Talk:Ambrose Chase

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There's something that's confusing me about Ambrose's time on the field team. He was clearly on the team while the Drummer was still just a child. Given that the Drummer appears to be in his early 20s in the series' first issue and that Wildstorm tends to follow real-world chronology, the rescue mission for the Drummer would have to have taken place earlier than Ambrose's documented recruitment in 1994. I figured that Ambrose left the team and the Drummer took his place until 1994, making Ambrose's documented recruitment actually a re-recruitment, but I wasn't sure so I basically sidestepped it in the article itself. Ellis will probably reveal more details as the series progresses, but if anyone else has figured this problem out, please edit the article to explain it. Thanks. TheCorpulent1 05:19, 1 February 2006 (UTC)

[edit] Category.

Reality warper is too strong a term. Psychokineticist will do.Zythe 18:49, 24 May 2006 (UTC)

I disagree. While alot of his tricks are explanable by psychokinesis, he's done a couple things not traditionally under that power-
1. Slowing/stopping time ( Planet Fiction )
2. Warping either matter and energy, or the space it occupies ( Zero Point )
3. Transporting himself somewhere else, apparently outside normal reality ( Planet Fiction, as explained in Systems )
He's obviously not a reality warper in the sense that, say, Mxylplzytk(sic) or James Jaspers are, or even most super mages. Still, he does seem to be altering local physical law.