Talk:Albino (chess)

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[edit] What?

This article really doesn't make sense, at least to someone who has never heard of it (like me). Can someone who knows what this is explain? JDub90 17:26, 27 March 2007 (UTC)

If you know chess it is relatively straightforward. A chess problem might be a position with the stipulation, "White to play and mate (against any defense) in 3 moves." In a position taken from a real game a mate-in-3 isn't normally too hard to find, and such positions appear in puzzles or quizzes for players trying to sharpen their tactics. Problem composers work to both make finding the solution harder while also having other requirements such as having every piece be either a part of the solution or work to prevent other solutions. The resulting positions tend to be very artificial and would be unlikely to occur in a real game. Also in problems, it's important that there be lines that almost work (called tries). These make solving the problem even harder. After a while, problem composers started adding additional thematic requirements for fun; requirements like the Albino theme as described in this article. Some players like problems, others don't.
In addition to chess puzzles/quizzes and problems there are endgame studies, which are also made-up positions but could occur in practice. Players who don't like problems often like these.
Again, see chess problem for more. --Wfaxon 02:19, 29 March 2007 (UTC)