World in Conflict
From Wikipedia, the free encyclopedia
World in Conflict | |
---|---|
Developer(s) | Massive Entertainment |
Publisher(s) | Sierra Entertainment |
Designer(s) | Magnus Jansén, Mathias Karlson, Christofer Emgård, Martin Jansén |
Release date(s) | Q2 2007 |
Genre(s) | Real-time tactics |
Mode(s) | Single Player & Multiplayer |
Rating(s) | ESRB: Rating Pending (RP) |
Platform(s) | Windows |
World in Conflict is a real-time tactic game developed by Massive Entertainment and published by Sierra Entertainment. The game is set in 1989, where economic troubles, similar to the ones that occurred in real-life, cripple the Soviet Union to the extent where it must risk nuclear armageddon to stay in power.
Contents |
[edit] The story so far:
With the Warsaw pact on the brink of collapse, the Red Army invades Western Europe. The Soviet advance falters and is stopped by NATO forces. This forces the Soviets to open a second front in America, most likely by crossing the Bering strait. The assault is preceded by an air-and-sea borne attack on the city of Seattle, as seen in the announcement trailer. Other trailers show a nuclear attack on a US airbase, somewhere in the desert, and a conterattack on a small town named Parker's Creek. Massive have revealed that, besides CONUS, Europe and Russia will also be locations in the game; whether this refers to skirmish maps or campaign maps is unclear.[citation needed]
[edit] Gameplay
In a recent interview, Massive Entertainment revealed that there will be no base-building or resource gathering in the game [1]. Instead, players will be given a pre-determined amount of in-game credit to buy units with. The development team also stated that the game will employ a unique system in which the player may choose a role in battle from one of four: infantry, air, support, or armor. Specialized units will only be available to the role the player picked; however, they may be purchased with points for a higher price. When a unit is destroyed, the points used to purchase it are slowly filtered back to the player: thus reinforcements can be summoned to the fray. Another system is that of 'tactical aids'. Much like the Generals powers in Command & Conquer: Generals, these, when accumulated, allow the player to call in airstrikes, order the dropping of a nuke, or deploy paratroopers. In order to balance the game, however, Massive Entertainment have stated that the nuclear bomb is only of tactical size and will be very hard to acquire more than once in a single game.
The three factions currently confirmed to be in-game are the USA, the Soviet Union, and NATO. However, only a US campaign has been confirmed.[citation needed] The development team is also experimenting with a secondary FPS-style gameplay that might be similar to that of Battalion Wars.[citation needed]
[edit] Influences
The game's designers have cited the 1984 film Red Dawn as one of their key influences. The film's main premise is the invasion of America by Soviet and Central American troops. Echoes of the film can be seen in the initial paratroop landings (though in the film they happen in Colorado) and in the use of civilian transport to disguise a Soviet invasion force; again, this differs slightly from the film. Tom Clancy's novel Red Storm Rising is likely to have elements drawn from it; it depicts a conventional war between NATO and the Warsaw Pact in West Germany, though much of the action takes place at sea. An added factor is that the co-author of the book, Larry Bond, is the main consultant for the World in Conflict team.