 29 Dec 2004 (UTC)

[edit] Poor Grammar

I've noticed that this page has poor grammar. Well- what do we do know? We fix it! --Stratford15 02:13, 11 October 2006 (UTC)

Nothing wrong with improving a page when you discover an error or inaccuracy.

[edit] What Wikipedia is not

Wikipedia is not a strategy guide. See WP:What Wikipedia is not. --Stratford15 02:17, 11 October 2006 (UTC)

There are certain series of moves that are not obvious to beginners, like that of the Jacob's Ladder in the endgame in Chess, and it doesn't hurt to post a solution or two to a puzzle. The same thing ought to apply to a puzzle in Baroque. As you rightly point out, however, offhand tips on strategy are not appropriate here.

[edit] Rename this article

I suggest to rename this article to "Ultima (chess)". The game is much better known under the name "Ultima" then as "Baroque chess". Any objections? Andreas Kaufmann 21:14, 22 October 2006 (UTC)

I object to renaming it Ultima. I learned the game in the 1960s, and it was called "Baroque" back then. In the 1980s, a popular computer game was called "Ultima" (and it even had sequels), but everybody I knew, knew the chesslike boardgame as Baroque. It wasn't until 1990 that I discovered people in New York knew it as the game that Abbott's publishers rechristened it as.
One of the problems with renaming it "Ultima (chess)" is confusion with the computer game from the 1980s, which it has nothing to do with. Another problem is the likelihood someone will write a new article called Baroque chess to replace the one that disappeared.