Oddworld: Abe's Exoddus
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Oddworld: Abe's Exoddus | |
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Developer(s) | Oddworld Inhabitants |
Publisher(s) | GT Interactive |
Designer(s) | Lorne Lanning (director) |
Series | Oddworld series |
Release date(s) | NA November 17, 1998 (WIN) NA November 25, 1998 (PS1) JP August 26, 1999 (PS1) |
Genre(s) | Platform |
Mode(s) | Single player, Multiplayer (PS1 version only) |
Rating(s) | ESRB: T (Teen) ELSPA: 11+ USK: 12+ |
Platform(s) | PlayStation, Microsoft Windows, Game Boy Color |
Media | 2 CD-ROMs |
System requirements | Pentium, 16 MB RAM, 8X CD-ROM drive, Windows 95 (WIN) |
Input | DualShock (PS1) Keyboard, mouse, or Gamepad (WIN) |
Oddworld: Abe's Exoddus is considered a bonus title in the Oddworld series, essentially a sequel to Oddworld: Abe's Oddysee, and thus does not count as one of the games in the Oddworld quintology. It continues the story of Abe, charting his efforts to save his fellow Mudokons from another dastardly plot by the Glukkons to enslave them. The game was released to similar critical acclaim as the first title, with similar, albeit slightly enhanced gameplay.
Contents |
[edit] Gameplay
Just like in the first game, you can talk to other characters. You can say phrases such as "hello" and "follow me" to make them come to you. Sometimes you have to pull several levers at the same time, and you have to find enough friends to help you and order them to pull. Unlike the first game the characters have emotions or status ailments such as being angry, giddy, sad or blind. These won't obey your orders (except blind ones) but you can console them.
- An angry character becomes normal when you console, and attacks you when you slap him.
- A giddy character becomes normal when you slap him and there is no laughing gas around.
- A sad character becomes normal when you console, and suicidal when you snarl at him.
- A sick character needs a cure and will not respond until he gets it.
- A blind character can't see! So you must tell him to "wait" before he walks into a drill, or other trap.
Like in the first game you can also posess creatures by chanting while they are on the screen, but in addition to the sligs, you can also posess paramites, scrabs, glukkons and even your own farts after drinking Soulstorm Brew!
[edit] Characters
There is essentially the same cast in this game as there was in the last , but a few new additions as well:
- Sligs: Trigger happy creatures who have no legs, but robotic appendages to aid movement and speed. These robotic legs are often referred to as "pants". They have a tentacle-like face, and have room temperature IQs. They attack Abe on sight, using a machine gun.
- Scrabs: These are creatures with four "crablike" legs, and a claw-like head. They are very vicious creatures and nothing can get in their way, except other scrabs!
- Paramites: Vicious creatures with attitude, unlike Scrabs they won't attack right away. But find them in packs or corner them and you're in trouble! Paramites can easily be distracted with thrown meat.
- Shrykull: What appears to be a paramite and a scrab put together, Abe can transform into this god-like creature and blow everything away with its mighty lightning and spirit powers.
- Fleeches: They start life as happy pets for Glukkons. But when they grow too big they are flushed down the toilet (Literally. Fleeches inhabit the Oddworld underworld.) Fleeches can often be found sleeping while hanging to the ceiling. They will try to sting Abe on sight using their long tongues, after which they swallow him in one piece.
- Flying Sligs: Sligs without the pants. They have helicopter rotors instead and attack with grenades.
- Slurgs: The lowest form of life in Oddworld. They are basically Slugs, but uglier. They resign on the offal of Fleeches, and when stepped upon they burst open, emitting a 'beep' sound that wakes up the fleeches. Paramites can eat the slurgs.
- Slogs: A Slig's best friend. They resemble something of a deformed dog. Consisting of only two legs and a head with razor sharp teeth. Very vicious, and "Their favourite bone is in Abe's leg".
- Sloggies: The puppy form of a Slog, but still as dangerous.
- Crawling Sligs: They're newborn Sligs (they don't have the pants or a gun).
- Greeters: A robotic security guard. They were once created for public speaking and advertising. They started to attack their customers so they were made security guards.
- Mudokons: Abe is a Mudokon, Mudokons are either enslaved or living in the wild.
- Glukkons: Sleazy businessmen with what looks like a body, a head, and stubby clown-like feet. They will stop at nothing to make a profit. They'll even wipe out an entire species if they have to. They wiped out the Meeches, and nearly the Scrabs and Paramites too. They don't have arms so without their tight suits on they look like carrots on legs, as can be seen in the good ending of Abe's Oddysee. Since they have no arms, they're harmless on their own, but they use sligs to do the work.
- Vice President Aslik: Glukkon in charge of FeeCo Depot, a large railway station and storage/transhipment area.
- General Dripik: Glukkon in charge of the Slig Barracks.
- Director Phleg: Glukkon in charge of the Bonewerks, a bone-processing plant.
[edit] Game Boy Color version
The Game Boy Color port was released as Oddworld Adventures 2; it was developed by Saffire Corporation and published by GT Interactive in 1999. The game is a significantly cut-down version of Abe's Exoddus, with only a few similar levels and an absence of plot.[1]
[edit] References
- ^ White, Jason. Oddworld Adventures 2. All Game Guide. Retrieved on October 29, 2006.
[edit] External links
- Official Oddworld website
- Oddworld: Abe's Exoddus at the Internet Movie Database
- Oddworld: Abe's Exoddus at MobyGames
- Oddworld: Abe's Exoddus at GameFAQs
Oddworld: Abe's Oddysee • Abe's Exoddus • Munch's Oddysee • Stranger's Wrath |