Yume Penguin Monogatari

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Yume Penguin Monogatari
(Penguin Dream Story)
Title screen
Developer(s) Konami
Publisher(s) Konami
Release date(s) JPN January 25, 1991
Genre(s) Platform game/Shooter game
Mode(s) Single player
Platform(s) Famicom
Media cartridge

Yume Penguin Monogatari (夢ペンギン物語) (E: Penguin Dream story) is a hybrid platorm/shooter video game developed by Konami in 1991 for the Nintendo Famicom. The game is of particular note because of its highly peculiar plot and gameplay. The player takes the role of a penguin named Penta, who is getting dumped by his girlfriend Penko, because he has become far too obese for her liking. Penta is most likely Pentarou, a Konami protagonist who has been in several games including Penguin Adventure and the Parodius series. The game follows Penta's quest to win back his ex-girlfriend by losing weight via collecting diet drinks and avoiding enemies. Penko's new boyfriend, Ginji, is trying to block Penta's attempt by dispatching enemies sent to force-feed him back to obesity.

One of the platforming stages.
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One of the platforming stages.

Contents

[edit] Gameplay

This game is unique in that there is no life bar; instead there is a "fitness meter" that displays Penta's current progres torward being in shape enough to win back Penko. A broken heart marks weight goal for the current level. If Penta/Pentarou does not reach that weight goal by the end of the level and within the time limit, the level must be restarted. Diet drinks must be collected to lose weight. Initially as a fat penguin, Penta is slow-moving, cannot jump high or far, and has only a blubber attack. As more weight is lost, additional types of attacks are acquired. Getting hit by an enemy will cause Penta to regain weight.

Among the six total levels in the game, there are three platforming levels as well as three wo-dimensional scrolling shooter stages. In both types, the concept remains the same; collect diet drinks, attack/avoid enemies, and finish within the time limit. The 7th level contains the confrontation with Ginji, and is a behind-view shooting stage. At the conclusion of the game, Penta and Penko fly to a tropical island and everything initially appears to be idyllic. In a surprise move, very uncharacteristic for a NES game, Penko reveals herself to actually be very overweight and Penta slaps his head in disbelief. Penko then proceeds to start binge eating.

One of the scrolling shooter stages
Enlarge
One of the scrolling shooter stages

[edit] Items

Diet Drink: These items are central to the game, as they increase the fitness meter. There are two varieties: a weaker orange-flavored type, and a stronger strawberry-flavored type.

Clocks: These allocate additional time to complete the current level.

H powerup: In stage three, the cake world, this item gives Penta a helicopter beanie for additional mobility. In the shooting stages, the H powerup upgrades the armaments on the plane to missiles.

A powerup: This item works as a "super zapper", eliminating all enemies from the screen.

M powerup: This powerup makes Penta temporarily invincible, similar to the starman from Super Mario Bros..

Intro screen, showing Penta feeding while Penko is dumping him for Ginji
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Intro screen, showing Penta feeding while Penko is dumping him for Ginji

[edit] Legacy

Yume Penguin Monogatari is remembered, along with Konami's own Bio Miracle Bokutte Upa, as being a highly unusual game. The game is also remembered for the appearance of a penguin who is most likely Pentarou, star of several Konami classics. The game is also unique for its handling of obesity, in that its making the distinction that being overweight is not a positive action. Contradictally, in the United States, several games were released that promote unhealthy food consumption, such as the McDonalds-branded M.C. Kids video game. The game was never released in the United States, perhaps due to the fact that the country has the largest percentage of overweight adults in the world (see Fat acceptance movement).

Being a Japanese-only release, the game was widely inaccessible until the rise of console emulation, a fan translation of YPM was initially released in 1998 by Kalevan, with an update that was made the following year. [1] A second fan-made translation of the game was released in 2003 by Vice Translations [2]. This second translation was not based upon Kalevan's translation and used a different script, and inserted a new title screen, originally designed by sl1me.

[edit] External links