360 Crescent kick

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The 360 Crescent is a Martial Arts kick that received its name from the motion of the kick itself. The practitioner jumps into the air and executes a 360 degree turn while keeping his or her body perpendicular to the ground. As soon as the kicker leaves the ground the kicking leg should be extended as straight and high as possible. The kicking leg will be the right leg if the practitioner is spinning to the right or the left leg if the practitioner is spinning to the left.

Because of the nature of this kick, it is considerably more of a "flashy maneuver" than a practical combat move, and for this reason is often used in movies.

This kick is sometimes called, 360 kick, Jumping reverse roundhouse kick, or Jump spin kick

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[edit] Variations

The different variations depend solely on the position of the hips and the direction the toes of the kicking foot are pointing. The mechanics to all the variations are basically unchanged from what is described above.

  • 360 Crescent
    Here the toes are pointing either directly up or straight forward. If aiming for a target, the target is hit with either the blade of foot (outer edge from heel to pinky toe) or with the side of the heel. The hips rotate completely around, generating a good amount of power and speed, however the reach is somewhat shortened by the position of the body.
  • 360 Hook
    Here the toes are pointing in the direction opposite of the direction the heel of the foot is moving. If aiming for a target, the target would be hit with the heel of the foot, maybe the flat of the foot depending on the material of the target. The hips do not rotate as much a crescent, but it is easier to obtain farther reach this way. Because of the way the hips rotate, the body bends towards the direction opposite of the kick, sometimes making it difficult for beginners to maintain balance on the landing.
  • 360 Split Kick
    The distinguishing feature to this kick is that the practitioner does the splits in midair. After completing approximately 180 degrees of the rotation, both legs are kicked outward in opposite directions. Because the legs are thrown in opposite directions, a stall in the rotation is created which can give the appearance of floating. Once the legs are brought back in the rotation can be partially recovered to finish the landing. Some practitioners do not recover the rotation for stylistic purposes. Jean-Claude Van Damme was well known for executing this kick in many of his movies.
  • Split Kick to Hook
    Though not widely practiced or even officially named, the Split kick to Hook kick still shares some similarities to a traditional 360 kick. First the practitioner will jump and execute a basic split kick where both legs are kick out like snap kicks in opposite directions. Immediately afterwards, the practitioner will then begin to rotate their body in order to swing one of their legs around into a hook kick. Though the body does not rotate a full 360 degrees, it has to rotate much more than 180 degrees to be properly executed. This move was developed by Anthony Atkins.
  • 360 to the Splits
    All variations of the 360 can be landed in the splits, however the more the hips rotate, the easier it is to set it up. Once the kicking leg has executed the kick, it is swung back while the other leg is maneuvered forward.
  • 360 Gyro
    This is simply a normal 360 kick where an additional 360 degrees of spinning is executed after the kick, effectively spinning 720 degrees. A 360 Gyro is normally executed as a crescent, mainly because of the easier rotation of the hips after the kick. This is comparable to a 720 kick.

[edit] 720 kicks

A derivative of the 360 kick is the 720 kick. The mechanics to 720s are all but identical to 360s. The only real difference is that the amount of torque and height needed to execute a 720 is greater than that necessary for a 360. As its name implies, the body rotates 720 degrees instead of 360 degrees. The 720 also has some variants.

  • 720 Crescent
    Also known as simply a 720, this is very similar to a 360 gyro in that the degree of rotation is the same. The main difference is that the spinning is executed first, then kick is thrown out (which is normally a hook kick due the smaller amount of rotation needed). Many tricksters execute a 720 cheat or a 540 wheel in place of this move due to the extra amount of rotation needed.
  • 720 Double
    The distinguishing feature to this move is that the crescent and/or hook kick is thrown twice, once after the during the first rotation of 360 degrees and another during the last rotation. Because the kick is thrown with the same leg, the difficulty of this move comes from retracting the leg towards the body just enough to throw the second kick.
  • 720 Triple
    Three kicks are executed much like a 720 double. The third kick is actually added in between the two from the 720 double. After the first kick is thrown, the opposite leg will throw either a crescent or roundhouse kick. This is then followed by the second hook kick. The order and appearance of the kicks is very comparable to those of a 540 triple. The main and definitively distinguishing feature is that a 720 triple's take off is done by jumping off of both legs.

[edit] 1080 kicks

Yet another derivative of the 360 kick is the 1080 kick. It is the same principle as a 720 except that there are 3 spins, instead of 2, hence the name "1080". While theoretically all the variations of the original 360 kick are applicable to a 1080 kick, there are actually few variations of a 1080 that have actually be successfully executed. Most practitioners of a 1080 can only actually do what is sometimes called a cheat 1080, which is actually 900 degrees of rotation. Because of the difficulty of this move, it is unlikely that many other variations will develop.

[edit] See also