UFO: Afterlight

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UFO: Afterlight
Developer(s) ALTAR Interactive
Release date(s) 9th February 2007
Genre(s) Strategy, real-time tactics (RTT)
Mode(s) Single player
Platform(s) Windows

UFO: Afterlight is a 2007 strategy computer game and the third in Altar's UFO series. Like its predecessors UFO: Aftermath and UFO: Aftershock, it combines squad-level combat with overlying strategic elements in a manner that's deliberately very much like the major 1994 classic X-COM: UFO Defense.

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[edit] Setting

In Aftermath, the few human survivors of an alien attack were forced into a devil's deal to preserve their race and abandoned the Earth's surface to the invaders. In return, most of humanity was moved off-planet to orbital colonies and to a small Mars colony. Aftershock features the subsequent events on Earth a half-century later while Afterlight focuses on the hitherto ignored inhabitants of Mars concurrently with Aftershock.

Time has passed largely uneventfully in the high-tech yet rudimentary Mars base. Over 10'000 colonists remain in cryonic suspension, waiting for a time when the desert planet can support them. Among the less than thirty people awake two new generations have risen and only the oldest now remember Earth. Contact with the increasily authoritive Council of Earth has become strained and recently cut altogether. Automation is very advanced and researchers are nearing the point where they can start terraforming Mars. Then an archeological dig disturbs something that should've been left alone..

[edit] Update the article with new information and remove this section

In pre-release interviews and hype, the developers said that the game would feature:[1]

  • A new setting based on a Mars colony that was built shortly before the events of the previous game, UFO: Aftershock
  • Distinctive weapons, as opposed to several weapons having the same statistics but just a different look
  • Role-playing elements in a more crucial role through "strong distinctive individual characters".
  • Simplified micro-management of resources
  • A more complex technology tree
  • Improved user interface based on customer feedback

[edit] References

  1. ^ Wells, Darren (November 2006). "UFO: Afterlight". PC Powerplay (Australia) (133): 40. 

[edit] External links

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