Image:Ballblazer.ogg

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Ballblazer.ogg File size: 761 KB, MIME type: application/ogg

[edit] About the music

This is the algorithmic composition played continually during play on 1982 LucasArts' game Ballblazer on the venerable Commodore 64 microcomputer (the game was originally developed for the Atari 800, and also released for the Atari 5200 and 7800. the 800 version was called Ballblaster during development). This page describes the music thus:

The sound for Ballblazer was produced by Langston, a musician with experience arranging and performing jazz, rock and American folk music. "One reviewer, an eminent jazz player, said it sounded like John Coltrane did it. I think that's my best compliment so far."

The music plays forever, without repeating itself but without straying too far from the original theme. The bassline doesn't vary at all, only the lead line in the higher register is fractally varied. This sample doesn't at all do the original justice - the only way to appreciate it properly is to download SIDplay and the .SID file (both linked below) and let it play for hours.

[edit] Copyright information

Fair use is asserted for the following reasons:

  • no loss of income is likely, as the game from which it is taken hasn't been sold for twenty years
  • only a very small portion of the original work is reproduced:
    • this is only a portion of the game's soundtrack, and
    • the original work is of infinite length, so this 1 minute sample represents only a tiny proportion of it.

Additionally, the copyright status of this (and other generative works) is unclear and untested. The actual notes performed, and the weighted-random numbers used in their composition, were created on my computer. They are based on an algorithm designed by Lucasarts.

I assert no copyright of my own on this work.


Copyrighted

This is a sample from a copyrighted musical recording. It is believed that the use of this work qualifies as fair use under United States copyright law when used on the English-language Wikipedia, hosted on servers in the United States by the non-profit Wikimedia Foundation, where:

  • The sample is being used for commentary on the music recording in question, and contributes significantly to the encyclopedia articles it is used in (listed under the heading "File links" below) in a way that cannot be duplicated by other forms of media.
  • The sample is short in relation to the duration of the recorded track and is of an inferior quality to the original recording.
  • No other samples from the same track are used in Wikipedia.
  • There is no adequate free alternative available.
  • A more detailed fair use rationale may be provided by the user who uploaded this recording.

Any other uses of this recording, on Wikipedia or elsewhere, may be copyright infringement. If you are the copyright holder of this recording and you feel that its use here does not fall under "fair use" please see Wikipedia:Copyright problems for information on how to proceed.

To the uploader: please add a detailed fair use rationale as described on Wikipedia:Image description page, as well as the source of the work and copyright information.

[edit] Technical info

Original .SID file obtained from: http://www.c64unlimited.net/games/b/Ballblazer/Ballblazer.htm

Rendered by User:Finlay McWalter in the following steps:

  • "played" (where dynamic generative synthesis is done) using SIDplay (version from May 3rd 2001) producing a 44100 Hz 16 bit mono .WAV file
  • shaped using Audacity (v1.3.1 on WindowsXP) to make the music tail-off at the end (as the original generative work is of infinite length)
  • converted to OGG-Vorbis using Audacity

An MP3 version of this file is available here

File history

Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version.
Click on date to download the file or see the image uploaded on that date.


The following pages on the English Wikipedia link to this file (pages on other projects are not listed):