Aerobiz Supersonic

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Aerobiz Supersonic
Aerobiz Supersonic box cover
Developer(s) Koei
Publisher(s) Koei
Release date(s) April 2, 1993 (SNES Japan)
1994 (SNES US)
1994 (Genesis)
Genre(s) Simulation
Mode(s) Single player
Rating(s) ESRB: Everyone (6+)
Platform(s) Super NES, Mega Drive/Genesis

Aerobiz Supersonic, known as Air Management II: Kōkū Ō wo Mezase! (エアーマネジメント2 航空王を目指せ!?) in Japan, is a business simulation game released by Koei in August 1994, available on the Super Nintendo and the Mega Drive/Genesis. It is a semi-sequel to Koei's previous airline simulation game, Aerobiz.

In the game, which is essentially the same as its predecessor, the player is the CEO of a start-up international airline. The player competes with three other such companies (either AI-controlled or other players) for dominance in the worldwide travel industry. Such dominance is obtained by purchasing slots in various airports around the world, and flying routes to and from those slots. Once a route is created, the player has control of what type of planes fly the route, the price of airfare, and numerous other variables.

Though not a great commercial success in its initial release, the game gained a cult following, in part due to its appearance on the Sega Channel. In recent times, it has become a staple amongst users of video game emulators.[citation needed]

[edit] Planes in Aerobiz Supersonic

[edit] Fictional/Futuristic Planes

  • Douglas MD-12
  • Douglas MD-100
  • Boeing B2000-HJ

[edit] External links