18FL
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18FL | |
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Close-up of board in play |
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Players | 2–4 |
Age range | 12+ |
Setup time | 10 minutes |
Playing time | 2-3 hours |
Random chance | None |
Skills required | Strategy |
BoardGameGeek entry |
18FL is a railroad operations and share trading board game in the 18xx series, published by Deep Thought Games in 2006. The game was designed by David G.D. Hecht and is set in Florida, United States. It is very similar to Mark Derrick's 18AL and 18GA in that it is a simple game intended as an introduction to the 18XX game system for new players. Unlike 18AL or 18GA, the "ultimate" train is a 6 (or a 3E) train. This means that 4 trains never become obsolete, and the greatest difficulty in a small game (and the greatest deterrent for new players), a massive "train rush" when permanent trains are first available, is substantially mitigated.
18FL recognizes that Florida's rail development was largely driven by a luxury passenger trade: one of its distinguishing characteristics is the ability to use station tokens as hotels instead, providing a bonus to the route but not serving as a railhead or "garrison". Both the Key West Extension and the Labor Day Hurricane of 1935 are simulated.
18FL is a very simple game and can be played in 2-3 hours by 2-4 experienced players.
[edit] Railroad Companies Represented
- Atlantic Coast Line Railroad
- Florida East Coast Railway
- Louisville and Nashville Railroad
- Plant System
- Seaboard Air Line Railroad
- Southern Railway