American football strategy

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American football might at first appear to be a game relying primarily on strength, speed and size, but the strategic elements of the game are primary in importance; after strategy is defined, the challenge is to physically go out onto the field and execute the strategy with focus, discipline, and cooperation. Prior to a game, a team's coaching staff and players must be aware of their own offensive and defensive capabilities and how these match up with their opponent's capabilities. During the game a team should constantly adjust in response to the opposing team's play and the in-game situation (including the score, time remaining, and other factors). Teams that do this well control games and win more than they lose; teams that don't will lose control of the game and the outcome more often than not.

Whether on offense, defense, or special teams, each member of a team must know how the team as a whole will attack and must be prepared to react to the opposing team's strategy.

The Tennessee Titans and the Houston Texans in formation before a play
The Tennessee Titans and the Houston Texans in formation before a play

Contents

[edit] Offensive strategy

The goal of offensive strategy is to manipulate the ball control toward the ends of scoring points and controlling the clock and the field of play. In order to do so, coaches and players choose to execute certain types of plays based on a variety of factors:the type of defensive strategy the opposing team is employing; the health and experience of the players on both the offensive and defensive teams; the amount of time remaining before halftime or the end of the game; and the number of points that either team would need to score in order to take the lead and win the game.

[edit] Basics

[edit] Time management

Choosing plays based on the amount of time remaining on the game clock is a key element of offensive strategy. For example, a team which is behind in points late in the game will go on offense wanting not only to score, but to score quickly. passing plays also allow more chances to stop the game clock (the clock stops on an incomplete pass, and passing to a player right on the sidelines is more likely to make it out of bounds - which also stops the clock - than an outside run is likely to). Conversely, a team which goes on offense while leading in points toward the end of a game will want to keep the game clock running as much as possible, giving the opposing team less time to attempt a comeback. In such a case the team will likely choose running plays on offense, as these make it more likely that the clock will continue to run between plays, allowing less time for the opposing team to score if and when it regains possession of the ball. They will also usually run toward the middle of the field, ensuring that the ball does not go out of bounds. Additionally, the offense is less likely to turn the ball over on a running play than on a passing play, so running the ball late in the game usually allows the leading team to retain possession for a longer time.

One example of time management contributing to a win is the 21 November 2005 NFL game between the Green Bay Packers and the Minnesota Vikings. With the score tied at 17 in the closing seconds of the game, the Vikings on offense made a first down well within field goal kicking range. On first down and second down, the Vikings' quarterback knelt down (see #Taking a knee), forcing the Packers to use their two remaining time-outs to stop the clock. On third down, the Vikings allowed the clock to run down to three seconds remaining before using their own time-out and sending in their kicker, Paul Edinger. Thus the Vikings ensured their survival: if the field goal try was unsuccessful, the game would continue into overtime (sports) and they would still have a chance to win the game. As it happened, the kick was made successfully just as the clock expired, and the final score was Minnesota 20, Green Bay 17.

[edit] Offensive players

On offense, there are three types of players: linemen, backs, and receivers. The players' abilities combined with the coach's philosophy will determine what formations a team will run their plays out of. Also, in many cases a coach will choose players with abilities that complement certain offensive formations and plays he likes. The basic offensive positions and those players' duties, however, generally do not vary from team to team.

The position name (as well as the initial abbreviations recognized by coaches, players, and fans alike, shown in quotes below) may vary from one team's playbook to another, but these are the ones most commonly used:

[edit] Linemen

  • Center: The Center ("C") is the player who snaps the ball to the quarterback. Like the other four linemen, his job consists of both run blocking, which means pushing the defenders away from the ball carrier on a running play, and pass blocking, which means stopping the defenders from disrupting or tackling the quarterback. The center is also usually responsible for calling the blocking schemes on the line, directing the other linemen on who blocks whom.
  • Guard: Guards ("G") line up on both sides of the center. The guards are generally bigger than the center and are typically better run blockers than pass blockers.
  • Tackle: Tackles ("T") are the "bookends" of the offensive line. They are usually the biggest offensive linemen (at the NFL level they are typically at least 300 lbs, with some weighing over 400 lbs), but also must be agile enough to thwart any outside pass rush. If a team has a righthanded quarterback, the left tackle is usually the best pass blocker on the line to prevent a "blindside" pass rush the quarterback might not see. Generally, tackles ideally have great "hands" and even better foot work, left tackles are the most highly valued on an offensive line.

[edit] Backs

  • Quarterback: The Quarterback ("QB") lines up directly behind center. The quarterback must take the ball from the Center (in a motion called the 'snap') and put it into play. In most offenses, his primary duty is either passing (throwing) the ball or making the opposing team believe he is going to pass the ball while actually handing it off to a running back ("RB") who carries the ball downfield. Since passing the ball is an offense's quickest way to advance the ball, a team must have a quarterback who can throw the ball accurately and make quick, correct decisions as to which player is in the best position to receive the throw. In some offenses, the quarterback is often called upon to run the ball downfield as part of the play, and a quarterback might have to take the ball and run if his screen of protective players breaks down and there are no open receivers. On "trick plays" sometimes the quarterback becomes the receiver, depending on the alignment, wherein a running back or wide receiver attempts a pass to him, after a hand-off, direct snap from the center, or lateral pass from the quarterback to either position.
  • Halfback: The Halfback ("HB") is traditionally only used in the Wing T and Stack I formations. In the Stack I, he lines up behind the quarterback and behind the fullback and mostly runs the ball. He may also line up just outside and behind the tightend, or the Wingback ("WB") position, and be used to either block on the outside or run a pass route.
  • Fullback: The Fullback ("FB") is also a running back, but in recent years, the fullback position has developed into more of a blocking back, and in some schemes a receiver. The fullback is usually the bigger, more physical of the two running backs, and so the quarterback will often hand the ball to his fullback in short yardage situations where every inch must be earned the hard way.
  • Tailback: The Tailback ("TB"), is on the field for one major purpose: to run the ball. If a team is to have an effective running game, it falls on the tailback's shoulders. He may have blocking duties in some offenses and on some plays he may become a receiver, but in most offenses, the tailback is there to run the ball. The tailback is often simply called a running back. This designation is often applied to halfbacks as well.

[edit] Receivers

  • Wide receiver: Depending on the formation, an offense may have anywhere from zero to five wide receivers ("WR"). Most base formations feature two WRs, though three-WR formations are common as well. A WR who lines up on the line of scrimmage may be referred to as a Split End, while a WR off the line of scrimmage may be called a Wingback or a Slotback. WRs are among the fastest and most agile players on the team and their job is to get "open" (create separation between themselves and defenders), catch the ball when thrown to them, and run after the catch. Well-rounded receivers are also effective downfield blockers, though effectiveness in that regard is secondary to their pass-catching role.
  • Tight end: The Tight End ("TE") was traditionally a blocking position but is now considered a hybrid wide receiver/lineman. TEs are among the most well-rounded athletes on the field as they must be strong enough to run block and pass block, and agile enough to run pass routes and effectively catch the football. A TE's size presents matchup problems for smaller defenders, such as cornerbacks, while their speed gives them an advantage versus larger but slower defenders such as linebackers. In the 1980s, Washington Redskins coach Joe Gibbs developed a hybrid TE/fullback position called "H-Back"; this player is usually TE-sized and replaces the fullback on the field, but has more pass-catching responsibility and less running unless "flexed" to the usual FB alignment. The H-Back may line up as a second TE on the opposite side from the first, but most commonly lines up immediately behind the first TE. Consequently, that position is still important in the Redskins' offense as of 2006.

[edit] Offensive formations

Before the ball is snapped the offensive team lines up in a formation. Most teams have a "base" formation they prefer to line up in, while other teams leave the defense guessing. Teams will often have "special formations" which they only use in obvious passing situations, short yardage or goaline situations, or formations they have developed for that particular game just to confuse the defense. Because there are a nearly unlimited number of possible formations, only a few of the more common ones are listed below.

[edit] Offensive plays

[edit] Offensive nomenclature

In the calling of a play, just like on defense, there are condensed play calls that are translated into more complicated plays in the heads of each player. An example of a running play the quarterback would call in the huddle would be:

Pro Left 35 Power

The first word denotes the formation of the offense; in this case it is the Pro Set, a one tight end, two wide receiver formation where the fullback and running back line up at equal depths in the backfield, one player to either side.

The second word indicates the strong side of the formation, generally the side featuring the tight end and flanker (a wide receiver lined up away from the line of scrimmage) in most formations. The split end receiver lines up on the opposite (weak) side, on the line of scrimmage. The tailback also lines up on the weakside. There are formations where there are exceptions like I-form, where the tailback is lined up neither left nor right, since the tailback is inline with the fullback and quarterback, or trips bunch, where all three receivers are on the same side.

The first digit in the number ('3' in the above example) denotes who the ball is going to:

  • 10 - Quarterback
  • 20 - Fullback
  • 30 - Tailback/Running Back
  • 40 - Third running back or slotback (rarely used in American football, generally used in Canadian football in wishbone formation if at all because of the 12th player available)

The second digit in the number ('5' in the above example) denotes where the ball carrier will pass through the line (between two linemen, called the "hole"). The holes are even to the right of the center and odd to the left of the center. In this case,

 TE T G C G T 
^  ^ ^ ^ ^ ^ ^ ^
7  5 3 102 4 6

As indicated above, the "1" gap is between the left guard and center, the "0" hole refers to a play going through the center (usually a quartback sneak) and the "2" hole refers to the gap between center and right guard.

The last word indicates the type of play. In this case ("power"), the fullback would be leading the running back through the hole.

The receivers have their own designations too:

  • X - Split End
  • Y - Tight End / Slot Receiver
  • Z - Wide Out

Here is a diagram of how the formation would look based on the play called:

                 Y T G C G T           X
Z                      QB
                     FB  TB

Were this to be the Base I formation, with the tight end on the right, then there would be a 6 hole, which would be outside the tight end. As it is, this play would be a run between the tackle and the tight end.

Passing uses a different type of naming. Since it is not always certain who the ball is going to, each receiver has a route. An example is:

I Y-Motion 245 H-Swing

Again, the I is the formation, and there is no formation modifier word this time. However, there is the "Y-Motion" call (this is an arbitrary name, there are different ways of calling motion for every coach.). In this case it refers to the Y-receiver, and calls for him to motion across the formation to the other side moments before the snap is called. This time the digits correspond to 3 different receivers, and each digit represents a number on the passing tree. The first digit is the X receiver, the second is the Y receiver, and the last is the Z receiver.

0 - Quick hitch

1 - Quick out

2 - Slant

3 - Deep out

4 - Drag

5 - Corner

6 - Curl

7 - Wheel

8 - Post

9 - Fly

In this case, the split end is running a slant, the tight end is running a drag, and the wide out is running a corner. The H-Swing call is a route for the backfield, in this case a swing route for the halfback (tailback). This call is optional, the absence of which calls for the halfback to block.

In both running and passing plays, blocking schemes are tacit and rehearsed. Different types of plays call for different schemes and those differences can also be encoded in the play. For example, plays in the 200s might designate play action pass protection whereas the 300s might refer to a blocking scheme designed for long QB drops. Passing plays call for the linemen to step back and protect against the pass rush, with the backs and tight ends occasionally helping. There is variation to this, in the form of sprintouts, rollouts, play action passes and screen passes. Running plays call for the linemen to get a push against the defense, moving forward to help the running back gain yardage by opening holes and blocking would-be tacklers. Variations may be pulling guards (often used on trap, counter, and other plays to the outside) and draw plays.

[edit] Running plays

Often the choice of running play depends on the strengths of an offensive team, and the weaknesses of the defense they are opposing. For example, plays to the outside of the offensive tackles are often advantageous for a team fielding a fast running back, since it would ostensibly reduce the effectiveness of the slower defensive linemen, whereas inside runs would be favoured by a slower "power" running back, since the back is easier to tackle running to a side rather than straight ahead. Some plays also offer better cutback lanes to better allow an agile running back to make defenders miss and thereby increase yardage.

Similarly, run strategy can be decided by the weaknesses of the defense. A weakness of the interior defensive linemen, the tackles, may be targeted by running a lot of runs inside, since theoretically the offensive guards could moving the tackles at will, creating wide open holes for the back to run through. A team with weak defensive ends may have trouble containing the runner outside, and the offense would therefore look to get outside and break off some big runs.

Sometimes, a run play and pass play is mixed in play called "Flea-Flicker" which is a trick play, where the Quarterback hands the ball to the Running Back who pretends to run but stops immediately and under-arms the ball back to the Quarterback. Most of the times, when the ball is handed to the Running Backs, the Corner Backs (covering the receivers), think it as a running play and cease covering the receivers and return toward the line of scrimmage for run support. The Quarterback can then take advantage passing the ball to wide open receivers for long yardage. If successfully executed, this play often results in a touchdown.

[edit] Special offensive plays

[edit] Taking a knee

This play is essentially the opposite of spiking the ball. Because the game clock does not stop after a player is tackled in bounds (except after a change of possession or an injury) a team's quarterback will sometimes kneel immediately after the ball is snapped to him in order to use up time on the clock. This reduces the risk of a fumble/turnover that could possibly occur by handing the ball off to the RB when trying to run time off clock (see Eagles vs Giants 1978.) By using up time at the end of the game in this manner, a team can deny its opponent the opportunity to score, or can hasten the end of the half (halftime) or the end of the game when the score is tied, sending the game into overtime. The process in college football is slightly different in that the NFL. In college, the quarterback takes 2 to 3 steps back before kneeling, whereas in the NFL, the quarterback kneels immediately. This play is sometimes referred to as "victory formation", as a team which has the lead and possession of the ball in the final seconds of a game will typically use this play.

[edit] Specific offensive strategies

There are several offensive strategies that have evolved over the years, especially after the NFL outlawed most downfield contact on receivers (that is, past the 5 yard "chuck" zone, where most contact is allowed). Thus, recent strategies attempt to utilize the passing game to open up the defense, as it is less predictable and carries the possibility for greater gain.

  • The Run & Shoot offense, although invented much earlier, became popular in NCAA and NFL football in the 1990s. Using formations with only one running back and four wide receivers, the Run & Shoot is predicated on making adjustments based on the defense. If an opponent deploys six defensive backs to guard the four receivers, running plays will be successful because of the lack of linebackers, often the best tacklers on the field. On the other hand, if an opponent does not deploy extra defensive backs, now another mismatch has been created, with slower linebackers being asked to cover quick receivers. In both cases, the play can be changed at the line of scrimmage to increase the chances of success. In addition to these pre-snap adjustments, run and shoot receivers will adjust their routes during the play based on the positioning of the defense. This requires intelligent receivers and quarterbacks to run efficiently. The Run & Shoot led to incredible numbers in the NCAA and NFL: some of its most successful proponents were the early 1990s University of Houston teams led by Jack Pardee and John Jenkins, as well as the NFL's Detroit Lions, Atlanta Falcons, and Houston Oilers. Although it has declined in popularity and has largely disappeared from the NFL, it is still employed by the University of Hawaii and head coach June Jones, and its philosophy of spreading a defense in order to run the football more effectively lives on in the spread option offenses of Rich Rodriguez and Urban Meyer.
  • The Erhardt - Perkins offensive system is a common example of a "smashmouth" power football style of offense[1]. Smashmouth football is one of the earliest offensive strategies developed, and depends heavily on large, powerful running backs running straight ahead and gaining yards after contact (YAC). This offense uses "the run to set up the pass" via play-action passing (a somewhat newer concept), faking the run in order to throw deep downfield when the defense is least expecting it. Power offenses must be very patient in their approach and philosophy, and are most effective when complimented by a dominating defense that keeps the opponent from scoring. Power Football allows the team to control the ball for longer periods of time, denying the opposing offense opportunities to score. It is sometimes referred to as "three yards and a cloud of dust" football. This phrase used to describe the "good-old days" of Big Ten and SEC football, and run by past teams such as the Ohio State Buckeyes, the Chicago Bears and the Green Bay Packers. The teams currently known for their power running approach are the Baltimore Ravens, Carolina Panthers, New England Patriots, Dallas Cowboys, Chicago Bears, Kansas City Chiefs, Pittsburgh Steelers, and Jacksonville Jaguars. The Washington Redskins were known for their power running game in the late 80s and early 90s, and the Bears have based their offense on it for most of their history.

[edit] Defensive strategy

The general goal of defensive strategy is to, as much as possible, limit the opposing offense's scoring. However, yards gained and time of possession must also be limited to be consistently successful. While doing so, the defensive players may also attempt to gain control of the football and score points themselves. There are many different defensive strategies.

For a discussion of the basic elements of defensive strategy, see American football defensive schemes.

[edit] Defensive formations

Players on the defensive side of the ball are generally split between down linemen (tackles, defensive ends and nose guards), linebackers, and defensive backs (safeties and cornerbacks). To describe the basic defensive alignment of linemen, linebackers and backs, the number of down linemen is usually followed by the number of linebackers. By far the most common alignments are four down linemen and three linebackers (4-3), but alignments with three down linemen and four linebackers (3-4) are currently used by a number of teams. The number of defensive backs is usually not mentioned (as it is, for example, in describing soccer alignments).

However, on plays where the defense expects the offense to pass, emphasis is often placed on the number of defensive backs. When one of the "front seven" (down linemen and linebackers) is removed in favour of a defensive back, the five defensive backs are described as a "nickel" package. When a sixth defensive back is inserted, it is known as a "dime" package. In rare instances when a seventh defensive back is inserted, it is known as a "quarter" package.

Unusual defensive alignments are rare, but often successful. In Super Bowl XXV, the New York Giants played with only two down linemen, with four linebackers and five defensive backs. The strategy was very successful in preventing the Buffalo Bills from completing long passes, but it allowed over 190 yards in rushing. Nevertheless, the Giants won. Another example is the New England Patriots using no down linemen and seven linebackers for two plays against the Miami Dolphins during a Monday Night game in 2004.

[edit] Basic pass coverage

Even in obvious running situations, the defense must be able to account for the eligible receivers on offense. There are two general schemes for defending against the pass:

  • Man-to-man, where each eligible receiver is covered by a defensive back or a linebacker.
  • Zone, where certain players (usually defensive backs or linebackers, though occasionally linemen as well) are assigned an area on the field that they are to cover.

In most cases, man-to-man coverage is more effective against short passes, while zone coverage is effective against long passes.

[edit] Advanced pass coverage

To create a shorthand, most defensive schemes use the term "cover" (for pass coverage) and a number to describe a combination of schemes. There are only five eligible pass receivers on a given play (the quarterback is also an eligible receiver, but passes to the quarterback are rare) while there are at least seven pass defenders in 3-4 alignment in man-to-man defense, some of the pass coverage personnel may either blitz (cross the line of scrimmage with the down linemen in an attempt to sack the quarterback), provide double coverage on a receiver, or help other defensive players with the pass coverage. In zone coverage, all defensive linebackers and backs have a pass coverage assignment.

  • Cover Zero - Strict man-to-man coverage with no help from safeties (usually a blitz play with at least five men crossing the line of scrimmage)
  • Cover One - Man-to-man coverage with at least one safety not assigned a player to cover who can help out on deep pass routes.
  • Cover Two - Zone coverage with the safeties playing deep and covering half the field each.
  • Cover Three - Zone coverage as above, but with extra help from a cornerback, so that each player covers one-third of a deep zone.
  • Cover Four - As above, with the corners and safeties dropping into deep coverage, with each taking one-fourth of the width of the field. Also referred to as Quarters.

The effectiveness of a defense against short passes and the run generally drops as it goes from Cover Zero to Cover Four, while their effectiveness against deep passes increases.

[edit] Other coverages

Bracket — A double team scheme to prevent a certain receiver from catching the ball. There are two types of bracket coverage: high/low and in/out.

High/low coverage involves one defensive player staying between the line of scrimmage and the receiver, protecting against short passes, and another defender playing behind the receiver to protect from deep routes.

Skilled personnel can beat this coverage, however, based on running a route that breaks to the inside. On an "in" route the receiver makes a near-90 degree turn to the inside of the field and uses his speed to get away from the underneath defender. A higher-difficulty option is the "post" or "skinny post" route, which involves a turn of 30-60 degrees to the inside. The receiver again uses his speed to separate from the defender playing underneath, and the quarterback must deliver the ball over this defender and far enough inside that the defender protecting against deep passes cannot come down/across the flight path of the ball and deflect or intercept it. Though the difficulty on this pass is much higher, its success will gain many more yards.

In/out coverage is a scheme where one defender protects against routes run to the inside and another protects against routes to the outside. The easiest way to beat this coverage is a simple "go"/streak route: the receiver simply sprints down the field past the defenders. Any hesitation on the defenders' part to drop their coverage assignment and run with the streaking receiver can be exploited.

Zone blitz — A play where a linebacker or defensive back blitzes and a lineman replaces him in pass coverage. The creation and refinement of this scheme is most often credited to Dick LeBeau while defensive coordinator for the Cincinnati Bengals and the Pittsburgh Steelers.[1]

[edit] Strategy

Effective defense depends on co-operation of defensive players and an understanding of what coverage they are in. For example, in Cover Two, the cornerbacks know that if they decide to jump a route (and thereby intercept or deflect a pass) they will have safety help farther upfield should they be tricked by a fake. In Cover One, the safety must be aware that one of the cornerbacks could have difficulty covering a wide receiver, and must be available to move over to help the cornerback before the quarterback can throw. Typically Cover One is only used if there are more than two wide receivers or other passing threats.

Moreover, mixing up defensive alignments and not being predictable are important since if an offense recognizes an alignment or coverage scheme, or a tendency to use such a scheme, they can often take advantage of it. For example, if the defense is blitzing, and the quarterback foresees it (for example, one of the blitzing players moves towards the line of scrimmage before the snap) the quarterback knows he faces man-to-man coverage and will look for his fastest receiver to get open, or throw to the spot vacated by the blitzing player.

[edit] Special Cases

In the modern game, with players getting faster and stronger, defensive coordinators often look to a player's special skills in order to surprise the offense. For example, in some defensive schemes, defensive down linemen are given pass coverage responsibility. Since Lawrence Taylor's arrival, teams often now rush three down linemen and a single linebacker (often a different one on every play), a strategy that was almost unknown before he started to play. Moreover, even defensive backs are being given more responsibility on running plays. For example, on plays where a running back runs wide, it is the responsibility of the cornerback to ensure that the running back does not get directly to the sideline, and that the back is forced to run in front of the cornerback where there is more likely to be help from linebackers.

Modern offenses have adapted to these strategies, and often require different skills from players, particularly running backs who, in addition to carrying the ball, are expected to run deep pass routes against linebacker coverage, and to be available to block blitzing players on pass plays.

[edit] 3-4

The 3-4 defense declined in popularity over the years, but has found renewed use by modern professional and college football teams. The 3-4 defense is so named because it involves 3 down linemen and 4 linebackers. There are usually 4 defensive backs. However, most teams since the 1990s have been using the 4-3 defense, primarily because football is fundamentally a "rush first" game, and the 4-3 defence's 4 down linemen make rushing more difficult by adding that one more man up front to stuff gaps. By the same token, fast linebackers, sitting back to survey the offensive set, can key in on an inside ball carrier and "hit the gaps" quickly to offer help to the 3 down linemen when defending the rush. In pass coverage, the 4 linebackers are already in a "sitting back" position, able to see the patterns develop and cover the short/intermediate pass.

Notable teams that use the 3-4 defense are the New England Patriots, Dallas Cowboys, San Diego Chargers, New York Jets, Cleveland Browns, and Pittsburgh Steelers The San Francisco 49ers are believed to be in the final stages of a conversion to the 3-4 defense under Head Coach Mike Nolan, now entering his third year with the team.

[edit] Defensive line

The defensive line is made up of a nose tackle (NT) and two defensive ends (DEs). Linemen in 3-4 schemes tend to be larger than their 4-3 counterparts to take up more space and guard more territory along the defensive front.

The base position of NT is across from the opposing team's center. This location is usually referred to as zero technique. The two DEs flank NT and line up across from the offensive tackles. The location across from the offensive tackle is usually referred to as five technique.

Some 3-4 teams (such as the New England Patriots) use the three down linemen primarily to occupy the offensive linemen. In such systems the defensive linemen are assigned two gaps to defend. NT is responsible for defending plays which occur in the spaces, or gaps, between the center and guards. Each of those spaces is called an A gap. Flanking NT, DEs defend the gaps on either side of the tackle he lines up across from. Each guard-tackle gap is a B gap and the space outside each tackle is called a C gap.

Other 3-4 teams (such as the San Diego Chargers) primarily make each lineman responsible for only one gap.

[edit] Linebackers

In a 3-4 defense, four linebackers (LBs) are positioned behind the defensive line. The linebacker unit is made up of two inside linebackers (ILBs) book-ended by two outside linebackers (OLBs).

Strengths of the 3-4 include speedy pursuit of backs in run defense and flexibility to use multiple rushers to confuse the quarterback during passing plays without being forced into man-to-man defense on receivers. Most teams try to disrupt the offense's passing attack by rushing four defenders. In a standard 4-3 alignment, these four rushers are usually the four down linemen. But in a 3-4, the fourth rusher is usually a linebacker. Since there are four linebackers and four defensive backs, the fourth potential rusher can come from any of eight defensive positions. This is designed to confuse the quarterback's pre-snap defensive read.

A drawback of the 3-4 is that without a fourth lineman to take on the offensive blockers and close the running lanes, both the defensive linemen and the linebackers can be overwhelmed by blocking schemes in the running game. To be effective, 3-4 linebackers need their defensive line to routinely tie up a minimum of four (preferably all five) offensive linemen, freeing them to make tackles. The 3-4 linebackers must be very athletic and strong enough to shed blocks by fullbacks, tight ends, and offensive linemen to get to the running back.

[edit] Secondary

The 3-4 defense generally uses four defensive backs. Two of these are safeties, and two of them are corners. A cornerback's responsibilities vary depending on the type of coverage called. Coverage is simply how the defense will be protecting against the pass. The corners will generally line up 3 to 5 yards off the ball, generally trying to "Jam" or interrupt the receivers route within the first 5 yards. A corner will be given one of two ways to defend the pass (with variations that result in more or less the same responsibilities): zone and man-to-man. In zone coverage, the cornerback is responsible for an area on the field. In this case, the corner must always stay downfield of whoever it is covering while still remaining in its zone, always between the sideline and the opposing player. Zone is a more relaxed defensive scheme meant to provide more awareness across the defensive secondary while sacrificing tight coverage. As such, the corner in this case would be responsible for making sure nobody gets outside of him, always, or downfield of him, in cases where there is no deep safety help. In man coverage, however, the cornerback is solely responsible for the man across from him, usually the offensive player split farthest out.

The free safety is responsible for reading the offensive plays and covering deep passes. Depending on the defensive call, he may also provide run support. He is positioned 10 to 15 yards behind the line of scrimmage, toward the center of the field. He provides the last line of defense against running backs and receivers who get past the linebackers and cornerbacks. He must be a quick and smart player, capable of making tackles efficiently as well as reading the play and alerting his team of game situations.

The strong safety is usually larger than the free safety and is positioned relatively close to the line of scrimmage. He is often an integral part of the run defense, but is also responsible for defending against a pass; especially against passes to the tight-ends.

[edit] 4-3

The 4-3 defense is probably the most commonly used defense in modern American Football and especially in the NFL. Some say it was developed by legendary coach Tom Landry, in the 1950's, while serving as the Defensive Coordinator of the New York Giants.[2] [3] Others attribute it to Chicago Bears Hall of Fame linebacker, Bill George. "On passing plays, George’s job was to bump the center and then drop back. George, noting the Eagles success at completing short passes just over his head, decided to skip the center bump and drop back immediately. Two plays later he caught the first of his 18 pro interceptions. While no one can swear which middle guard in a five-man line first dropped back to play middle linebacker and create the classic 4-3 defense, George is the most popular choice," from http://www.profootballhof.com/hof/member.jsp?player_id=73, March 20, 2007.

The 4-3 defense is so named because it involves four down linemen and three linebackers. There are usually also four defensive backs.

[edit] Defensive Line
Defensive Tackles

There are two defensive tackles in the 4-3 scheme. The first one is similar to the NT in the 3-4 in the fact that he is a little bigger and stronger and plays the 2 gap technique. As such, he is usually called the NT as well. It is called the two gap technique because he is responsible for two offensive linemen, generally the Center and Guard. His primary job is to stop the run and take up two or more blockers. The second DT is usually referred to simply as a Defensive Tackle, and is a bit smaller and faster, similar to a 3-4 DE. He plays a one gap technique meaning he is responsible for 1 offensive lineman, generally the remaining Guard. His primary responsibility is to rush the passer and stop the run.

Defensive Ends

The defensive end's primary role in the 4-3 defense is to get to the quarterback and create pressure. The 4-3 DE's are the smallest of all of the defensive lineman due to their emphasis of speed over strength. They still need to be strong enough to fight their way past offensive tackles, yet quick enough to pursue the Running backs on runs to the outside. Defensive ends generally play the 1 gap technique, though will occasionally be forced to play a 2 gap in the event of a TE pinching in to block on run plays.

[edit] Linebackers
Middle Linebacker

There is only one inside linebacker in the 4-3 scheme, so he is called the Middle linebacker, sometimes known as the Mike linebacker. He acts as the quarterback of the defense and is often the defensive leader. The primary responsibility of the Mike is to stop the run, though he will often be asked to fall back in zone coverage. Because of this the Mike is often the largest and strongest of all of the Linebackers

Outside Linebackers

As in the 3-4 there are two outside linebackers in the 4-3. These outside backers are known as the Strong-Side and Weak-Side Linebackers. The Strong-Side, or Sam linebacker, is so named because he typically sticks to the strong side of the defense, across from the TE. The Sam does his fair share of blitzing, however he also needs to play the run and will usually be relied upon to cover the tight end or potentially a back out of the backfield. The Weak-Side, or Will, will generally play on the weak side and has more freedom than the other LBs, often blitzing the QB or guarding against the screen.

[edit] Secondary

The 4-3 defense generally uses four defensive backs. Two of these are safeties, and two of them are corners. A cornerback's responsibilities vary depending on the type of coverage called. Coverage is simply how the defense will be protecting against the pass. The corners will generally line up 3 to 5 yards off the ball, generally trying to "Jam" or interrupt the receivers route within the first 5 yards. A corner will be given one of two ways to defend the pass (with variations that result in more or less the same responsibilities): zone and man-to-man. In zone coverage, the cornerback is responsible for an area on the field. In this case, the corner must always stay downfield of whoever it is covering while still remaining in its zone, always between the sideline and the opposing player. Zone is a more relaxed defensive scheme meant to provide more awareness across the defensive secondary while sacrificing tight coverage. As such, the corner in this case would be responsible for making sure nobody gets outside of him, always, or downfield of him, in cases where there is no deep safety help. In man coverage, however, the cornerback is solely responsible for the man across from him, usually the offensive player split farthest out.

The free safety is responsible for reading the offensive plays and covering deep passes. He is usually very fast to handle the role of a streaking receiver. Depending on the defensive call, he may also provide run support. He is positioned 10 to 15 yards behind the line of scrimmage, toward the center of the field. He provides the last line of defense against running backs and receivers who get past the linebackers and cornerbacks. He must be a quick and smart player, be capable of making tackles efficiently as well as read the play and alert your team of game situations.

The strong safety is usually larger than the free safety and is positioned relatively close to the line of scrimmage. He is often an integral part of the run defense, but is also responsible for defending against a pass; especially against passes to the tight-ends.

The 4-3 is widely used because of its balance in stopping both runs and passes as well as being personnel-friendly since smaller players can be used effectively along the defensive line.

The original version of the 4-3 lined up the tackles over the offensive guards and the end over the offensive tackles, with the middle linebacker over the center and the other linebackers outside the ends. In the mid-1960s Hank Stram developed a popular variation, the "Kansas City Stack", which shifted the strong side defensive end over the tight end, stacked the strongside linebacker over the tackle, and shifted the weakside tackle over center. At about the same time the Cleveland Browns frequently used a weakside shift. The Dallas Cowboys coach Tom Landry developed a "flex" variation, that moved standout lineman Randy White all over and set two of the lineman a half-step farther back from the offensive linemen. Now every team has its own variations.

[edit] 4-4

The 4-4 defense is based around speed, athleticism and intelligence rather than relying too heavily on size and strength as many other defenses do. Versatility is a key as every player can have a variety of roles from one play to the next. It is an attacking defense stocked with multiple blitz packages that can be easily concealed and altered. The top priority of the 4-4 defense is stopping the run and with 8 men in the box (around the line of scrimage) on every snap, it puts your defense in a very good position to do just that. In addition, with 8 men in the box, it is difficult for the offense to pin point exactly where the pressure will be coming from when the defense blitzes. One final significant advantage of the 4-4 defense is that it can easily adjust to the offense. The 4-4 can shift into a nickel or dime coverage simply and effectively.

The only major drawback to the 4-4 defense is the potential to give up the big play, both through the air and on the ground. Shifty scat backs with breakaway speed are most successful against the 4-4. If they can cut their way through the layer of linebackers, they will likely only have 1, maybe 2 men to beat in the secondary and depending on their coverage assignments; they may not even be in position to make a tackle anyway. The other way the defense is exposed is on the deep pass. The cornerbacks are often left on an island (with out help from the Safeties), either in man coverage or playing in a 3 deep zone. If a speedy receiver gets past his defender, there likely is nothing between him and the end zone. The hope, however, is that even if a receiver opens up deep, the quarterback won’t have time to deliver the ball because of the pressure.

[edit] Defensive Tackles

While size is definitely a plus for defensive tackles in the 4-4, its not as important as quickness and the ability to use leverage to manipulate the offensive linemen. Its imperative for the defensive tackles to hold their ground. They cannot allow themselves to get turned around and under no circumstances can they allow themselves to be base blocked, one on one. Again, size is great and certainly helps, but a smaller tackle can be just as effective if he is a good technician. In the base 4-4, the defensive tackles will generally line up in the B gap in a 3 technique (outside eye of the guard). Depending on the read, the defensive tackle will either be asked to penetrate the line of scrimmage, or hold his ground and attempt to take on both the guard and offensive tackle.

[edit] Defensive Ends

The defensive end's primary role in the 4-4 defense is to get to the quarterback as fast as possible. They need to be strong enough to fight their way past offensive tackles; however they also need to be athletic enough to act as a linebacker because there are plenty of scenarios in the 4-4 defense that requires the defensive ends to drop into coverage, just as an outside linebacker would do. The ends should do whatever they can to get to the quarterback and on running plays they should pursue down the line of scrimmage, but be careful not to over commit as they need to be ready for a potential cutback.

[edit] Inside Linebackers

There are two inside linebackers in the 4-4 scheme known as the Mike and Buck linebackers. While they both play inside, Buck will shade to the strong side of the offense, Mike shades to the weak side. It is important for these inside backers to be aggressive and have a nose for the ball. As in most defenses, the Mike backer acts as the quarterback of the defense and is often the defensive leader. The primary responsibility of both Mike and Buck is to stop the run. The Buck backer will generally be more active in pass coverage than the Mike. Because of this, the Buck backer needs to be athletic enough to drop and almost play like a strong safety.

[edit] Outside Linebackers

As there are two inside linebackers, there are also two outside linebackers. These outside backers are known as Sam and Rover. The Sam linebacker typically sticks to the strong side. Sam does his fair share of blitzing, however he also needs to play the run and will usually be relied upon to cover the tight end or potentially a back out of the backfield. Rover will generally play on the weak side, however he can be moved to just about anywhere to better suit the defensive call or adjustment. The rover is probably the single most versatile position in the 4-4 defense. Depending on the call and the personnel in place, the Rover’s job could be purely to get after the quarterback or to drop into coverage. In a blitzing situation, the Rover is the most likely player to get to the quarterback. The Rover position can be played by a variety of athletic types ranging from an outside linebacker, to a strong safety.

[edit] Secondary

The cornerbacks are often on islands in man coverage or in a deep zone, and they need to possess exceptional speed and change of direction skills. They also need to be intelligent when diagnosing the play and when in zone coverage, must be able to play the ball. The corners will generally line up 3 to 5 yards off the ball, but will rarely jam because of the risk of a big play. If the corner jams and the receiver is able to get past him, it has a high probability of ending up a big play for the offense. Of course it helps to have corners that can assist in run support, however, their primary responsibility is to shutdown any receiving threat they are assigned to. The safety in the 4-4 defense should be one of the team’s better athletes. He needs to be fast enough to play in coverage and strong enough to help against the run. He needs to have a nose for the ball and be able to diagnose the play to put himself in a position to make a play. The safety will almost always be assigned to the deep middle of the field, however he can also be blitzed in various packages.

[edit] 5-2

A 5-2 defense is a defense with 5 defensive lineman and 2 linebackers. The defensive lineman almost always line up to the strong side, with the backside lineman on the outside shoulder of the end man on the offensive LOS.

Because the extra defensive lineman makes this a strong defense against the run, it is more popular in leagues (or specific situations) that favor the running game. Thus, this defense is most often used in middle school and little league, and occasionally in different looks and variations in the NFL or college. However, the 5-2 used to be more popular in college football, when the running game was much more prevalent; for example, teams in the 1980's would often employ the 5-2 to combat the extremely run-oriented offenses of the time. Currently, the Arizona Cardinals use this defense regularly, in addition to their base 4-3.

The benefit of having a 5-2 is that it adds size to your defense by replacing a linebacker with a defensive lineman. This helps in short-yardage situations where you want to stall the line of scrimmage and not give up the inside run. The disadvantage is in pass coverage -- most 5-2 teams will rush all 5 defensive linemen leaving only 6 pass defenders. In some circumstances a 5-2 team will drop one of the linemen, typically an end, off into coverage. This is primarily a situational defense however, and not often used in situations where downfield pass coverage is a significant concern.

[edit] 3-3-5

The 3-3-5 alignment, sometimes known as the "Mustang", typically relies on 3 down linemen, 3 linebackers, and 5 defensive backs: 1 free safety, 2 cornerbacks playing off the line, and 2 roving cornerbacks or safeties that move around.

[edit] Nickel

The nickel defense, popularized by the Miami Dolphins (Head Coach Don Shula and Defensive Coordinator Bill Arnsparger in the 1970s and now common is employed in obvious passing situations or against a team that frequently uses four-wide receiver sets on offense. The defense has 5 defensive backs, and usually has 4 down linemen and 2 linebackers. A lineup of 3 down linemen and 3 linebackers is sometimes used, but this is often called a "3-3-5" defense instead of a "nickel" defense. The 4-2 version of the nickel is more popular because it usually sacrifices less run-stopping ability.

Some teams like to pass the ball a lot. If a team has a good quarterback and three very good wide receivers, it would be foolish for them to leave a receiver on the bench just because "normal" football alignments include a fullback. Such a team will frequently take their fullback off the field and substitute a third wide receiver, a slot receiver. This is especially likely if the situation on the field calls for a pass, for example it's third down with 8 yards to go. Few teams would run the ball in this situation.

When a fast wide receiver is put in place for a fullback, there is a mismatch on the field. You might expect that the weak side linebacker would cover the third wide receiver, but there is little chance he can successfully do this. A linebacker is a 245-pound guy who is trained to deliver big hits, and the third wide receiver is most likely a 185-pound guy who runs like the wind. The receiver is going to run right by the linebacker. So the defense will most likely remove the weak side linebacker from the field and substitute a third cornerback.

The defense now has three cornerbacks and two safeties on the field, for a total of five defensive backs. Since there are five backs, this is called a nickel package. If you are defending against a passing team like the Rams or the Colts, it is likely that your team will start out the game in their nickel package and never actually play their base defense. Of course it's very important that your team have a quality third cornerback, or you will still have a mismatch on the field and you are still in trouble.

[edit] Dime

The dime defense is usually employed in obvious passing situations. The formation usually consists of 6 defensive backs, and has either 4 down linemen and 1 linebacker, or 3 down linemen and 2 linebackers. It is very vulnerable to running plays, and the 4-1 version is especially vulnerable to draws, but usually the dime is only employed when an offense can scarcely afford to run even for a good gain, either because of the great distance needed to get a first down, or because of a lack of time, or both.

A dime defense differs from the nickel in that it adds yet another defensive back to the secondary. The sixth defensive back is called a "dime back" (DB). The defense gets its name because a dime is two nickels.

There are several running backs in the NFL who are just as accomplished catching the ball as they are running with the ball. In obvious passing situations, many teams will put their running back into motion or split him out as a fourth wide receiver, or in a few cases if the team has four quality wide receivers they might even remove their running back from the game and substitute a fourth wide receiver. In any case, you now have another case where a fast guy, a wide receiver or running back, is being covered by a linebacker. This is again an obvious mismatch, and the defense is in trouble. So the defense will respond by pulling another linebacker off the field and substituting a fourth cornerback. There are now six defensive backs on the field. Just as five defensive backs is called the nickel package, six defensive backs is called a dime package. If your team doesn't have a quality fourth cornerback, you're in trouble.

[edit] Prevent

Prevent defenses are geared almost exclusively towards stopping an extremely long pass. They are frequently used in obvious passing situations, such as a third-and-very-long situation, or to prevent a long score on the last play of a half, or when the defense believes that the offense must pass (for example, if the offense is trailing late in a game). Otherwise the prevent is almost never used. The defense trades size for speed, and tries to ensure that no receiver can get behind the defense. A prevent defense backs up the coverage so far that it will often give up long yardage, but it makes scoring a touchdown in a single play very difficult.

The quarter defense has 3 down linemen, 1 linebacker, and 7 defensive backs. The quarter defense gets its name as the next coin after nickel and dime in the sequence of defenses.

Half dollar defenses, with 8 defensive backs, are very rare and are often used to prevent a Hail Mary pass. Professional teams may not have enough defensive backs on the roster to play the quarter or half dollar, so wide receivers are sometimes used to fill the extra positions, particularly in late game situations where the receiver's offensive skills can be put to good defensive use.

Quarter or quarters can also be used to describe a type of zone pass coverage, in which 4 defensive backs divide the field into vertical quarters for zone coverage. This coverage may be combined with a 4-3 or 3-4, and is used to take away deep routes but maintain a good pass rush and run coverage.

The prevent defense is rarely used on consecutive downs, or with a significant amount of time remaining, since a team with time to move downfield would easily be able to gain plenty of intermediate yardage. John Madden, a coaching and broadcasting legend, once said, All a prevent defense does is prevent you from winning.

In the fourth quarter when there is only a few minutes left in the game and one team is winning by 17 or more points, it's common in the NFL for that team to go into a "prevent" defense. In a prevent defense the idea is to make the other team use up a lot of time. The clock is stopped when the player with the ball steps out of bounds, so the first goal of the defense is to keep everyone in bounds. The only danger to the defense is giving up a big play, for example a 25 yard or longer pass or run. It doesn't matter to the defense if the other team makes a lot of plays, and gains four to 8 yards per play, as long as the clock keeps running and time keeps ticking down.

In this case the defense will pull back into what is called a soft zone. They will most likely play in a nickel, dime, or quarter package. A soft zone means that all the safeties and cornerbacks are playing back, five or ten yards off the line. The free safety will often play as much as 20 yards back. There will be no jamming of receivers on the line. The zone means that each defensive back is responsible for an area of the field, so they're all watching the quarterback's eyes instead of running stride for stride with a receiver. It is very easy for the offense to make short plays against this defense, gaining four to eight yards per play, but it's almost impossible for the offense to make a big play of 20 or more yards against this sort of defense.

Many fans hate the prevent defense, believing that the bend-but-not-break nature of the prevent defense allows the offensive team a steady diet of cheap yards on each play, just to avoid giving up a big play. In fact, some coaches avoid using the prevent defense, choosing instead to continue playing the same defensive schemes that ostensibly gave them the lead to that point. In Super Bowl XXXII, Denver Broncos coach Mike Shanahan famously instructed his defensive coordinators to keep playing the same defense as the Green Bay Packers attempted to drive downfield in the final two minutes of the game. The Denver defense managed to stop the Packers' drive, which led to the Broncos' 31-24 victory.

[edit] Eight in the box

The area occupied by defensive linemen and linebackers is often referred to as "the box." The box is usually about 3-5 yards in depth and spans the offensive line in width. Normally seven players occupy this area but frequently another player is brought into the box for run support against smashmouth-oriented offensive teams or short yardage situations. The most common occurrence of eight in the box in the NFL involves the strong safety walking down from his position 10-15 yards off the line of scrimmage before the ball is snapped. From this tightened position he can offer the aforementioned run support as well as jam WRs and TEs, blitz the QB, or provide flat coverage. Due to the superior athleticism of NFL players, it is not uncommon for the box safety to even provide deep coverage after the snap, giving the QB a pre-snap Cover 1 read but effectively transitioning into Cover 2 or another shell post snap.

[edit] 46/Bear
Main article: 46 defense

A variation of "8 in the box" in the NFL is called the 46 or "Bear" defense. It is designed to put pressure on the QB by lining up the defense with 3 defensive linemen covering the center & guards, and the 4th defensive linemen lined up either "wide" outside the TE or wide off the weak-side Tackle. The linebackers & strong safety are lined up behind the defensive line to put pressure on the QB as well.

The name "46" originally came from the jersey number of Doug Plank, who was a starting safety for the Chicago Bears when Bears' defensive coordinator Buddy Ryan originally developed the defense, and typically played in that formation as a surrogate linebacker. It also refers to the idea that the cornerbacks often play bump and run coverage and blitz, acting almost like two extra linebackers.

The key feature of the "46" is that both outside linebackers play on the same side of the formation. The linebackers line up behind the linemen two or three yards from the line of scrimmage. The primary tactic is to rush five to eight players on each play, either to get to the quarterback quickly or disrupt running plays.

The formation was very effective in the 1980s NFL because it often eliminated a team's running game and forced them to throw the ball. This was difficult for many teams at the time because most offensive passing games centered around the play action pass. Many modern day NFL teams use the 46 as a package in addition to a base defense. The Baltimore Ravens in particular are known for using the 46 and variations to great effect, as the defensive coordinator Rex Ryan is Buddy Ryan's son. Rex's brother, Rob Ryan, is a defensive coordinator for the Oakland Raiders.

However the 46 defense is susceptible to the pass, especially quick and timed ones, such as those in the West coast offense. The Bears' only loss in their Super Bowl-winning 1985 season occurred against the heavily pass-oriented offense of the Miami Dolphins and quarterback Dan Marino, who was known for his quick-release on passes.

[edit] Coverage Shells

In the following, "cover" refers to the "shell" that the defense rolls into after the snap of the ball, more specifically the number of defenders guarding the deep portion of the field.

[edit] Cover 1

Cover 1 schemes employ only one deep defender, usually a safety. Many underneath coverages paired with Cover 1 shells are strictly man-to-man with LBs and defensive backs each assigned a different offensive player to cover. By using only one deep defender in Cover 1, the other deep defender is free to blitz the quarterback or provide man-to-man pass coverage help.

Cover 1 schemes are usually very aggressive, preferring to proactively disrupt the offense by giving the quarterback little time to make a decision while collapsing the pocket quickly. This is the main advantage of Cover 1 schemes--the ability to blitz from various pre-snap formations while engaging in complex man-to-man coverage schemes post-snap. For example, a safety may blitz while a CB is locked in man coverage with a WR. Or the CB may blitz with the safety rotating into man coverage on the WR post-snap.

The main weakness of Cover 1 schemes is the lone deep defender that must cover a large amount of field and provide help on any deep threats. Offenses can attack Cover 1 schemes with a vertical stretch by sending two receivers on deep routes, provided that the quarterback has enough time for his receivers to get open. The deep defender must decide which receiver to help out on, leaving the other in man coverage which may be a mismatch.

A secondary weakness is inherent its design: the use of man coverage opens up yards after catch lanes. Man coverage is attacked by offenses in various ways that try to isolate their best athletes on defenders by passing them the ball quickly before the defender can react or designing plays that clear defenders from certain areas thus opening yards after catch lanes.

[edit] Cover 2

In traditional Cover 2 schemes the free safety (FS) and strong safety (SS) have deep responsibilities, each guarding half of the field. The NFL's Tampa Bay Buccaneers and Chicago Bears run a variant of this defense called the Tampa 2.

Cover 2 can be run from any seven-man defensive fronts such as the 3-4 and the 4-3. (It is difficult to implement Cover 2 from an eight-in-the-box front, because the strong safety or someone replacing him is usually the eighth man. Various "underneath" coverage played by cornerbacks and linebackers may also be implemented. For example, Cover 2 Man means 2 safeties have deep responsibility while the cornerbacks and linebackers follow their offensive assignment in one-on-one coverage. Cover 2 can also be paired with underneath zone schemes: Cover 2 Zone refers to 2 safeties with deep responsibility but now the CBs and LBs drop back into specific coverage zones where they defend passes only in their assigned area.

Teams that play Cover 2 shells usually ascribe to the "bend-but-don't-break" philosophy, preferring to keep offensive players in front of them for short gains while limiting long passes. This is in stark contrast to a more aggressive Cover 1 type scheme which leaves the offensive team's wide receivers in single man-to-man coverage with only one deep helper. By splitting the deep field between two defenders, the defense can drastically reduce the number of long gains.

The main weakness of the Cover 2 shell occurs in the middle of the field between the safeties. The safeties attempt to gain width upon the snap of the ball to cover any long passes to quick wide receivers down the sideline. This movement creates a natural hole between the safeties that can be attacked. By sending a receiver (usually a tight end) into the hole, the offense forces the safety to make a decision: play the vulnerable hole in the middle of the field or help out on the wide receiver. The quarterback reads the safety's decision and decides on the best matchup (i.e. which mismatch is better--TE vs S or WR vs CB).

[edit] Cover 3

Cover 3 refers to 3 deep defenders each guarding one-third of the deep zone. Cover 3 schemes are usually used to defend against passes, mainly those towards the deep middle of the field. Unlike Cover 2 schemes that create a natural hole between safeties, Cover 3's extra deep defender is able to patrol the middle area effectively.

The most basic Cover 3 scheme involves 2 CBs and a safety. Upon snap, the CBs work for depth, backpedaling into their assigned zone. One safety moves toward the center of the field. The other safety is free to rotate into the flat area (about 2-4 yards beyond the line of scrimmage), provide pass coverage help, or blitz.

One of the biggest benefits of the cover 3 coverage scheme is the ability to walk the the SS up into the box with minimal to no changes in the coverage due to the pre-snap centerfield position of the FS. This enables the defense to play both man and zone coverage out of an 8 man front while cover 2 schemes allow only for man coverage with 8 man fronts. The New England Patriots are notorious for using SS Rodney Harrison as more of a third OLB than a coverage safety and regularly employ cover 3 coverages.

Cover 3 schemes are succeptable to short, timed passes to the outside due to the hard drop of both CBs. This puts pressure on the OLBs to get into their drop quickly. Another disadvantage of cover 3 schemes is they are relatively easy to diagnose by oposing QBs. Because of this teams will often employ slight wrinkles in their coverage to confuse offenses. An example of this includes employing man coverage on one side and zone on another or swaping coverage zones between defenders.

[edit] Cover 4

Cover 4 refers to 4 deep defenders each guarding one-fourth of the deep zone. Cover 4 schemes are usually used to defend against deep passes. (See Prevent defense).

The most basic Cover 4 scheme involves 2 CBs and 2 safeties. Upon snap, the CBs work for depth, backpedaling into their assigned zone. Both safeties backpedal towards their assigned zone.

As with other coverage shells, Cover 4 is paired with underneath man or zone coverage in its most basic form.

The main weakness of Cover 4 shells is the retreating defensive backs. Since the DBs are working for depth, short pass routes underneath can isolate them on a wide receiver near the sideline with little help.

[edit] Cover 0

Cover 0 refers to pure man coverage with no deep defender. Similar to Cover 1, Cover 0 has the same strengths and weaknesses however employs an extra rusher at the expense of deep coverage help leaving each pass defender "on an island" with his man.

[edit] Tampa 2

Tampa 2 refers to a style of defense played by the Tampa Bay Buccaneers and implemented by its coaches, Tony Dungy, Lovie Smith, and Monte Kiffin, in recent years. Because of its success it has become popular with many professional and college teams. It blends the Cover 2 and Cover 3 defenses by having two defensives backs, usually the safeties, in deep coverage on either side of the field, and a middle linebacker covering the medium to deep middle. Its benefit over the Cover 2 is that the sidelines and middle of the field are better protected against deep threats, with the drawback being a larger open area in the short middle of the field underneath the middle linebacker. Its benefit over the Cover 3 is that it only dedicates two defensive backs to deep coverage rather than three, allowing for better protection against short outside routes.

[edit] Special teams strategy

"Special team" is the term used to describe the specialized group of players who take the field during kickoffs, free kicks, punts, and field goal attempts. Most football teams' special teams include one or more kickers, a long snapper (who specializes in accurate snaps over long distances), kick returners who catch and carry the ball after it is kicked by the opposing team, and blockers who defend during kicks and returns.

Some players may take the field as members of the offense or defense as well as the special teams; one notable example is Steve Smith, wide receiver for the NFL's Carolina Panthers, who also played as a kick returner during the 2005 NFL season, and was drafted primarily as a special teams player.

Although these are risky, there are a variety of strategic plays which can be attempted during kickoffs, punts, and field goals which can be used to surprise the opposition and (hopefully) score points.

[edit] Kickoff strategy

A kickoff occurs at the beginning of each half and each overtime period, as well as after a successful field goal or touchdown. A coin toss determines which team kicks the ball away and which team receives the ball. After a field goal or a touchdown, the team which scored the points kicks the ball to the opposing team, which in most cases catches the ball and may attempt to "return" it up the field.

Strategically, the coach of the kicking team may choose to have his players kick the ball in one of several ways:

  • Standard kickoff: The kicker attempts a high kick meant to travel the greatest possible distance upfield. Ideally, the ball will travel through the endzone, resulting in a touchback and eliminating the possibility of a large return. A touchback results in the ball being placed on the 20 yard line where the receiving team will take over on offense. However, even NFL kickers cannot consistently kick further than the goal line. Thus, a high kick is just as important as a long kick. A high kick, with a long "hang time" in the air allows the kickoff team time to run down the field and tackle the player catching the ball before he gets very far up field. A low, line-drive kick allows the kick returner to catch the ball and start running upfield before running into the kickoff team.
    • Possible outcomes: In case of a return, the primary goal is to stop the opposing team's returner as close as possible to the end zone, thus forcing that team to advance the ball a longer distance in order to score. Stopping the returner inside the 20 yard line is considered a "net gain" for the kickoff team. The return team tries as a minimum to at least get out to the 20 yrd line, the further downfield the better. Running back the kickoff for a touchdown is the ultimate objective.
  • Onside kick: This is usually attempted in the closing minutes of play when a team needs to score again quickly in order to have a chance of winning the game.
  • "Squib kick" or "pooch kick": The squib kick is a low kick that may hit the ground and bounce or roll sooner than a standard kickoff; it is thus less predictable. A squib kick is generally used when trying to avoid a run-back, although this outcome is not guaranteed. A pooch kick is used for a similar purpose, except is a short, high kick that the Kick-Off team can get to before there is a return. Because the kick does not travel nearly as far as a standard kickoff, this strategy gives the opposing team better average field position , but the advantage is that the chances of exceptionally good field position is greatly reduced.
  • Kickoff out-of-bounds: If a kickoff travels over the sidelines either in the air, or bounces in the field of play, then rolls out-of-bounds without being touched by a player on the receiving team, the play results in an illegal procedure penalty. The receiving team may either choose to have the ball re-kicked, or be placed for play 30 yards in advance of the kickoff spot or where the ball went over the sideline, whichever is closer to the opposing team's endzone. Generally, the receiving team will choose the latter option, as good starting field position is guaranteed, whereas a re-kick could result in any number of less desirable options.

[edit] Field goal strategy

Field goals are often viewed as a way for teams to turn a disappointing drive into a small victory. However, many football games are decided by field goals in the final minutes or seconds of play, making the ability to kick an accurate field goal vital for any football team.

The strategy for a field goal is fairly straightforward. The team on offense forms a protective semicircle behind the line of scrimmage on either side of the center, who snaps the ball to the holder. The holder positions the ball so that the kicker - moving from a short distance away - can quickly get into position and accurately kick the ball through the goalposts. The remaining players block the opposing team, whose members will be trying to break through the protective circle in order to block the kick or bat it aside for a chance to intercept the ball. If a team misses the field goal, the opposing team takes possession of the ball without a kickoff.

Distance, the amounts of wind and noise within the stadium, and the amount of experience the kicker has are all determining factors in the success or failure of a field goal attempt. The majority of successful field goal attempts are kicked within 50 yards of the goalpost. However, some kickers can - and often do - make good kicks from farther away. The current NFL record for the longest successful field goal was set in 1970 by Tom Dempsey of the New Orleans Saints, who kicked from 63 yards out. It should be noted that Dempsey had a specially shaped prosthetic foot that enabled him to make such long kicks, and that such prosthetics have since been banned. Jason Elam of the Denver Broncos tied this record in 1998. Matt Bryant of the Tampa Bay Buccaneers kicked the third longest field goal (62 yards) on October 22, 2006. Only four other times has a NFL field goal of 60 yards or more been completed.

Modern kickers use a soccer style kick, which involves taking a diagonal approach to the ball and kicking with the inside of the foot. Many kickers in the 1950s and earlier kicked the ball by lining up directly behind it and approaching straight ahead. This is still seen today in a limited capacity in high school and college football.

In some situations, a coach may choose to have his team fake a field goal attempt. The players line up as normal, but instead of holding the ball for a kick, the player receiving the snap may run with the ball, hand it off to another player, or attempt to throw it downfield. This play is quite risky and therefore not used often.

It is possible for the defensive team to return a missed field goal, although this is attempted very rarely. If a field goal attempt is short of the goal posts and the ball is caught by a defensive player before it hits the ground, the player may return the ball just as on a punt. Teams usually try a return only when a very long field goal is attempted at the end of the first half, since in all other cases it is more advantageous for the defense to just let the ball fall short. Recently, returns of this type have happened in 2002 (Chris McAlister of the Baltimore Ravens, for 107 yards versus the Denver Broncos), 2005 (Nathan Vasher of the Chicago Bears, for 108 yards versus the San Francisco 49ers; this currently holds the record for longest play in NFL history), and 2006 (Devin Hester, also of the Bears, tied the previous record of 108 with a return against the New York Giants).

[edit] Punting strategy

Most teams punt on fourth down when the chances of gaining enough yards for a first down are slim and when the ball is too far from the goalpost to allow a field goal try. Generally, a member of the opposing team moves into position to catch the ball. He may try to gain yards by running the ball downfield, or he may signal a fair catch by waving one arm above his head, thus agreeing that he will not attempt to return the ball downfield. A player who has signalled a fair catch may not be tackled after catching the ball.

In some cases, a coach may attempt trickery by switching between his offense and special teams players between plays. A coach may call a time-out, send the kicking team onto the field, and then when the play clock resumes quickly run his offense back on and his kicking team off, hopefully disorienting the defending team enough to advance on the ensuing play or cause a penalty if the defending team cannot switch personnel quickly enough. However, this trickery can also result in penalties against the offense if the play takes too long (delay of game) or if too many players remain on the field when the ball is snapped.

Occasionally a coach will line his team up in a shotgun formation and have the quarterback "quick kick" or "pooch punt" -- using the element of surprise to cause the defense not to have a receiver ready.

[edit] Downing the ball

If, for whatever reason, the receiving team does not catch the ball, the kicking team may move into position and try to down it as close as possible to the opposing team's end zone. This is achieved by surrounding the ball and allowing it to roll or bounce, without touching it, as close as possible to the end zone. If the ball appears to be rolling or bouncing into the end zone, a player may run in front of the goal line and attempt to bat it down or catch it. If a member of the kicking team touches or catches the ball before a member of the receiving team does so, the ball is blown dead by the official when he has judged that the returner is not going to pick up the ball and return it, or the kicking team picks the ball up and hands it to the official. Once the whistle is blown the play is over and the receiving team takes possession at the spot the ball was spotted by the official.

Thus it is strategically important for kicking teams to get as close to the ball as possible after a punt, so that they may quickly tackle a returner, down the ball as close to the opposing team's end zone as possible, and (if possible) recover the ball after a fumble and regain possession of the ball.

[edit] Fake punts

In much the same way as a fake field goal (described above), a fake punt is an effort to trick the opposition and either score or gain enough yards for a first down. Fake punts are risky for the same reasons as fake field goals and are thus rarely attempted.

In 2005 the opposite of this play has become increasingly popular, with teams lining up in a shotgun offensive alignment or field goal attempt alignment. The ball is snapped to the QB/holder/kicker, who immediately punts the ball. This is done in situations where a full length punt would simply result in a touchback and allows the punting team a better chance of getting downfield to prevent the punt from entering the endzone (the reasoning being that the defensive backs will not jam the receivers off the line as they would the gunners in a punting alignment).

[edit] Punts out-of-bounds

Skilled punters may try to punt a ball past the return team so that the ball touches the playing field in bounds, then rolls out of bounds close to the opposing team's end zone. The drawback to such a punt is that the ball may roll into the end zone (touchback), giving the receiving team decent field position. Or, if the kick is angled too sharply, it will go out of bounds too early and result in an unusually short punt. The best punters are highly regarded for their ability to put the ball out of bounds within five yards of the goal line. These punts are also known as "coffin corner punts" due to their ability to act as a "coffin nail" to an opposing offense.

[edit] Receiving kicks

The biggest choice facing a kick returner is whether or not to attempt to run the ball back. Generally, a returner who catches a kickoff or punt in the "red zone" between the receiving team's own end zone and 20 yard line will attempt some sort of return, if only to gain a few yards. If the receiving team's players can get into position quickly, they may be able to allow the returner to gain further yardage or break away from the pack entirely and score a touchdown.

In extreme cases - generally during kickoff returns in the closing seconds of play - the returner may attempt a lateral pass to avoid the ball being downed in a tackle. The return team may throw as many lateral passes as they choose, and this is normally done in a desperate attempt to keep the ball alive. Perhaps the most resounding use of lateral passes during a kickoff return came in the closing seconds of the 1982 Stanford vs. Cal game, in which five laterals during a kickoff return allowed the California Golden Bears to score a controversial winning touchdown. The lateral was also the prominent play in the 2000 AFC Wild Card playoff game between the Tennessee Titans and the Buffalo Bills, now known as the Music City Miracle. After Steve Christie kicked a 51-yard field goal to give Buffalo a 16-15 lead with 16 seconds remaining, the Titans’ Kevin Dyson returned a Frank Wycheck lateral on the ensuing kickoff 75 yards for a touchdown, scoring with three seconds left in the game. Controversy ensued over whether the pass was a lateral, or a forward pass, but after review, the play stood; Tennessee won the game and went on to play in Super Bowl XXXIV.

If a punted ball is touched after passing the line of scrimmage, even inadvertently, by a member of the receiving team it becomes a live ball and may be recovered as if a fumble by the kicking team. Conversely if the receiving team doesn't touch the ball and a member of the kicking team touches it, the ball is ruled down where it is touched and play is dead. All place-kicked balls, kick-offs and field goal attempts, are live balls which may be played in one way or another by either team.

A kick returner may signal a fair catch if the ball will be caught with good field position, or if the kicking team's members are advancing so quickly that a return is impossible. However, he will be penalized if he attempts a return after signaling a fair catch; likewise, players who tackle a returner who has signaled a fair catch will be penalized. If a player waves for a fair catch and then fails to touch the ball, it may be downed as normal by the kicking team or recovered and returned by the receiving team. However, if any member of the receiving team catches a ball and then drops it, it becomes a live ball and may be recovered by either side.

[edit] See also

[edit] References

  1. ^ The Danger Zone (zone blitz defenses). The Sporting News. Retrieved on March 25, 2007.
  2. ^ Building America's Team. Dallas Morning News. Retrieved on January 29, 2007.
  3. ^ Describing 'The Innovator'. The Sporting News. Retrieved on January 29, 2007.

[edit] External links

  • NFL The official website of the National Football League - the primary professional American football league.
  • American Football Coaches Association Association of American Football coaches. Most of the major coaches, especially at the college level, belong to this organization.
  • CoachSchorr.com A free resource of information, including diagrammed and annotated plays and articles, about coaching American football.