Artificial Studios
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Artificial Studios | |
Type | Private |
---|---|
Founded | 2001 |
Headquarters | Gainesville, Florida |
Key people | Jeremy Stieglitz (President) and Tim Johnson (Reality Engine Developer) |
Website | http://artificialstudios.com/index.php |
Artificial Studios is a computer game development and engine development company founded in 2001.
Best known for their "Reality Engine", unveiled in 2004, a solution for games using next-generation DirectX9-powered graphics in the 2006 timeframe. This is one of several "next-gen" engines, see Game Engines.
All of the Reality Engine IP was purchased by Epic Games in 2005 and Artificial Studios founder and lead engine programmer, Tim Johnson, was also hired by Epic as part of the deal. All development on Reality Engine has ceased and all Reality Engine licensees are encouraged to upgrade to Unreal Engine 3.
Artificial Studios are currently working on their flagship title, Monster Madness. Monster Madness is being designed on Epic Games Unreal Engine 3, It will have 3D Top-Down Shooting, which means that the player can aim in any direction, including up and down. Also, the weapons can be customized. The player can acquire Weapon Parts by defeating enemies and exploring environments, and then use these parts to build more powerful weapons and upgrade the ones that you have.
Artificial Studios with Immersion Games also developed CellFactor : Combat Training a free downloadable game demo designed to show off the capabilities of the AGEIA PhysX game physics acceleration chipset. The demo was released to the public in May 2006.
[edit] External links
- CellFactor: Combat Training Official Website
- Epic Games Press Release regarding purchase of Reality Engine
- Artificial Studios official site
- Artificial Studios Reality Engine
- 3D Engines Database, a comprehensive database of today's graphics and game engines