Asynchrony
From Wikipedia, the free encyclopedia
Asynchrony is the state of not being synchronized. Contrast with plesiochronous systems. In terms of digital logic and data transfer, an asynchronous object does not require a clock signal.
Examples:
- asynchronous circuit
- asynchronous communication
- Asynchronous Transfer Mode
- asynchronous serial interfaces
- packet switched systems such as ethernet or internet protocol
- asynchronous computer APIs
- Collaborative editing systems
- Asynchronous Cellular Automaton
- Asynchronous JavaScript and XML a.k.a ajax (see ajax (programming))