Talk:Adobe Atmosphere
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[edit] Notes
Well, since I'm the primary author of this article, I suppose I should say how I can be trusted as a credible source, since I didn't specify many references in the article. I was a (sometimes prominent) member of the Atmosphere beta-testing community (usually known as "minger") from 2002-2004. I used the program frequently, created my own world using the software [1], and blogged about the software and community every so often [2]. If you would like to inquire futher, feel free to contact me via my talk page, or via e-mail or Jabber, as detailed on my userpage. – Minh Nguyễn (talk, contribs, blog) 9 July 2005 01:36 (UTC)
[edit] Misc Data
Atmosphere Plugin ran as a subcomponent of the Viewpoint Player. Viewpoint stopped supporting this a while before Atmosphere was dropped.
Atmosphere initially was based on parametric primitives, with support for Viewpoint animated meshes. Later in development they added a mesh type of primitive, for which the Builder would import a Viewpoint mesh and store it. This feature was never debugged fully, with the last version of Atmosphere still displaying significant memory leakage (4KB/s for single poly mesh).
Due to the use of the Viewpoint Player for resource management, Atmosphere would never unload resources (textures or .atmo files) until the browser was closed. This made the portal system basically useless.
Wizarth 05:57, 19 July 2006 (UTC) - Lead Programmer for DM3D Studios (DM3D Studios was the company that did all the Atmosphere development for Digital Space)