Medal of Honor: Airborne

From Wikipedia, the free encyclopedia

Current game event marker This article or section contains information about an unreleased video game.
It is likely to contain information of a speculative nature, and the content may change dramatically as more information becomes available.
Medal of Honor: Airborne
Developer(s) EALA
Publisher(s) Electronic Arts
Engine Unreal Engine 3.0[1]
Release date(s) TBA 2007
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: Rating Pending (RP)
Platform(s) PlayStation 3, Xbox 360, Wii, PC
Media Blu-ray Disc, DVD-DL
Input Joystick, SIXAXIS, Xbox 360 Contoller, Mouse, Keyboard

Medal of Honor: Airborne is the next installment in the long-running Medal of Honor series of World War II first-person shooters. It is being developed by Electronic Arts' Los Angeles studio for release on the PlayStation 3, Xbox 360, Wii and PC. On November 9, 2006 a teaser trailer was released for Medal of Honor: Airborne[2]. On the January 22, 2007 episode of G4TV, gameplay footage of Airborne was shown[3].

Contents

[edit] Gameplay

[edit] Objectives

In Airborne, the player will be able to loosely control where they land, altering the course of the subsequent mission[4]. Missions in Airborne also do not have a specific start or end point, with less emphasis on scripted action sequences seen in most first-person shooters.

[edit] Weapons

The ability for customizable weapons that can be upgraded with authentic parts in Airborne, will be the first time the feature has been included in the Medal of Honor series. Weapon upgrades that are unlocked are available permanently throughout the game, to reduce the need of upgrading an identical weapon constantly with the same add-on.

[edit] A.I. Awareness

All A.I. characters will have an awareness of affordances in the environment, which are simply features of the terrain or urban infrastructure that provide a tactical advantage. This will theoretically allow A.I. characters to take intelligent combat actions based on surroundings. The game also will not respawn an infinite number of enemies, allowing the player to clear out and hold a territory to stop enemies from appearing. This however works in the opposite, where after a couple minutes of an idled player, enemy soldiers will reclaim their previous position, nullifying the progress the player has made in a given area. Also grenades thrown, causes enemies to immediately flee a given area to minimize their casualties.

[edit] Overview

In Airborne, the player will take on the role of Private first class Boyd Travers, a paratrooper in the U.S. 82nd Airborne Division and a pathfinder who will land earlier. Travers' insertion is into major engagements in Sicily, France, Holland, and Germany. The game begins with the Allies leading a costly invasion of Sicily, followed by a rescue operation in Solerno, Italy. Paratroopers are later dropped inland during the night before the Normandy beach invasion, as they fight backward to clear the infantry's path into France. A failed attempt to secure Germany's roads and bridges leads to the game's finale, in which 30,000 soldiers parachute into Germany [5]. This is notably the single largest military airdrop in war-time history.

[edit] Theaters

Airborne will feature five campaigns including; Operation Husky, Operation Avalanche, Operation Neptune, Operation Market Garden, and the game's finale, Operation Varsity. The five campaigns are spread across four nations; Italy, France, Holland and Germany.

[edit] References

  1.  Airborne using "heavily modified" Unreal Engine 3 engine.
  2.  Medal of Honor: Airborne - Teaser Trailer.
  3.  G4 - Cinematech - Episode #7003.
  4.  Medal of Honor: Airborne - Preview.

[edit] External links


In other languages