Banjo-Kazooie (series)
From Wikipedia, the free encyclopedia
The Banjo-Kazooie games are a series of 3D platform/adventure video games created by Rare Ltd. in 1998. The game stars a bear named Banjo and a bird named Kazooie who go off on numerous adventures to try and stop the evil plans of the witch Gruntilda.
There are currently four games in the series, with a fifth game under development.
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[edit] Main characters
- Banjo (hero)
- Kazooie (sidekick)
- Tooty (Banjo's Sister)
- Bottles (Mole that helps Banjo on his quest)
- Sergeant Jamjars (Bottles' brother. Teaches Banjo and Kazooie new moves)
- Mumbo Jumbo (Magical Shaman)
- Humba Wumba (A Native American woman and Mumbo Jumbo's rival. Transforms Banjo and Kazooie into other forms)
- Gruntilda (villain) (laughter)
- Brentilda (Gruntilda's nice sister)
- Mingella (Grunty's tall, skinny sister)
- Blobbelda (Grunty's short, overweight sister)
- Klungo (Gruntilda's sidekick)
[edit] Games
[edit] Banjo-Kazooie
The first game in the series, released in 1998 for the Nintendo 64. Banjo's sister, Tooty, has been kidnapped by the witch Gruntilda and it's up to the bear and bird duo to save her.
[edit] Banjo-Tooie
The second game in the series, but third chronologically, released in 2000 for the Nintendo 64. Gruntilda is freed from her subterranean prison by her two sisters, Mingella and Blobbelda, and proceeds to wreak havoc on the Isle O' Hags to restore her body to its former glory.
[edit] Banjo-Kazooie: Grunty's Revenge
The third game in the series, but second chronologically. Grunty's Revenge was released in 2003 for the Game Boy Advance. During the game, Gruntilda travels back in time to prevent the first meeting of Banjo and Kazooie.
[edit] Banjo-Pilot
The fourth game in the series, released in 2005 for the Game Boy Advance. This game is not much part of the plot of the series, much like other racing games such as Mario Kart are not part of their series.
[edit] Banjo-Kazooie 3
The fifth game in the series, but fourth chronologically. Recently announced at X06, little is known about Banjo-Kazooie 3 other than what could be extracted from a short teaser trailer. The trailer sported a cubist artistic design for the characters and complete fur and feather detailing on Banjo and Kazooie. The game is set to be released on the Microsoft Xbox 360.
[edit] Stop 'N' Swop
Stop 'N' Swop is a mysterious feature in Banjo-Kazooie. Most evidence suggests that the feature was never fully implemented due to the Nintendo 64 revisions completed in 1999 that kept the feature from being practical. The feature was widely publicized through a column published by Nintendo Power.[1]
Rare announced that special areas and items in the game could only be reached by completing certain tasks in its sequel, Banjo-Tooie. It was later discovered that Banjo-Kazooie contains seven special items which can be accessed using in-game cheat codes[2] or by using a cheat cartridge. These items would then be viewable in a menu entitled "Stop 'N' Swop".
[edit] History
An ending sequence in Banjo-Kazooie indicated that two colored eggs in the game would be put to use in the sequel Banjo-Tooie. There was also an inaccessible ice key shown in the sequence, which induced gamers to search for a way to get it. While only two eggs were shown in the sequence, hackers (Alan "Ice Mario" Pierce and Mitchell "SubDrag" Kleiman of the "Rare Witch Project" fansite) discovered cheat codes to unlock a total of six different eggs and the ice key.[1] Other ways of getting the six eggs and key were previously discovered via the use of a cheat cartridge.
In the years between the two Banjo titles, Rare representatives were questioned on "Stop 'N' Swop" and how it would be implemented. Ken Lobb was reportedly unwilling to discuss how the connection would be made between the games.[3]
Banjo-Tooie was released in 2000 and offered a way to retrieve the items mentioned in Banjo-Kazooie without the need to acquire the latter title. No explanation for "Stop 'N' Swop" was revealed in the game. Nintendo released a statement on the matter expressing that the feature "was not implemented in the game, and although we know there is a code that opens this menu, it does not do anything at all. And as much as I would like to be able to answer your question about why it was not implemented in the game, this is not information that our Consumer Service Department has access to."[4]
A reference to Stop 'N' Swop was included in the 2003 video game Grabbed by the Ghoulies.
In 2005, a patent filed by Rare was discovered which suggests that Stop 'N' Swop involved swapping cartridges with the power off to transfer data. The information would be momentarily retained by utilizing the Rambus memory in the Nintendo 64.[5] As a result of changes done to the Nintendo 64 systems produced in 1999, the system could no longer do this effectively.
[edit] See also
[edit] References
- ^ a b (April 2001) "Classified Information". Nintendo Power 143: 52-53.
- ^ Banjo-Kazooie Sandcastle Codes. Rare Witch Project. Retrieved on November 17, 2006.
- ^ Tour of Rare HQ Retrieved on February 23, 2007.
- ^ Stop 'N' Swop Article gaminglegends.co.uk. Retrieved on March 06, 2007.
- ^ Rare Patent. FreePatentsOnline.com. Retrieved on November 17, 2006.
[edit] External links
- Official Rare Website
- Donkey Kong 64 Stop 'n' Swop Special — includes a brief introduction to Stop 'N' Swop
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Banjo-Kazooie • Banjo-Tooie • Grunty's Revenge • Banjo-Kazooie 3 |