.werkkzeug

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.werkkzeug 1.0 in action
.werkkzeug 1.0 in action

.werkkzeug (Werkzeug in German means tool or something to work with) is an authoring application made by .theprodukkt, a division of German demo group Farbrausch. Its purpose is to enable graphic artists to create high-quality visuals using procedural methods.

With .werkkzeug, one is able to create textures, 3D meshes, camera-movements, animation and synchronization to the music. Apart from generating data from scratch, it is also able to work from external files, such as JPEG, XM, Ogg or XSI.

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[edit] Concept

The point of .werkkzeug is creating visual data the same way one would do in commercial applications, the only difference being the way of storage - instead of exporting the final image or model into raw pixel or vertex data, .werkkzeug stores the steps that were made to achieve the final result. This allows high resolution textures to be stored on less than one hundred bytes of space. This technique is known as procedural generation.

[edit] Revisions

The most well known .werkkzeug is version 1.0 (or WZ1), which was released to the public in 2004. Two further non-public versions also exist, WZ3 being the most recent one (and still under development), used for the creation of the first person shooter game .kkrieger.

[edit] Credits

.werkkzeug was created by Dierk "Chaos" Ohlerich and Thomas "Fiver2" Mahlke. Credits also include Dirk "DOJ" Jagdmann, Fabian "ryg" Giesen, Bastian "Tron" Zühlke and Christoph "giZMo" Mütze.

[edit] External links

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