Ashnard

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Ashnard

Ashnard with Rajaion, as seen in Fire Emblem: Path of Radiance.
Game series Fire Emblem series
First game Fire Emblem: Path of Radiance (2005)
In-Universe Information
Race Beorc
Gender Male
Age Unknown (Deceased)
Occupation King Daein
Allies Daein army
Enemies Crimea, Begnion and Gallia armies
Birthplace Daein
Weapon Gurgurant
Preferred soulmate/family Amrita (Dragon Laguz), Rajaion (Mount(Deceased)), Pelleas?, Soren?

Ashnard is the main antagonist in Fire Emblem: Path of Radiance (for Nintendo Gamecube), and the king of Daein. Ashnard is unique amongst the villains within the game in that he is racially equalitarian, however, he is devoted to his elitist ideologies and he believes the strong must rule over the weak, evident in the treatment of his units, and the formation of the Four Riders (in which they are ranked according to ability). His attitude towards life remains constant throughout, even until his death. Ashnard remains relatively unperturbed in the events preceding his demise, despite the warnings of his subordinates.

Contents

[edit] Character and history

Spoiler warning: Plot and/or ending details follow.

From birth, the possibility of Ashnard legitimately inheriting the throne was minimal due to his position well towards the end of the line of succession. The commonly held belief amongst the people of Tellius was that all of the potential successors ahead of him died when a devastating illness fell upon the royal family. However, before the final chapter of Path of Radiance, Ashnard confesses to General Bryce; his longest serving unit, that he had slaughtered all legitimate heirs to the Daein throne to inherit kingship by force. Through his reign, Daein has become a militarily powerful and restless nation. He is considerably ruthless and cunning, and is widely reputed for being an excellent warrior who values strength above all else. Tales of single-handed slaughter are often reverberated across Tellius; which only enhance his notoriety and perhaps accentuates the fear of him. Under his rule, those with considerable strength were given prominent positions in Daein society, giving even citizens of low social stature hope through the chance to rise in power by proving their might to him.

In the most "Difficult" setting of Path of Radiance, Ashnard will grasp Lehran's medallion when defeated at the end of the game. Unlike most people who touch it, Ashnard does not go berserk, but instead retains his sanity while significantly growing in power. Even so, the game's final chapter ends when he is killed, with the help of either Giffca, Tibarn or Naesala.

[edit] Role in Fire Emblem

In the beginning of the game, Ashnard wages war upon Crimea; another beorc (human) nation, and subsequently captures the land and slaughters Lord Crimea. Crimea is then placed under Daein rule. Ashnard's main goal is to embroil the whole of Tellius in to war, battle, and ultimately, chaos.

To achieve this, he has gained control over the Goldoan (dragon), Nasir, via the capture of his grand daughter, Ena, whom Ashnard has employed as a General, despite her Goldoan heritage. He wishes to use Nasir as a double Gallian-Crimean decoy to discover the whereabouts of Lehran's medallion, and to pilfer it for him. Ashnard wishes to conjure an ancient spirit within the medallion that had been sealed a long time ago. Furthermore, he co-ordinates the capture of the two Herons, Leanne and Reyson to achieve his aim of the renewal of the legendrary spirit. Apparently, he had once before acquired the medallion and Reyson's older sister, Lillia, shortly after the Serenes Massacre. It is speculated by the protagonists that the assassination of the Benigon apostle, the framing of the Herons and the resultant massacre was all part of a complex plan just to acquire the medallion. Ashnard is fortunate in being gifted with the command of the enigmatic Black Knight, a powerful general who can utilise his arcane powers to teleport at will (although it drains the Black Knight's powers). The Black Knight then captures Leanne despite the protection and vigil of Tibarn (the Hawk King) and the Hawks. However, his plans are marred when Ike's mercenaries (and allies) perform an invasion on Daein which spans most of the chapters throughout the game. Eventually, after the consecutive defeat of the Four Riders (or three, at the exclusion of Bryce, depending upon the player) Ashnard is eventually defeated by Ike's group with the help of either Giffca, Tibarn or Naesala. It is later revealed that Ashnard's supposed stead, Rajaion, was actually a Goldoan dragon who had once been engaged to Ena. Ashnard fulfills the archenemy archetype in attempting to summon an incredible being, similar to Lyon and Nergal.

Spoilers end here.

[edit] Battle Stats

As a base unit, he is roughly on par with the Black Knight, being inferior in skill, yet superior in strength. Ashnard remarks to Petrine how he would like to test his strength against the Black Knight one day. He and the Black Knight seem to have the greatest statistics of any human in the Fire Emblem series. Like the Black Knight, Ashnard's armour is impervious to ordinary weapons.

HP 60
Strength 35
Magic 16
Speed 27
Skill 27
Luck 0
Def 35
Res 26

Battle Stats as Mad King Ashnard:

HP 80
Strength 40
Magic 25
Speed 28
Skill 30
Luck 10
Def 35
Res 30

[edit] See also

[edit] Trivia

  • Ashnard is accessible in the trial maps if the player completes the game 15 times.
  • Ashnard wields the sword Gurgurant. The name Gurgurant is a reference to Arthurian mythology. Gurgurant was a cannibal whose son was slain by a giant who in turn came to be slain by Sir Gawain. Gurgurant and his followers then ate the son's corpse.