X Operations
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X Operations | |
---|---|
Developer(s) | team MITEI |
Designer(s) | nine-two/TENNKUU |
Latest version | XOPS 0.96 / XOPSOLT 1.8 |
Release date(s) | 2003/05/03 |
Genre(s) | First-person shooter, |
Mode(s) | Singleplayer, Multiplayer (Separate Program/Download), |
Rating(s) | ESRB: Not Rated (NR) |
Platform(s) | Windows |
Media | download |
Input | Keyboard and Mouse |
Contents |
[edit] General
X Operations (X Ops) is a freeware first-person shooter video game developed by Team MITEI, a Japanese developer, in 2003. The game is partially in the Japanese language but is, for the most part, in English. X Operations is known to be one of the more simple and basic free games out there. However, it has arguably addictive gameplay and has a certain comedic element (whether intentionial or not) to it as killing an enemy will result in them throwing their arms up and falling forward or backward in a stiff fashion. There is also a multiplayer version of X Operations in which you can play versus anyone in the world.
[edit] Gameplay
The gameplay of X Operations is fairly simple and very much like most other tactical shooters. You are given 59 missions with eight different game types. The controls are the familiar W, S,A, D setup that is commonly used in the first-person shooter genre and are easy to get accustomed to (You are able to change controls in the newest versions in the xopsconfig.exe, that comes with X Operations). It also borrows the idea of stifling the players aim while moving, forcing the player to stay in one place if they want to fire accurately. However, standing in one place also makes it easier for the opponent to get a few shots off on you.
There is a small arsenal of authentic weapons to choose from in X Operations. This arsenal includes the Desert Eagle, Mk23, the MP5, and the AK47. The player can only have 2 weapons in his possession at a time (This includes the briefcase). Eliminating an enemy will cause them to drop any weapons they are currently equipped with, allowing the player to pick them up which is often needed since you cannot pick up any extra ammo for the weapons you are carrying, although this is made less important to those who use the so-called 'magic keys', one of which is holding F6 and pressing enter to gain clips. If the player already has 2 weapons in his possession they must drop one in order to pick up another.
[edit] Game Types
There are many different types of game modes in X Operations. They are as follows:
- TRAINING - The purpose of this mode is to basically familiarize yourself with X Operations.
- EXT - Extermination - Eliminate all enemies in the level.
- KT - Kill the Target - Eliminate a chosen target in the level and return to the start point
- DEF - Defend Target - Defend a pre-determined character in the level from enemies.
- RE - Release - Rescue a captive by finding them and then walking them back to the starting point.
- CAP - Capture - Capture a chosen object and escape with it back to the starting point.
- ESC - Escape - Escape the level by running to a chosen area (often on the other side of the map).
- DE - Destroy - Destroy certain targets (sometimes you must escape afterwards).
[edit] Controls
Here are the default controls for X Operations.
- Mouse/Arrow keys: Look
- W: Move Forward
- S: Backpedal
- A: Strafe Left
- D: Strafe Right
- Space: Jump
- Left Mouse: Fire Weapon
- R: Reload
- Z: Change Weapon
- 1: Weapon 1
- 2: Weapon 2
- G: Drop Weapon
- Shift: Zoom
- TAB: Walk
- X: Fire Mode
[edit] Editing
X Operations cannot easily be edited in terms of gameplay. It does not have in-game scripts (to edit weapon damage, etc), and the map format (.bd1, standing for Block Data) is all hard-coded, like a BSP file. There is a level editor released recently, included in the official xopstools.
The sounds can easily be edited (See Modifying X Operations SP; Below)
Models can be edited with many programs such as Milkshape. They can be re-skinned with Paint. The format for the models (.x) is DirectX format.
Sprites (smoke, blood..) can be edited with certain programs.
The messages (.msg) are used for the in-game messages played by NPCs (example is the Training level).
The other part of the map is the .txt file included in each map folder. For example, here is an edit of map0's tr.txt
map0 /First pic (Usually map pic)
! /Second pic (Head, or nothing as !)
1 /Unknown
Training Yard /Message Start
Learn about a few weapons
and commands here.
Defeat all enemies to win.
Remember, messages too long will be truncuated!
The data/briefing folder contains the pictures that can be used in missions. data/sky contains sky boxes. data/model contains all the game models (data/model/weapon contains weapons).
Map and mission editors have been released!
Keep in mind, that authors of the game prohibit manual changes to their game, this includes graphics, sounds, models etc. (this is written in the game manual). Moreover Online game will not start, if server and client have some different files. Still, edited sounds and models may work online (models can be converted, for example, from Action Quake 2).
[edit] Modifying X Operations SP
It is a fairly simple process to modify X Operations single player using premade files. First off, sounds are easily modifiable using your own set of files or by downloading a sound pack(See External Links) and then overwriting the old soundfiles (Xops>Data>Sound) with new ones.
Character skins are extremely simple to edit. They can be opened with a bitmap frawing program (Adobe Photoshop, MS Paint, Corel Draw) and can be simply colored over. Weapons are a slightly harder thing to modify but it isn't impossible. You can't actually add additional weapons to Xops but you can modify existing ones (or overwrite them with new models. This, in effect changes the weapons available in Xops. First, you need to download a new weapon model (See External Links). Then, you need to extract the files. There should be a *.x file and a *.bmp file in the archive. Usually they will already have the name of the weapon they are ment to replace (ie. a weapon model meant to replace the MP5 for example, should already be called mp5.x and mp5.bmp) If this is not the case, then you either need to read the Readme file that comes with the archive (if there is one) or just rename the file to the most similar weapon in the game.
By now you should have 2 files, a *.x file and a *.bmp file, both with the name of the weapon they are supposed to replace. Now you need to copy them and paste them into the Xops>Data>Model>Weapon Directory. Make sure that the name in the new file is exactly the same as the name in the old file or it will not overwrite. Once you've overwritten the file your good to go. Anywhere that the old weapon would have appeared in the game the new one now does.
Maps are very easy to add as you just need to paste them into the Addons directory after downloading them (See External Links). There should be a .mif file and then a bunch of other files in a different folder. You need to place the *.mif file directly into the Xops>Addons directory and then place the whole folder with all the other files (there should be a bunch of *.bmp's, *.msg's and *.pd1/*.bd1 files) in it into the addons directory as well. Make sure that the name of the folder is kept the same or it wont work. Also, make sure that it is Xops>Addons>MAPFOLDER and not Xops>Addons>mapfolder123>MAPFOLDER or it will not work. MAPFOLDER is the one with all the files in it.
It should be something like this:
C:/XOPS096/Addons> "mission1.mif" "mission2.mif"
C:/XOPS096/Addons/"MAPFOLDER"> "abc.bd1" "mission1.pd1" "mission2.pd1" "texture1.bmp" "texture2.bmp" "mission1.msg"
(Note: Actual files may vary)
[edit] External links
X Operations related web sites.
- Official X Operations site
- The Unofficial Homepage of X Operations: Includes Info, Downloads, A Weapons listing and much more.
- Detailed description of X Operations in English and Russian with information on the use of the Map and Mission editors
- A beginner's site about X Operations and X Operations Online
- Additional Links
X Operations Online Links