10-Yard Fight

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10-Yard Fight
10-Yard Fight
Developer(s) Irem
Publisher(s) Flag of Japan Irem
Flag of United StatesTaito/Nintendo (NES)
Release date(s) Arcade version
1983
NES version
October 18, 1985 (USA)
Genre(s) American football
Mode(s) Single player, multiplayer (2P alternating)
Platform(s) Arcade game, NES
Input joystick, three buttons
Arcade cabinet Upright
Arcade display Raster; standard resolution 256 x 240 (Horizontal) 528 Colors

10-Yard Fight is a 1983 American football arcade game, developed and published in Japan by Irem and published in the United States by Taito.

The player does not select plays for either offense or defense. On offense, simply receive the ball upon the snap and either attempt to run with the quarterback, toss the ball to one of two running backs, or throw the ball to the one long distance receiver. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.

10-Yard Fight allowed players to begin the game at one of five levels of difficulty; from easiest to most difficult: high school, college, professional, playoffs and Super Bowl. If the player won an "accelerated real time" 30-minute game at an easier level, the player advanced to the next level of difficulty.

The game has a top-down perspective and is vertical scrolling. Its primitive graphics and watered-down nature made it both addictively easy and frustratingly simplistic.

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[edit] Ports

A port of 10-Yard Fight for the Nintendo Entertainment System was released in 1985 and for MSX computers was released in 1986. NES version was published by Nintendo

[edit] Differences between arcade and console versions

While graphically similar, there were some fundamental differences between the NES and arcade versions of the game. The arcade version only sought to simulate the offense, with the team attempting to score a touchdown, which would ultimately lead the player to the next level. This was necessary to create a more immediate and less complex game, as American Football in itself was not well-suited as an arcade game due to its rule complexity and strategic elements. The NES version, free of these constraints, was developed into a full-featured simulation which allowed full defense and attack strategies. By modern standards, however, the game is still very simplistic.

NES screenshot
NES screenshot


[edit] See also

[edit] External links

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