B.O.B.

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B.O.B.
Box art for B.O.B.
Developer(s) Gray Matter Interactive (SNES), Foley Hi-Tech Systems (GEN)
Publisher(s) Electronic Arts
Release date(s) 1993 (EU)
Genre(s) Side scroller
Mode(s) Single Player
Platform(s) Super Nintendo Entertainment System, Mega Drive
Media Cartridge
Gameplay screenshot of B.O.B.
Gameplay screenshot of B.O.B.

B.O.B. is a video game that was released in 1993. It is a side-scrolling game developed by Gray Matter Interactive (not the same Grey Matter that developed games out of Los Angeles more recently) and published by Electronic Arts which plays as a 2D shooter and platform game for both the Super Nintendo Entertainment System and Sega Mega Drive/Genesis. In August 2006, GameSpot reported that Electronic Arts would be also porting B.O.B. to the PlayStation Portable as part of EA Replay. It is slated for release in the United States on November 7, 2006. [1]

When B.O.B. crashes his dad's space car on the way to pick up his date, he finds himself stranded on a hostile asteroid filled with enemies. By collecting power ups and using fast reflexes, B.O.B., tries to find his way off the planet and to his date. B.O.B. fights his way through the forty-five levels, including crazy boss fights and spaceship-racing stages.

The player has available to him a wide variety of weapons and gadgets for use, each with their own ammunition and stock. Use of gadgets, such as a trampoline or helicopter, is necessary to complete some stages. A weaker punch is also available to the player for when ammunition for B.O.B.'s gun runs out or to conserve it. A time limit is supplied for each stage. Once it runs outs, the player's life begins to drop rapidly.

Contents

[edit] Weapons

There were six power-ups available for the player's gun. Each pick-up would allow further use which would be expended upon firing.

  • Single - The weakest, basic weapon that fired a single blast of energy forward. Upon starting the game or after dying, this was the only weapon left in the player's inventory with fifty shots.
  • Triple - Launched three V-shaped shots that spread out from each other to cover more range.
  • Rocket - Missiles that would curve up or down to seek out the enemies.
  • Flamethrower - A burst of fire that streaked across the screen in a line that could be rapidly unloaded.
  • Bolt - A single, powerful blast of energy. Supplied less ammo upon pick-up than other weapons.
  • Wave - The most powerful weapon in the game. Fired a tall surge of energy forward. Only 3 per pick-up.

[edit] Remotes

The auxiliary equipment that could help the player reach certain locations or provide helpful other functions. Typically, three are acquired at each pick-up.

  • Trampoline - Launches the player straight into the air like a boosted jump function. Upon starting or after dying, three of this remote would be the player's inventory.
  • Helicopter - Propellers emerge from the player's head, granting the ability to move through the air. If the head crashed into a ceiling, the device would break and drop the player.
  • Umbrella - Allowed the player to descend great heights at a controllable pace and without receiving falling damage.
  • Shield - Turned the player temporarily invulnerable. One per pick-up.
  • Bomb - After a short count-down, a blast damaged all nearby enemies. One per pick-up.
  • Flash - Froze all enemies in one place for a short period of time. One per pick-up.

[edit] Stages

There were three worlds that the player had to journey through. Each is a series of levels with leaders scattered between.

  • Goth - The first stage. It is comprised of futuristic domes filled with robots and green, organic levels invested with slimy bug monsters.
  • Anciena - The second stage. It combined technological domes with ancient, magical temples and magma pits.
  • Unltra - The last stage. It was a mix of organic levels with plant zones and bizarre, bubble areas.

[edit] External links

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