Atomic Robo-Kid
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Atomic Robo-Kid | |
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Screenshot of Atomic Robo-Kid |
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Developer(s) | UPL |
Publisher(s) | UPL, Treco |
Designer(s) | Tsutomu Fuzisawa |
Release date(s) | 1986 (Arcade) 1989 (NEC PC-Engine) 1990 (Sega Mega Drive) 1990 (Commodore 64) 1990 (Atari ST) 1990 (Commodore Amiga) |
Genre(s) | Shooter game |
Mode(s) | Single player, 2 player co-op |
Platform(s) | Arcade Game, NEC PC-Engine, Sega Mega Drive, Commodore 64, Atari ST,Commodore Amiga, Sharp X68000 |
Input | 8-way Joystick, 2 Buttons |
Arcade cabinet | Horizontal |
Arcade CPU(s) | Z80 |
Arcade sound system(s) | Sound CPU : Z80 Sound Chips : YM2203 |
Arcade display | Raster, 256 x 192 pixels, 1024 colors |
Atomic Robo-Kid is a horizontally scrolling shoot 'em up arcade game released by UPL in 1986.
Contents |
[edit] Story
In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate terran colonists.
[edit] Gameplay
The player controls a robot which hovers around and obtain weapons throughout different side scroller stages. The bosses at the end of each stage are generally too large to be covered in a single screen.
[edit] Console Ports
The game was ported to many systems. Though the TurboGrafx-16 version would be called "Atomic Robo-Kid Special" since it came closest to the arcade version, adapting arcade elements with just slight rearrangements.