Aqua Aqua

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Aqua Aqua
Developer(s) Zed Two
Publisher(s) SCi, 3DO
Picture format 480i (SDTV)
Release date(s) January 9, 2001
Genre(s) Puzzle
Mode(s) Single player , Two player VS
Rating(s) ESRB: Everyone (E), ELSPA : 3+
Platform(s) PlayStation 2
Media CD-ROM
Input DualShock 2

Aqua Aqua, also called Wetrix 2 is a video game for the PlayStation 2 and is the sequel to game Wetrix. It offers fewer features than Wetrix, but it features improved graphics and a new story mode. The aim of the story mode is to travel through four eras and survive attacks from monsters from each one. To survive the attacks simply get enough points to power up your shield. There is also an unlockable world if the player gets enough points. The game also offers a two player vs mode and a single player puzzle mode.

Contents

[edit] Game modes

  • Training: How to play the game. The player must complete all eight training levels before vs mode and story mode are unlocked.
  • Story Mode: The player must play through the eras surviving the attacks from monsters. Each level has three waves of attacks.
  • Quick Puzzle: The player must aim to get the highest score in this mode.
  • VS mode: Play against an opponent.

[edit] Game play

The gameplay is similar to its predecessor, with some differences.

[edit] Pieces

The following game pieces are used:

Uppers 
Increase the land level by one unit where the piece hits.
Downers 
Decrease the land level that the piece covers, uniformly to the lowest level of land that the piece hits.
Water 
Bubbles of water that burst upon contact with land.
Fireball 
Evaporates water for points, and can decrease the drain's water level.
Bomb 
Creates holes upon impact with the land, which water can fall through. Use uppers to repair holes (results in a repair bonus). Drop a bomb in a hole and a "rebomb" occurs, in which three other bombs fall, out of control, across the landscape.

[edit] Earthquakes

As each upper falls upon the landscape, the earthquake gauge on the left hand side of the screen begins to fill up. The gauge is a direct representation of how much extra land has been added to the landscape. When the gauge fills up completely, an "earthquake" event occurs, which drastically warps the playing area and chaotically rearranges the landscape. Generally an earthquake leads to either game over (water leaking over the edges in the aftermath) or an extremely difficult road towards recreating the landscape. As a result, earthquakes are obviously to be avoided at any cost. Prevention techniques include strategic use of downers to 'trim' the landscape (keeping it even and making sure that the walls etc are to only as high as they need be), and the creation of a safe area for bombs, where unneeded uppers can be placed and then destroyed. Additionally, fireballs can also destroy land in the same way as bombs, the major difference lying in the fact that they do not create holes in the landscape.

[edit] Rainbows and lake mates

Getting lake mates and rainbows in the game are one of the goals of the player, and aid in the attainment of more points, by multiplying the amount gained when a lake is fireballed. A rainbow is created once the major lake in the player's landscape passes a certain limit, and multiplies all scores whilst the rainbow exists by 10 (including repair bonuses as well as lake evaporation). Once the lake is evaporated or passes back under the limit, the rainbow disappears.

Lake mates appear in deep bodies of water, generally two blocks high, and multiply all scores on the landscape by two whilst the water remains that high. There is no particular limit to how large the lake has to be, and the effects of multiple mates can be stacked. From a strategical point of view, it is implied the smaller area the lake, the better, as this conserves space on the playing area, and the less uppers used to create it, the better, as extra land contributes to the earthquake gauge. For high scores, having over six mates is important.

[edit] Bingo

Bingo is a new feature, where bonuses can be acquired by evaporating water in selected places on the field, matching the coordinates on the bingo grid. In multiplayer mode the grid is smaller and completed grids can launch attacks on the opponent. In single player mode temporary bonuses are earned such as Double Rainbows or an Increased earthquake meter.