Army of Two

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Army of Two
Developer(s) EA Montreal
Publisher(s) Electronic Arts
Release date(s) 2007
Genre(s) third person shooter
Mode(s) single player or two-player co-op
Platform(s) Xbox 360, PlayStation 3

Army of Two is a video game developed by Electronic Arts, coming out on the Xbox 360 and PlayStation 3 in November 2007.

Contents

[edit] Info

Tyson Rios and Elliot Salem engaged in co-op strategy in Army of Two.
Tyson Rios and Elliot Salem engaged in co-op strategy in Army of Two.

Army of Two (AoT) is an action game with a focus on cooperative and coordinated strategies. The game is labeled a co-op third-person shooter. Players will join up with either the game's built-in "Partner Artificial Intelligence" (PAI) or other players "to fight through war, political turmoil and a conspiracy so vast it threatens the entire world." Story details are vague at the moment, but the game involves conflicts with private military corporations. The player plays as Tyson Rios and Elliot Salem, two "contractors" and former Army Rangers in a private military company (PMC), a company hired as security or to supplement government military forces. The player may choose one character at the start of each mission; the computer or a second human player controls the other character. The game will feature a unique weapon upgrading system, where just about any part of any gun can be combined.

Details on the characters themselves are vague, but between the two, Salem is the younger and wilder of the pair, whilst Rios is the more controlled leader. Both players wear ballistic facemasks, which protect them from bullets, gun-fire and debris. Salem's facemask mask possesses large flames, and Rios's bears skull-like teeth. Salem has long hair that hangs just above his eyes and Rios is bald.

One of the major gameplay angles, which sets AoT apart from most others, is that nearly every aspect of the game is co-operative. Even such activities as parachuting, rappelling and even death are all played co-operatively. When characters get shot by enemies too much, they fall down, and the injured player must rapidly tap buttons to keep the character from "going into the light," while the other player cooperatively moves the analog stick to apply CPR. The characters can give each other ammo when they are low, stand back to back while covering enemies in a 360-degree arc, help each other rappel down buildings, work together to knock over heavy tables and move them as portable cover, apply first aid, and carry each other if one is shot. Everything in Army of Two, from the environments and their loads of physics-based obstacles to its small army of enemies (up to 50 on screen at once) has been designed to necessitate teamwork.

[edit] Customization

According to Gamespot, the game will allow a great deal of weapon customization, with a gun range to test these customizations out on: "We got a quick look at the kinds of weapons you can buy which include all manner of pistols, shotguns, and assault rifles. What's crazy is the level of customization you can apply to the guns. Swap out and swap in different stocks, red-dot sights, scopes, tactical flashlights, underslung grenade launchers, silencers, grip handles, extralarge mags, new barrels—anything you can imagine seems to be available for you to use in this game. You can even chrome your gun with gold trim if you like, or customize a strategic silenced weapon. A handy firing range feature lets you immediately test out your new toy."[1]

[edit] Co-op tricks

Expected multi-player tricks include:

1. Boost: one person stands up against wall and holds hands out while person two gets lifted up. Second person can then reach down and pull first person up.

2. Rappeling: one person holds rope while other one scales down side of building.

3. Back to Back: Both players go back to back to cover each other's non-armored backsides.

4. Make shift cover: Players can tip over tables, and other objects to create cover. Players can also pick cover up and carry around with them. Car doors can be ripped off to provide a shield.

5. Death: Player that died will have to run away from "the light" while the other player goes through a button-mashing sequence to perform CPR.

6. Parachuting: One player has controls for parachute allowing it to slow down or go left or right, while the second player is strapped to his chest with his gun out providing coverfire.

7. Wounds: When one player gets shot the other can drag him or carry him to cover, but only being able to fire with one hand. Wounded player can still shoot normally though.

8. Driving: All vehicles need one player to drive and the other to man the turret. Known vehicles are hovercraft, fork lift, and jeep.

9. Ammo: If one player runs out of ammo, the other player can give him part or all of his magazine.

[edit] References

  1. ^ "E3 06: Army of Two First Look" from Gamespot

[edit] External Links

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