Barbu (game)

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Barbu or Le Barbu, also known as Tafferan, is a trick-taking card game similar to hearts where four players take turns leading seven different sub-games (known as contracts) over the course of 28 deals. Barbu originated in France in the early 20th Century where it was especially popular with university students. "Le Barbu" literally means "The Beard", and phonetically "The Barb" – a reference to the King of Hearts' common depiction as a bearded monarch nonchalantly stabbing himself in the head. This card is of special significance in one of the seven contracts featured in the game.

[edit] Preliminaries

Four players (no partnerships) use a deck of 52 French suited cards (♠ ) ranking A (high) K Q J 10 9 8 7 6 5 4 3 2 (low). Players draw for high card to determine who will be the first declarer. For the next seven deals cards are dealt by the player on declarer's right and cut by the player on dealer's right. 13 cards are dealt to each player and declarer names which contract all will play for that deal. After this declarer has played all seven of his of her contracts, the roles or declarer and dealer pass to the left for the next seven hands, and so on, until all have done their seven contracts.

[edit] The Seven Contracts

There are five negative and two positive contracts in Barbu and all are trick-taking games with the exception of domino. Declarer leads a card to the opening trick and play passes clockwise with each player following suit if able, or otherwise playing a card in a different suit. All contracts are played at no trump, with the exception of trump. The total scores for all seven contracts taken together add up to zero.

[edit] 1. No Tricks (also known as Misere or Nullo)

Each trick taken scores -2 points for a total of -26.

[edit] 2. No Hearts

The ace of hearts scores -6 and each of the other hearts score -2 for a total of -30. Hearts may never be lead unless there are no cards of other suits available to lead. All hearts are kept face up after capture so that everybody can see who has taken which.

[edit] 3. No Queens

Each queen scores -6 for a total of -24 and queens are left face up after capture. The hand ends once all four queens have been taken.

[edit] 4. No King (Barbu)

K scores -20 and hearts may not be lead as in the no hearts contract above. Play ends once the king has been taken.

[edit] 5. No Last Two

The second-to-last trick scores -10 and the last trick scores -20 for a total of -30 points.

[edit] 6. Trumps

Declarer picks a trump suit and leads to the first trick. Others play card as follows:

  • If trump is lead, each player must, if able, play a higher trump than the highest currently on the table. Otherwise players simply follow suit, or discard if they are void in trumps.
  • When a non-trump suit is lead, players follow suit if possible. If he or she can not follow suit and no trump has been played to the trick, a player may play any card.
  • If a non-trump has been lead and trumped and a player can not follow suit, he or she must, if possible, play a higher trump then those previously played. Otherwise the player may slough off any card to the trick.

Each trick scoes +5 points for a total of +65 .

[edit] 7. Domino

(Also called Fantan or Fan Tan.) Declarer chooses a starting rank and announces "Domino from [rank]". Each player in turn must play an acceptable card face upwards to the table. Acceptable cards are:

  • Any of the four cards of the chosen rank, or
  • Cards either one place higher or one place lower than a card of a matching suit previously played.

The layout of domino is thus built from a column of the four starting cards that fan outward to either side (or to one side if the starting rank is a two or an ace). The object is get rid of all of one's cards and a player unable to play an acceptable card must pass. Play continues until all cards have been laid out onto the table. First to go out scores +45, second scores +20, third +5 and last -5, (some play first +40, last zero), for a total of +65.

[edit] Doubling

After declarer picks a game but before the first trick is led, each of the other players may wager double against one or more of the other players. The guidelines for doubling are:

  • A player must name which of the other players he or she wishes to double, or say "maximum" or "table" to double all of the players, or "family" to name the two non-dealers.
  • Each non-declarer must double against declarer at least twice during a delarer's seven contracts.
  • Any player receiving a wager of double may redouble and can say "maximum" to redouble all received wagers.
  • Declarer can not double, but may redouble as above.

After the hand is played out and scores are tallied, modifications are made between doubles as follows:

  • Between each pair of players who doubled, the difference in their scores is calculated. Player with the higher score for that round is awarded the amount of the difference and player with the lower score had the same amount subtracted from his or her score.
  • Redoubled wagers are figured the same way, with the difference in scores multiplied by two before awards and penalities are tallied.

[edit] Game

Once all 28 hands have been played, scores are tallied and the player with the greatest number of points wins. The scores of all players should add up to zero.

[edit] Variations

[edit] Ravage City

Ravage City is an eighth contract (making for an even longer game of 32 deals) where whichever player takes the most cards in any one suit scores -24. If there is a tie between two players, each scores -12. If three tie each scores -8, and all get -6 for a four-way tie. Because Ravage City brings 24 negative points into the game, the point values of the other contracts are modifies as follows:

  • No Tricks: Each trick scores -3 (-39 total)
  • No Hearts: Ace of scores -6, all other s score -2 each (-30 total)
  • No Queens: Each queen scores -8 (-32 total)
  • No King: King of scores -21
  • No Last Two: Penultimate trick scores -10, ultimate trick scores -20 (-30 total)
  • Trumps: Each trick scores +7 (+91 total)
  • Domino: First player out scores +50, second +25, third +10 and last scores zero (+85 total)

All other rules are the same as in seven-contract Barbu.

[edit] Chinese Poker

Chinese Poker (ChiPoker) is a ninth contract (making for an even longer game of 36 deals) played and scored exactly as a hand of Chinese Poker. The scores are then multiplied by four, for 76 plus points. Played with Ravage City and all other deals, ChiPoker adds a total of 52 positive points into the game. All the negative games may be slightly adjusted to balance out the games and make the total scores add up to 0.

[edit] Quick Rotation Barbu

Some play with a new declarer and dealer each round instead of every seven rounds. This makes for more varied play, but requires precise recording of who has declared what and who has doubled whom. This is often more fair, as you have a chance to get back into the running late in the game, even if you are the first to deal.

[edit] See also

[edit] External links

[edit] Barbu scoresheets

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