Wings 3D
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Wings 3D | |
Simple editing in Wings 3D |
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Developer: | Björn Gustavsson, Dan Gudmundsson, and others |
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Latest release: | 0.98.32a / September 21, 2005 |
Preview release: | 0.98.36 / November 22, 2006 |
OS: | Cross-platform |
Use: | 3D computer graphics |
License: | BSD license |
Website: | www.wings3d.com |
Wings 3D is a free and open source polygon mesh subdivision modeler inspired by Nendo and Mirai from Izware, all using the winged edge data structure.
Wings 3D is available for most platforms, including Windows, Linux and Mac OS X, using the Erlang environment.
Wings 3D is best suited for modeling and texturing low-polygon meshes, towards which its interface is geared. When compared to other open-source modeling programs such as Blender, its GUI is minimalistic. This allows a very flexible way of working, but it also means that Wings 3D is more limited than other modeling programs in certain areas. For instance, Wings 3D cannot handle animations, only comes with an OpenGL renderer, and becomes sluggish when processing models with an extremely high polygon count.
However, Wings 3D has a fairly shallow learning curve, and a plug-in system. Though it lacks a powerful internal renderer, Wings can be combined with raytracing programs such as POV-Ray, YafRay, or Art of Illusion to produce high-quality images.
[edit] External links
- The Wings 3D website
- The Official Development Forum
- The Wings forum at CGTalk
- The Wings forum at Renderosity
- The Wings 3D brazilian users forum
- Wings3d.de | The Wings 3D german community
- 60 minute feature "God's Companion", an animation featuring models made with Wings3D
- Wings 3D on freshmeat
- Wings 3D on SourceForge
[edit] Wiki links
- wikibooks: Wings 3D
- Wings 3D on the BeyondUnreal.com Wiki