Arx Fatalis

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Arx Fatalis
Arx Fatalis Box Cover
Developer(s) Arkane Studios
Publisher(s) Flag of Germany JoWooD
Flag of United States Dreamcatcher Interactive
Release date(s) PC Xbox
Genre(s) Role-playing
Mode(s) Single player
Rating(s) ESRB: M (Mature)
USK: 16+
OFLC: MA15+
Platform(s) Microsoft Windows, Microsoft Xbox
Media 1 CD-ROM (WIN)
1 DVD (Xbox)
System requirements 500 MHz Intel Pentium CPU, 64 MB RAM, 16 MB video card RAM, 4X CD-ROM drive, DirectX 8.0, 750 MB available hard disk space, Windows 95/98/2000/ME/XP (WIN)
Input Keyboard, mouse (WIN)

Arx Fatalis is a first person role-player video game for the Xbox and PC, released in November 2002 by Arkane Studios, a video game developer based in Lyon, France.

The design of Arx Fatalis was heavily influenced by games from the now-defunct Looking Glass Studios, especially Ultima Underworld.[citation needed] Arkane Studios have stated that Arx Fatalis was intended to be Ultima Underworld III, however they could not obtain a license for the UW name.[citation needed] Many gamers have also pointed out some of the similarities it shares with The Elder Scrolls series, namely The Elder Scrolls III: Morrowind.[citation needed]

Contents

[edit] Premise

Arx Fatalis is set on a world whose sun has failed, forcing the above-ground creatures to take refuge in subterranean caverns. The action in Arx takes place in one of these large caves, where inhabitants from all races such as Trolls, Goblins, Dwarves, Humans, etc. have made their homes on various levels of the cave. The player awakens inside a prison cell and, after making his escape, eventually discovers his mission is to subvert and destroy the Lord of Destruction, Akbaa, who has been set loose in Arx.

[edit] Gameplay

Arx Fatalis has a somewhat open-ended gameplay style, allowing the player to allocate skill points for their character type such as spellcasting, weapons and armor, stealth, and so on. There are several side quests that can be undertaken, involving key finding and puzzle solving. The main plot line is fairly linear with the player collecting the various items required to defeat Akbaa in a final showdown.

[edit] Controls

Screenshot from Arx Fatalis demonstrating the mouse-gesture  based spellcasting system.
Screenshot from Arx Fatalis demonstrating the mouse-gesture based spellcasting system.

One of the innovations in Arx Fatalis is the spellcasting system. Using the mouse and the Ctrl key, runes are drawn in mid-air with mouse gestures, which must be correctly drawn, in order to successfully cast a spell. The player can find or buy different runes as gameplay progresses, combinations of which unlock new spells.

This gestural interface was simplified in the Xbox version to account for the limitations of the joypad. Each direction of the directional pad corresponds to a different mouse direction and different combinations of directions are entered with the directional pad to draw runes and corresondingly cast spells. A queue of up to 5 spells can be cast in advance, ready to be activated at the press of a button. There is also an instant magic mode that allows the player to simply select the desired spell they want to cast from a list of learned spells during gameplay.

In addition, Arx supports a stealth mode that is active when you see the stealth icon on the interface. In stealth mode, usually when a player is in dark or shadowy areas, other non-player characters cannot see them.

[edit] External links

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