Talk:Age of Conan: Hyborian Adventures

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[edit] Guilds?

Should the guild information be included? These seem to be player-run without anything to distinguish them from others which must exist. This will become especially problematic later, once the player base starts expanding. 206.45.164.115 03:31, 3 March 2007 (UTC)

When more information is released about guilds and player cities, yes, guild information should be included. At the moment, the specific guild information is scanty. Another problem is that the information is always changing with each development update. Hopefully, once the game is closer to launch, we can add more information to the article which is both in-depth and accurate. -- Flask 17:18, 6 March 2007 (UTC)

[edit] Texas?

Why exactly is this an article on Texas?--SidiLemine 13:19, 28 August 2006 (UTC)

A bot added that tag, presumably because Robert E. Howard, the author of the Conan books was from Texas. It's a tenuous link though, so I've removed it. --Mako 22:06, 28 August 2006 (UTC)

[edit] Collision detection

I removed collision detection again, because it *is* too obvious. If a game doesn't have collision detection, you would just fall through the world, without being stopped by the ground, walls, or other obstacles. I'm sure that games like World of Warcraft and Starwars Galaxies have collision detection.

Unless there's something really special about their collision detection, it shouldn't be in there, and there would be something special, please descibe what's so special about it. —The preceding unsigned comment was added by 195.110.28.247 (talk) 20:02, 5 March 2007 (UTC).

Neither Star Wars Galaxies nor World of Warcraft feature Age of Conan's particular type of collision detection on players or NPCs. In those other games, you can walk right through ("clip through") the bodies of other players without colliding... much like a ghost. Many contemporary MMOs do not feature collision detection on player bodies (or on weapons) which is why it is quite significant to note. When Age of Conan is released, you will understand just how important this extra "collision detection" is... especially in battles. You won't be able to "clip through" players who surround or block you. Indeed, group formations in battle will be able to "hem in" and "block" players from fleeing or advancing. You'll have to stand and fight. You will not be able to just "clip through" ("pass through") another enemy's body and run away, ala World of Warcraft. -- Flask 16:57, 6 March 2007 (UTC)