Agatha Christie: And Then There Were None

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Agatha Christie: And Then There Were None
Developer(s) The Adventure Company
Release date(s) October 30, 2005(Win)
November 2007 (Wii)
Genre(s) Adventure
Mode(s) Single player
Rating(s) ESRB: Teen (T)
Platform(s) PC
Wii
Input Mouse
Wii Remote

Agatha Christie: And Then There Were None is a video game for Microsoft Windows and the Wii[1] based on Agatha Christie's book of the same title. The Windows version was released on October 30, 2005, and was produced by The Adventure Company. The Wii version is developed by the same company and has an expected release date of November 2007

Contents

[edit] Story

Spoiler warning: Plot and/or ending details follow.

The game mainly follows the book's storyline, but does have some differences here and there. Ten guests are invited to a place called Shipwreck Island. All ten of these guests have at some time in their life committed a murder that could not be punished with the law. So a mysterious Mr. U. N. Owen (which reads "Unknown" when read together) decides to bring the murderers to justice. One by one, Mr. Owen kills the guests, who are frantically trying to find a way to leave.

In the game you play Patrick Narracott, the brother of the boatman who brought the guest to the island. Patrick becomes trapped on the island with the ten other guests and must solve the case before all of the guests meet their fate.

[edit] Gameplay

And Then There Were None uses the classic point-and-click interface of the adventure game genre. The player can talk to other character, examine and pick up objects, combine and use inventory items, and spy on other characters to solve the puzzles in the game.

[edit] Differences

While the game tries to remain faithful to the book, many steps were taken to make the game more enjoyable. The first most obvious difference between the two is the addition of an eleventh guest, Patrick Narracott.

Another major difference is visible throughout the game. In the novel, a poem named "Ten Little Indians" served as a prophecy to the guests as they met their doom. In the game, however, this has been changed to "Ten Little Sailor Boys" in order to be politically correct (ironic, since the title "Ten Little Indians" was itself an attempt at political correctness with the original title being "Ten Little Niggers"; see And Then There Were None).

The final most major difference (though not noticed until the very end of the game) is altering the killer's identity and motive. This was done to build up the suspense in the game, just in case the player had already read the book, seen the play, or watched one of the movie versions. However, it is possible to see Agatha Christie's original ending if one solves a short puzzle after completing the main game.

[edit] Reception

The game was met with varying reception from critics. For example, GameSpot, in their review, criticized the game's gameplay because of the incredibly obtuse puzzles. They also criticized the game's graphics, saying they were blocky and ugly. However, they praised the voice acting as a highlight. Some other major review sources, such as Game Informer magazine and G4's X-Play completely ignored the game and did not review it. As of February 9th, 2007, the game has a rating of 67% at GameRankings.com.

[edit] External links

[edit] References

  1. ^ http://gonintendo.com/?p=14779
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