One Must Fall: 2097
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One Must Fall: 2097 | |
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Developer(s) | Diversions Entertainment |
Publisher(s) | Epic MegaGames |
Designer(s) | Rob Elam |
Release date(s) | 1994 |
Genre(s) | Fighting |
Mode(s) | Single player |
Rating(s) | OFLC: G8+ |
Platform(s) | PC |
Media | Floppy disk, CD-ROM |
System requirements | 386 |
One Must Fall: 2097 is a fighting game for the IBM PC compatible, programmed by Diversions Entertainment. It has a sequel, One Must Fall: Battlegrounds.
Contents |
[edit] Background
Released in 1994 by Epic MegaGames, One Must Fall: 2097 replaces the human combatants typical of contemporary fighter video games with large robots. These robots are piloted through a physical and mental link to the human pilots; however, this is merely a plot concept, and it is never shown on-screen, nor does it factor in to gameplay. Eleven robots and ten customizable pilots are available for play, along with five arenas and four tournaments. The pilots vary in strength, speed and endurance, thus the many robot/pilot combinations allow for large replay value.
Unlike in most fighting games of its time, the arenas (except one, the Stadium) contain hazards. For instance, one arena features spikes coming out of the wall that can damage your robot, and one has a floating sphere that, when struck, triggers a fireball from the floor under your opponent.
The game was later patched to include multiplayer support. On February 10, 1999, the game was declared freeware by the developers. Though it did not fare well commercially, likely due to a combination of lack of marketing and attention from gaming magazines, it has developed a cult following over the years on the internet. Its graphics, gameplay, music (composed using ST3), and details - like the anime-style "news anchors" in between fights are cited as reasons for this attention[citation needed].
The ten main robots and their features are:
- Jaguar (concussion cannon)
- Shadow (creates duplicates of itself)
- Thorn (heavy spikes)
- Pyros (flamethrowers)
- Electra (electric bolts)
- Katana (monomolecular blades)
- Shredder (detachable magnetic hands)
- Flail (two swinging chains, wheels)
- Gargoyle (wings)
- Chronos (teleportation, time shift)
The eleventh robot, the Nova, is the final battle in story mode, and is only playable in tournament mode (or through the use of cheat codes in story mode). It is equipped with heavy missiles and grenades, and is by far the tallest of the available robots. Each robot has three special attacks that can be discovered (except for Shadow, which has four), along with a "scrap" and "destruction" move (similar to fatalities in Mortal Kombat) that can earn bonus points and, in some cases, unlock secrets.
Using destruction moves in the tournament mode in the higher difficulty levels sometimes results in the player being challenged by a secret opponent. If the opponent is using the same robot as the player, then defeating that opponent and using a destruction move on their robot occasionally yields secret components which can be installed on the players robot, significantly improving the effectiveness of certain special moves. Secret challengers include Jazz Jackrabbit and Devan Shell, the hero and villain, respectively, of the Jazz Jackrabbit videogames, also developed by Epic Megagames around the same time.
[edit] Differences between the shareware and full versions
In the shareware version:
- The Ordering Info screen is different from that in the full version.
- The music is different from that in the full version.
- Raven, in the Pyros robot, is the boss, and in order to fight him, the difficulty level must be ROOKIE or higher.
- The Power Plant is the only playable arena.
- North American Open is the only available tournament.
- Crystal, Steffan, Milano, Christian, and Shirro are the only playable pilots in story mode.
- Jaguar, Shadow, and Thorn are the only robots playable in both story mode and tournament mode. Pyros is playable, too, but in tournament mode only.
- HYPER mode is unavailable.
In the full version:
- Major Kreissack, in the Nova robot, is the boss, and in order to fight him, the difficulty level must be VETERAN or higher.
[edit] Trivia
- The music was created by Kenny Chou (a.k.a. C.C.Catch) from the PC demo scene, who was a member of the group Renaissance. The music was done with Scream Tracker 3.[citation needed]
- An early freeware beta was released of this game simply titled One Must Fall, featuring characters who greatly resembled Ryu and Ken of the Street Fighter series.
[edit] External links
- Official OMF:2097 download — full version since it has been released as freeware
- OMF2097.com — A fansite for One Must Fall 2097
- One Must Fall: 2097 at MobyGames