Wild Talents (role-playing game)
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Wild Talents Superhero Roleplaying in a World Gone Mad |
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Wild Talents cover |
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Designer(s) | Dennis Detwiller Greg Stolze |
Publisher(s) | Arc Dream Publishing |
Publication date | pre-release |
Genre(s) | Superhero |
System | One-Roll Engine |
Wild Talents is a Superhero roleplaying game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey and llustrations by Christopher Shy, Sam Araya, and Todd Shearer. In late September Arc Dream announced on their website that the game will be shipped to customers worldwide on December 18, 2006.[1]
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[edit] Setting
Wild Talents picks up the settings started by Godlike after the events World War II with the next step in development of the powers of the Talents. Unlike the first wave of Talents to emerge during WWII, these Wild Talents are unable to counter act each other's powers by will alone. Beyond being a follow up to Godlike, Wild Talents includes tools and ideas for just about any theme of superhero setting.
[edit] System
The ORE System used by Wild Talents expands and improves on the system introduced by Godlike. Dice pools of d10s are still used to perform task checks where sets of matched dice determine success.
[edit] See also
[edit] References
- ^ Wild Talents - News. Arc Dream Publishing. Retrieved on September 23, 2006.
[edit] External links
- Wild Talents Homepage the official Arc Dream page for the game
- Learn to play