Amerzone
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Amerzone | |
---|---|
Developer(s) | Microïds |
Publisher(s) | Casterman Ubisoft |
Designer(s) | Benoît Sokal |
Release date(s) | 1999 |
Genre(s) | Adventure |
Mode(s) | Single player |
Rating(s) | ESRB: E (Everyone) |
Platform(s) | Windows, PlayStation |
Media | 4 CD-ROMs |
System requirements | 166 MHz Intel Pentium CPU, 32 MB RAM, Windows 95 (WIN) |
Input | Mouse |
Amerzone is a first-person adventure game much like Myst. The player takes the role of a journalist on a quest to help save a rare species of magical birds.
[edit] Plot
In 1932, Alexandre Valembois was a young explorer who, with his native friend Anonio Alverez, wanted to make a name for himself by exploring the mysterious Amerzone region. Befriended by the natives of the region, he witnessed a strange ritual involving a gaint egg of the famed white birds. Wanting to prove that the white birds existed, Alexandre stole the mysterious egg and betrayed the natives' trust Returning to France, nobody believed Alexandre or his journals about the Amerzone. Sixty years have passed and the world has changed. World War 2 has come and gone, the Amerzone remains unexplored and closed off to outsiders by its despotic leader, Anoino Alverez. Monsieur Alexandre Valembois is an old man at the end of his life, living alone in a lighthouse and wishing to fix his mistake. At this time, a young reporter comes to visit the old Alexandre Valembois regarding his adventures...
[edit] Creators
Amerzone is an atmospheric adventure game produced by the French company Microïds. It was designed by Benoît Sokal, the designer of other hit adventure games such as Syberia and Syberia 2. These later games contain some references to Amerzone and take place in the same fictional universe.