Talk:Bandit Kings of Ancient China

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Contents

[edit] Making changes

[edit] Suggested changes

I don't know much about the game, but as a suggestion, it might be a good idea to split the description into Overview and Plot sections, and remove or alter the references to RTK. For example "...can be described as a more difficult RTK..." could be changed to "The game is similar in setting and gameplay to RTK, but is generally viewed as being more difficult, as the player starts in exile and must fight many stronger opponents".

I'm new to Wikipedia editing, and I don't want to step on anyone's toes, but so long as nobody objects I'll go ahead and make the changes later --Lucian Gregory 17:52, 6 March 2006 (UTC)

[edit] Changes made

I split the text into sections, altered the comparison to RTK and generally rewrote the text. After some deliberation, I also removed the lines Perhaps the easier aspect in comparison to RTK is that in order to win the game, you need only to kill Gao Qiu and do not need to conquer every prefecture in China. --Lucian Gregory 23:17, 6 March 2006 (UTC)

Just added "Apple Macintosh games" to categories --Lucian Gregory 23:20, 6 March 2006 (UTC)

I updated the page based on what I remember from the game. I removed the reference to RoTK. I'm not sure if the time line was 12th century China so I dropped that too. I feel stating the game is about 1000 years after RoTK is unnecessary since this is not a sequel to RoTK.
I believe this game, RoTK and Genghis Khan were called historical simulation series by Koei. If someone can confirm this, it should be added to the wiki. --NYC 16:46, 23 March 2007 (UTC)

Kou Shibusawa cannot really be called a psuedonym. Erikawa did not design this game or any others, he just prevented the real designer from taking credit for it.

The only other source for this claim is the article on KOEI, and a look at the talk page (and the article cited therein), reveals that "game designer Yoichi Erikawa ... has worked on many of the company's biggest games under the name Kou Shibusawa". Which is in fact exactly the same information my own quick research uncovered. I then altered the infobox to include the name of the real designer, Yoichi Erikawa, with the name Kou Shibusawa in brackets to indicate that this is the pseudonym used in the credits.

In fact, your claim that Erikawa did not design the game is completely at odds with all the available information. All sources state that Erikawa designed a number of the games under the pseudonym Shibusawa. I'm not going to revert right away, but if you cannot produce any sources for your claims, I will do so at a later date.--Lucian Gregory 20:53, 29 June 2006 (UTC)

At the time of BKoAC's development, Erikawa was running a company of over 400 employees with branches in Japan and the US. He had no day-to-day involvement in any of the many projects Koei was working on at the time. Reason if nothing else dictates that he could not have been doing this and designing games at the same time. Koei games are "presented by Kou Shibusawa" which is different from saying "designed by". Additionally, as already mentioned, using this psuedonym has the effect of not directly taking credit, but denying anyone else the ability to do so. I can't present sources for this information, but I'd hope that you will not spread Koei's disinformation and continue to deny credit to the actual game developers.
I understand what you're saying, but all information on Wikipedia needs to be independently verifiable. As it is, until we can find some sort of verifiable source, I will agree to leave the "Designer" field blank. --Lucian Gregory 01:37, 1 July 2006 (UTC)
It is a predicament; I actually was the one who found the references to debunk the idea that Kou Shibusawa was not a real person, but I did not intend for Erikawa to get personal credit... --Typdrei

[edit] Category - Video games based on licensed properties

I have removed this category link, as Water Margin is not a licensed property --Lucian Gregory 12:47, 7 April 2006 (UTC)