Aleveria
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Aleveria is an online graphical MUD based in a medieval fantasy setting. Due to everything being in the process of being recoded, Aleveria is currently considered to be in a pre-alpha stage.
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[edit] Background
Originally developed from the Eidolon Online source code, Aleveria has been through many changes in terms of gameplay and storyline.
The original administration consiterd of Fury, Game, and Pengant. Other members of staff included Copenhagen (Head of Build), Frost (Early Head of Art), Mantra (Builder), Ennui (Builder), Cerebrus (Artist) and Abalael (Artist).
The game saw a comparably large influx of players in early 2005. At this time development was swift with new features being added often and reasonably reliable server. The build team contributed several areas for players to enjoy (and cleaned up many areas which had been submitted in an unusuable state) and more testers became interested in Aleveria. Due to conflicts of interest, Copenhagen and Frost both left the staff team in early 2006. The following months saw the rest of staff fall apart due to corruption, primarily Game's decision to take Fury's modified source to the developers of Realms of Kaos: Revolution to use with their project without any prior consultation with the other members of staff.
In mid-2006 Fury reformed the Aleveria team with a new group of administrators including Copenhagen, Serenus ,Trucidofortis and himself. Whilst keen to return Frost had moved to work on Realms of Kaos but agreed for the art he had produced for the game to remain in the Aleveria client exclusively.
New areas, npcs, items, and skills are to be worked into the system once the server and client have been recoded. Some testers are still active on the message boards, but due to not having an active game, much of the community appears to be inactive.
[edit] Current Staff
Fury
Serenus
Copenhagen
Ennui
Mantra
Zyui
Twiztid
Orienz
[edit] Gameplay
Players are allowed to choose from several races, each with their own starting abilities and statistics. As characters advance, they will be given skill and stat points to increase their abilities. Skills are set up as a "tree" system, so to obtain the most advanced skills, a player must train in the right "branches." It is undetermined if players will be allowed to choose a class for added benefits and restrictions to their chosen trees.
Role-play is encouraged and will likely be rewarded, but is not mandatory. PvP is allowed.
Guilds can be created by players, and bonuses can be bought by guild leaders to affect everyone in the guild, making it beneficial for players to work together.