Wikipedia talk:WikiProject Computer and video games/archive5

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Series infobox

considering the number of series articles, shouldn't we find a standart for series infoboxes using the current box ? I've seen a few articles so well developed that each title has it's own full-sized infobox (Star Wars: Rogue Squadron comes to mind), but in most cases that isn't possible (due to short article length) or practical (games with over 10 games, like FIFA Series). Anyone wants to comment on that ? I'm almost sure it can be done using the current infobox, but I'd like to hear from the rest of this WP before advancing to something a little more definitive. wS 00:12, 14 May 2005 (UTC)

Hmm...that's a good idea. The Midnight Club page is a mess with the infoboxes I put in. Thunderbrand 21:38, May 14, 2005 (UTC)
Haha.. I fixed that :) though the page needs to be expanded for sure. K1Bond007 00:14, May 15, 2005 (UTC)
I guess that would depend on all the variables. How many different developers / publishers (the 2K series is now a different publisher for instance), how many games in the actual series... etc etc etc. Not something easy to do. For an article like Fifa or Madden I disagree with adding a bunch of infoboxes even if the article was fully developed such as Star Wars: Rogue Squadron. Perhaps we should create a table instead that shows them all off. Kind of like a cross between Tiger Woods PGA Tour#Games in the series and Star Trek#Motion pictures instead of doing an infobox? K1Bond007 00:14, May 15, 2005 (UTC)
Yes, the table seems a good idea, however in the case of the FIFA Series, unless the article is rewritten, it still wouldn't work all that great, since each game has it's own sub-entry. The idea, like the regular infobox, is give a quick overview over the series, not list the complete titles. One idea would be a new infobox with fields such as:
  • name
  • image (possibly, picking from the best or most important game or selecting the best cover)
  • genre (tricky with some games)
  • number of games in the series
  • Developer/Publisher (only if permanent)
  • spin-offs (Games like FIFA Street of DoA Extreme Volleyball)
wS 07:26, 15 May 2005 (UTC)
Just as another idea possibly, we could do a horizontal template. Not every game needs to have boxart shown off either. See Casino Royale#Plot summary for an example. K1Bond007 18:47, May 15, 2005 (UTC).

___

Right, I've worked something out here. There's still a lot to be improved in them, although in the end, I've come to the conclusion that each one of them serves a different purpose, so I doubt there will be a consensus about the definitive. Comment and fix them as you please. wS 14:19, 5 Jun 2005 (UTC)

I like the one with the AoE boxes. Looks pretty good. Thunderbrand 16:54, Jun 5, 2005 (UTC)
I don't really like any of them to be honest. I suppose the second one (AOE) is the best, but not a solution that I thought we were looking for. The first one doesn't really do a good job of doing an overview of the game in addition to everything thats already listed there as a negative. I kind of like the third one in an ideal situation, but heh... it just won't work because those situations are few and far. Perhaps we can do just a regular CVG infobox, but add in two additional lines for games in the series (Preceeding, Following). See Dr. No#The film (goto next movie in series to see it change etc). I'll try and think of some more ideas. K1Bond007 19:11, Jun 5, 2005 (UTC)
I don't think any of them should be used as-is obviously, thanks for getting them up there for us though. I think the best choice to evolve from would be the third horizontal infobox. It lends itself well to not needlessly filling an article with empty space as it can be easily slotted at the top of each games section. This box would need all the relevant information from the current CVG Infobox besides things that span the series; possibly genre, publisher/developer, rating... These things can be different per title however and so a lot more of the infobox should just be made optional, anything that spans the series could be declared in the series introduction section right up the top of the article and excluded from the infoboxes to save space, if needed. – Quoth 01:53, 6 Jun 2005 (UTC)

Era Standardization - Take 2

I guess it's time to open up this discussion again. The era's are all differently named. The articles we have so far are:

For the record, the umbrella article is History of computer and video games. I don't think, considering our "computer and video game" naming convention that "History of video games ( )" is proper. I do think that that might be the way to go though, "History of computer and video games (8-bit era)" for example. 32-bit is arguable since 1 of the main systems during that era is 64-bit.

I still don't know what to do with the 6th and 7th generation eras. First they're not consistent (one has a hyphen) and second I've never heard of either of these being referred to by these names. For 6th, I've heard of 128-bit, but that was more of a marketing thing than anything else. 7th could arguably be the HD era, but thats a Microsoft marketing thing. :(

This needs to be addressed (again). Any ideas? K1Bond007 02:14, May 25, 2005 (UTC)

  • Well, on the 128-bit, marketing or no, its how the era will be remembered. Even considering it might not be totally accurate, the article itself should reflect that. With the 7th, I'd suggest leaving it alone or changing to "future" until more is known. After all, none of the consoles were released. wS 03:10, 25 May 2005 (UTC)
  • Looking at histories of other topics, it's common to have non-standard eras since history doesn't divide neatly into chunks. It might be best to ignore the 'generation' label and just do History of video games (1983-1988), History of video games (1988-1995), History of video games (1995-2000), History of video games (2000-2005). The starts of those periods mostly coincide with the release of the NES, Genesis, PS1 and PS2, and the main competitors of each are contained within their time period, with the possible exception of the Dreamcast. --Jmstylr 10:21, 25 May 2005 (UTC)
  • I'd agree with Jmstylr's suggested organization method. It's probably the simplest way to do it. --Poiuyt Man talk 10:45, 25 May 2005 (UTC)
  • Gotta disagree. This was my first thought too, but years complicate the issue even more because sometimes there is no clear year for a break off especially when dealing with Japanese release dates. Dreamcast isn't the only exception. K1Bond007 16:39, May 25, 2005 (UTC)
  • Well I don’t agree with naming the generations in terms of bit rate. For one bit rate is not as important anymore, two all consoles have different bit rate’s now. For example the 32-bit era, the N64 was 64bit so you would have to name this generation 32/64-bit era, but then bit rates haven’t changed at all since the PS1/N64 days (with the exception of the PS2 which is 128bit) as the current Xbox and GameCube are 32 and 64-bit respectively. Three no one calls generations by bit rate anymore anyway, I remember there was some talk about the PS2/GameCube just before the generation began about them being 128bit but once companies dropped the whole bit thing as a marketing point people pretty much forgot about it. I really don’t know what you going to call the PS/N64/SS generation, Real-3D generation… nah that sounds crap. Being a die-hard Nintendo fan we could just call the generations N1 (NES), N2 (SNES), N3 (N64) etc =P </joke> --Junglist 09:10, 26 May 2005 (UTC)

As wS pointed out though thats what they're known for. I'm planning to make the changes to these articles soon unless someone disagrees. I plan to do it like this:

The only one that is debatable is the 32-bit era one, which is known as the "32-bit era" regardless of there being a 64-bit system in the mix. I'd rather not get into the whole "32-bit/64-bit" naming scheme. If we have to we can switch it to Fifth generation era. Anyone have a problem with the above? I'd like to get this setttled. K1Bond007 20:55, May 27, 2005 (UTC)

I still maintain that the inherent fuzziness in the subject matter makes date-based organisation the least-worst option. After all, the only reason to break it up is because it's technically inelegant to have a 300Kb page.
Also, is this the history of "computer and video games" or just "video games"? PCs don't fit into the bit-scheme or the generation-scheme; other computers even less so. I do think that there is no sense having two parallel histories of both computer games and video games, which is another reason I prefer the date-based system, as it doesn't take such a console-centric viewpoint.
However, as long as your scheme makes it obvious to the reader where to find the next section, I have no major objections, and since it's you volunteering to do the work, I'm happy for you to take the lead :) Could I suggest the latter two articles become History of computer and video games (sixth generation era) and History of computer and video games (seventh generation era)? --Jmstylr 21:43, 27 May 2005 (UTC)
I just don't know if I can agree with dates. The problem lies with where one generation supposedly ends and where another begins. The Atari Jaguar for instance was released in 1993, but its not at all apart of the 16-bit generation. What about just going by (1st, 2nd,) 3rd, 4th, 5th, 6th, 7th generations? (I'm honestly not sure what the 1st and 2nd are. Creation & Atari?)
I don't know about renaming the last two. Seems fine. Could also be Sixth generation of computer and video games etc. K1Bond007 21:59, May 27, 2005 (UTC)
"Bitness" was a marketing ploy from the start - there is no causal relationship between number of bits and processing power; it's just a design decision. Indeed, the Jaguar had the same CPU as the Sega Genesis (68000), and I do remember it more as a Genesis/SNES competitor than a PS/Saturn competitor, though admittedly part of neither "generation". There are a handful of minority consoles - 3DO, CD32, CDi - that don't fall neatly into the bitness/generation eras either. And "histories" are essentially timelines, so it would be perverse to talk about the Jaguar in the same section as the 64-bit N64 which came 3 years later.
As for generations... these terms are all neologisms. Every new console since the PS1 has been part of simply "the next generation". Generations are also complicated by handheld systems. What generation is the Nintendo DS in? It's certainly advanced for being so compact, but the graphics are N64-level. And this is without even considering where the PC fits in.
But anyway, you probably dislike dates more than I dislike bits/generations, so I don't mind which you choose.
I suggested the renaming because I thought that if the first 3 articles had "History of computer and video games" in the title, then the rest should too. --Jmstylr 22:28, 27 May 2005 (UTC)
Actually, let me also concede that flat dates are not good for navigation by the reader - why would someone care about the period 1995-2000 based just on the dates? No idea how to solve this one. ("The Rise of Sony" might make a good heading for one era...) --Jmstylr 22:40, 27 May 2005 (UTC)
Well I do agree that bits do make it more console-centric which we shouldn't do. The only way I can see this going without much debate is really a 1st, 2nd, 3rd, etc. etc. for the naming. That way we can add computer stuff, not be confined by dates etc. As I previously stated though I'm not exactly sure what 1st and 2nd are. I guessed 2nd is between the crashes of 77 and 83. The first being Early stuff.
I just want to get this settled so I can do a cleanup of the main article History of computer and video games, which is larger than it should be and horribly inconsistant in naming generations. We have some calling the sixth the 128-bit, the DVD-ROM based etc.. it's pretty bad around 32-bit (fifth) and up. Ideally as far as these articles go I want something like sixth generation era except with information on computer hardware/games and more information in general on how it differs from the previous era and the one following it. K1Bond007 23:01, May 27, 2005 (UTC)
It's a hard problem; would be good to hear input from others. However, I definitely agree that the current article(s) could use a major cleanup.
On reflection, take a look at History of Christianity. I think that's the kind of layout we should be aiming for - one very broad article linking together many smaller articles. So in our case, History of computer and video games should be the entire history, written very broadly, with most of the content moved to pages like SNES, Console Wars, 3D graphics, etc.. Thus, no need to make explicit reference to generations (or at least not in the title).
I shall sleep on it :) --Jmstylr 23:25, 27 May 2005 (UTC)
If you'll look at the edit history of the main article, I've been trying to clean it up as best I can for the past several months, especially in adding the PC side. However, I haven't really touched anything past the 16-bit era. Whether you use bits or 1st, 2nd, 3rd, the generations ARE console-centric, because they're based around tangible steps or leaps in console technology. PC game development simply doesn't fit into these generations, being much more fluid. That's why I put the console generations as subheaders of the decades. I think the generation sub-articles should stick to consoles, as they are what are defined by those eras. Except in cases like emulation, where computers have a direct relation to them. A better solution for me would be to make a parallel series of sub-articles for the computer side of things.
As I understand it, the first generation was the home pong machines and their clones. The second starts with the cartridge systems like the 2600 but gets really fuzzy in its division to the 8-bit NES/Master System era. I'm not entirely sure the second and third should be separate, unless you count the crash of 1983 as a divisor. --24.114.252.183 02:09, 7 Jun 2005 (UTC)
In my opinion the section should be just consoles/handhelds and not include computers, since that just complicates things... Besides, the computer part could expand more freely on it's own. So it would be beneficial for both consoles and computers to be in their own articles...

setting up a CVG peer review

I was wondering (could be the result of a late-night caffeine-induced insomnia) about some way to get collective input for enhancing some developed articles that don't qualify for either CVG-Stub and the GCOTW. For instance, I've seen some quite developed articles in the later that could use some review for new cleanups, sections and overall improvement etc but due to their size, never got past the 3 or 6 votes barrier (if not even one).

My idea goes around something like WP:PR, except the goal would be to turn an article into one of the example articles (or simply better) instead of FAC. I occasionally see or write articles that could be further developed, but can't pinpoint where.

If it's a foolish idea, nevermind, call in someone with a megaphone saying "There's nothing to see here, move along". wS 02:11, 13 Jun 2005 (UTC)

Are you suggesting something like the Wikipedia:Article_improvement_drive for game articles? Jacoplane 02:31, 13 Jun 2005 (UTC)
nope, that's quite similar to the GCOTW, and implies that participants must be knowledgeable enough about the game in question to participate. My idea is that anyone with basic CVG knowledge can look into an article and say "it could use this and that" even if he doesn't knows much about the game. wS 02:40, 13 Jun 2005 (UTC)
It's not crazy. I've thought of it too, but unfortunately it conflicts with a lot of other ongoing projects such as Peer Review, Article improvement drive, GCOTW etc. Options:
  1. We can list it here on this talk page for peer review from the CVG community
  2. Add it to Template:Gamebox under a new section called "Peer review"
  3. Nominate for GCOTW anyway stating the reasons why.
  4. Starting a subpage here that handles it.
Not sure what the best option is. K1Bond007 03:40, Jun 13, 2005 (UTC)
This is a good idea. To me, #2 sounds the best. Thunderbrand 04:22, Jun 13, 2005 (UTC)
From that, my suggestion goes to a simple subpage only pointing to the articles, with all comments going to the respective talk page not too obtrusive, but still organized enough. Still, #2 looks good, too, but risks growing too large. wS 04:50, 13 Jun 2005 (UTC)
I think that listing articles on this talk page would be too distracting and has the potential to overtake the page. I think that added them to the Gamebox template would be the best option, although creating a subpage here that handles it may be more appropriate. I'm not sure between those two. --TheDotGamer Talk 16:09, Jun 13, 2005 (UTC)
At first glance i like #2 because its an easily solution, but with the risk of it growing to large, i'd prefer something like number 4. I think that'd be the most efficient way to handle peer reviews. --ZeWrestler 23:13, 15 Jun 2005 (UTC)
So, anyone cares to shout for a more defitive option ? I'd say a subpage of this talk page is the best option. Just a simple index of articles that need a certain "it" with links to them and their talk pages, for quicker access. wS+ 29 June 2005 11:31 (UTC)
Lets go with that then. It doesn't hurt to try. Wikipedia:WikiProject Computer and video games/Peer review K1Bond007 June 29, 2005 18:19 (UTC)
I started constructing the page, form the peer review we already have. It needs a lot of work before we can offically begin the project. so please click the link above to help make this work. --ZeWrestler 29 June 2005 19:36 (UTC)
  • The page has been worked on by me, wS and K1Bond007. I have posted a link to it on the main CVG project page. I believe that we can start up the peer review process soon. If anyone who reviews it see any changes that needs to be made. Please by all means fix the page. Remember this is still a work in progress. --ZeWrestler 1 July 2005 14:09 (UTC)
  • I made the first nomination. Check it out. on the peer review page. Wikipedia:WikiProject Computer and video games/Peer review --ZeWrestler 2 July 2005 15:39 (UTC)

Infobox picture

(If this has been brought up before, I was not aware.) I don't think that using a picture of the cover is as informative as using an in-game screenshot. This type of thing works for a movie, where the picture is made to be memorable and relevant (perhaps of the main characters, or some central 'thing'), but for games, it's misleading. Compare Counter-Strike, LOOM, Pong, and Space Invaders to Doom, StarCraft, Super Mario 64, and Wolfenstein 3D. The latter group gets by on the game title text, and on the elements that appear in the game (green armor for doom, commonly seen face for sc, mario). In my opinion, screenshots are clearly better. Why aren't we using them? Slike2 04:38, 20 Jun 2005 (UTC)

What's wrong with both (Full Throttle, Quake II)? I don't think we should restrict what can be put in the picture field, a number of articles are using screenshots (Quake), and a lot are using box art. Personally I think the box art should be kept there, since nearly every game has some, and it's created by the developer to be indicative of what they think the game is like (no matter how misleading it might be). There's nothing stopping you from having screenshots in the article itself, and I think the inclusion of such make the articles much more informative. The two of your examples I looked at (Counter-Strike and LOOM) don't actually include infoboxes. – Quoth 04:58, 20 Jun 2005 (UTC)
An infobox is supposed to be a very quick glimpse at vital information. I think a typical screenshot is much, much better than what's on the box, and should take priority in an encyclopedia. Box art is almost always some form of advertising gimmick: the major brand symbol and fancy lettering. Who cares to see that? And those two examples have screenshots leading the articles, which is the same thing an infobox would do. Slike2 00:36, 21 Jun 2005 (UTC)
Well, 90% of the articles that have infoboxes have box art. And Quoth summed it up what I would have said. Thunderbrand 01:00, Jun 21, 2005 (UTC)
I vote for screenshots — they show the perspective the game is played from, the interface, and the quality of graphics, which may also be a rough indicator of the game's age (but not necessarily). Box art is designed to sell the game, and is often an artistic exaggeration of the gameplay. --Poiuyt Man talk 04:05, 23 Jun 2005 (UTC)
I vote for not really giving a damn either way. As people have pointed out, it depends very much on the specific game. I'm not convinced there's really any reason to start trying to enforce a standard here. Let the people who are actually doing the article edits for a game make the call as to what works better ::shrugs::Seancdaug 04:15, Jun 23, 2005 (UTC)
Anyway, finding a good, quality screenshot is really hard, especially for the older games. Box art is just easier for me usually. Thunderbrand 04:29, Jun 23, 2005 (UTC)
If you don't have a screenshot at all, then use the boxart. I think it'd be ridiculous to use box art for older games though. Have a look at the wolf 3d box art. I've played that game all the way through repeatedly in my youth, and the box art is completely foriegn to me. I look at it, and think "oh... so that's what the box looked like", and then I wonder why it's even there, because I'll never be buying that game, and because it's just some generic advertisement. Slike2 05:20, 23 Jun 2005 (UTC)

I don't really see why this is an issue really. Ideally, I prefer to see the boxart in the infobox with screenshots elsewhere in the article. Examples being Doom, Mario 64, GoldenEye 007. If the boxart hasn't been released then put a screenshot there, I don't care, but for an ideal page that actually has context and so forth, I'd rather see boxart. K1Bond007 04:32, Jun 23, 2005 (UTC)

Yeah, I was gonna say that eventually. Heh. Thunderbrand 04:42, Jun 23, 2005 (UTC)
I don't understand why you see box art as informative. Could you please explain? Slike2 05:20, 23 Jun 2005 (UTC)
Who ever said it had to be informative? Why does IGN display boxart on the right side of the page with their reviews. Same for Gamespot and practically every other gaming website. Why do we show movie posters on Wikipedia in the infobox instead of stills (I disagree with the notion below that people can't recognize a good still from a movie - but this is really beside the point). No one said it has to be informative. A good article will have screenshots in the article already anyway, so why add -yet another- to the infobox if boxart is available (if boxart can't be found or whatever - a screenshot is definitely fine). Other than that I simply cannot agree. How in the world would adding -yet another- screenshot of Mario 64 to the article in its infobox make it more informative than it is now? There is no answer to that question. I'd rather encourage people to expand articles and add screenshots to help convey whatever they're talking about. To a lesser extent, keeping it as is also discourages edit wars over which screenshot better showcases a game (I guarentee it would happen, multiple times). K1Bond007 06:29, Jun 23, 2005 (UTC)
This is an encyclopedia. An encyclopeda is a compilation of knowledge. Knowledge informs. IGN can do what it likes, they aren't an encyclopedia. If it's not informative, it shouldn't be here, because that would detract from what IS informative. A movie still says nothing about a movie. A screenshot says just about everything about a game: genre, interface, perspective, general setting, approximate year of creation. It says little about the story, or the game's history, or intricate details. Box art gives the logo, and in very rare cases, the genre. Nothing else. It's like you've found something that there's only one of per each game, and it's easy to get, so phew, I'm glad it's so simple, what a relief, our work here is done. We're not adding "-yet another-" screenshot anywhere - we're putting a screenshot where it does the most good, which is up at the top, and in the infobox, where people can expect it to reside, and can always expect it to be an accurate general representation of the game (we would never, for example, put a final fantasy cut-scene in an infobox). Add the box art as an image to the article if you're intent on displaying it. Personally I think it's useless (it is, and you havn't provided any evidence against). And the comment on 'edit wars' is like saying "well, we shouldn't let the children go outside, because they may trip and hurt themselves". In summary: encyclopedia = informative, not "collection of junk", a screenshot is extremely informative, box art is useless. Slike2 08:26, 23 Jun 2005 (UTC)
Well I'm sorry I'm going to let you down here, but I don't believe boxart is useless. It's about as useless as showing movie posters, comic book covers, book covers, magazine covers, DVD/VHS/ covers, newspapers, etc etc etc. As originally commented, I wholeheartedly disagree for the need to replace the boxart with a screenshot. I await more input from other users. K1Bond007 18:26, Jun 23, 2005 (UTC)
Just to clarify, none of those mediums have anything better. And you didn't tell me how box art isn't useless, you just told me that other completely different mediums use a near equivelant, and somehow that makes box art not clearly worse than a good screenshot. You won't need to do any work, and box art wouldn't be banned or anything. I just want a consensus reached now, so that if later I or anyone else decides to find some good screenshots and stick them into the infobox, then there'll be no dispute, and it won't be replaced by the game's logo because "that's what all the other places do". Slike2 18:58, 23 Jun 2005 (UTC)
I've already stated a number of times what I feel an ideal article should look like. That's my reasoning. I believe people associate games best with box art, period. How can you tell the difference between Mortal Kombat: Deception and Mortal Kombat: Deadly Alliance in a screenshot. I sure can't and I'm not so sure I could do it for games that are sequels of expansions of games I've even played such as Call of Duty and Call of Duty: United Offensive. If you want to put screenshots in the infobox on articles that have no boxart then that's fine and dandy (Mario Baseball for instance), but we should encourage box art, IMHO. As previously stated, I await more input from other users. K1Bond007 20:27, Jun 23, 2005 (UTC)
(response is on next line, too many indents)

As do I, but I see nothing wrong with having this discussion in the meantime. Now, I hope this doesn't seem rude, I'd just rather not tiptoe around it since I completely disagree: what you said about not being able to tell the difference is absolutely ridiculous. You can tell the difference from the name of the article. You're not supposed to tell the difference there anyway! They're both very similar, so it only makes sense for the screenshots to be... very similar. It's as if there are people out there who somehow open these two pages, ignoring the title, and get confused over which game is which. Absurd. I can understand that people (like the editors) who are very familiar with the game, they'll be able to pick up the logo that is on the box (and which is also on the title screen), but the average reader probably doesn't care in the least about what picture was on the cardboard that the game was encased in. And I can see the point about standards, though I still think it's stupid to go with a standard when something better exists, all things considered. But this notion that people will get confused by similarities in games that are very similar, and ignore everything except the screenshot, including the name of the game right at the top - it's absolutely ridiculous. I'm sorry. Slike2 03:32, 24 Jun 2005 (UTC)

Excuse me if I rant but I'd say box art is far from "useless", nor do I think a screenshot would be as useful as you seem to think it would be ("telling everything about a game"). Firstly; the only thing you can reliably tell from a screenshot is the games rendering technology, the rest would be assumptions made from stereotypes, e.g:
  • Genre: Postal, isometric view, that means it must be some sort of Diablo/Fallout 'ish RPG? Wrong, it plays just like a shoot 'em up where you run around, pick up ammo and weapons, and use them with the main goal of just staying alive. Myst, well that's in first-person, so maybe it's an FPS? Wrong, it's an adventure game.
  • Perspective: Hitman, Psychonauts, pretty much every car racing game, MMO's such as Guild Wars and possibly Star Wars Galaxies or World of Warcraft, the new Prince of Persia's, and many more, all have a number of different toggle-able perspective's from first-person, to third-person, to landscape. All of which could not be told from any single screenshot, much like:
  • User interface: An interface for any application is by it's nature, interactive and dynamic, which is extremely hard to show in any screenshot, since there could very well be a multitude of states it could be in; popped-out menu's, re-arrangable gauges, colouring options, et cetera. Any of which if displayed, would still be pretty impossible to make out at the size it would be shown, unless the person had played the game before.
  • General setting: Daikatana springs to mind, with any one screenshot you can only show one environment, in a game which there a many and varied (even different times and countries in history), but you wouldn't know that from simply looking at a screenshot.
These are just the one's you've listed, and show's that a screenshot by itself does not only not give you the information you stated, but can in fact be misleading without accompanying text (as would be the case if it was put into context as it could in the articles body). All this like wS pointed out, at a maximum of ~250 pixels in width, which means the only people who will recognise any of the information it's supposed to be providing at a "very quick glimpse" will be people who have actually experienced the game first-hand. Secondly; to the vast majority of people, box art is the more instantly recognisable form of the game, either when browsing for it online or in store. For instance if you showed me a quick glimpse of a Quake III screenshot, I probably couldn't tell you with certainty which game that was, only that it was probably a pre-2003 FPS, and I'm fairly well acquinted with that game. Whereas, if you flashed the cover art in front of me, I could quickly tell you from the large symbol alone that it was Quake III. A games box is designed to stand-out and be recognisable by the customers, for marketing reasons. Very, very few people take the box art as an actual indicator of what the game looks or plays like. I also agree with the points K1Bond007 has made regarding the edit wars which would ensue. I still think the box art is currently in the right place. – Quoth 03:01, 24 Jun 2005 (UTC)

As I said, an infobox is supposed to be a very quick glimpse at vital information. I don't see how the boxart is vital at all. No, I do, it lets people (who are familiar with the game) recognize the game based on the title... which just so happens to be the title of the article. I'm not saying we should enforce it, I'm saying we should encourage it: we recommend not using boxart if a screenshot is available, and any disputes between the two would favor the screenshot. It's like some weird collection/junk hoard, where for some reason we need to put the box somewhere in the article... but we can't find a good place to put it (I wonder why?) so we just put it in the infobox. And it sits there useless, because it's not informative. Movies are movies, you seldom recognize/differentiate them by a screencap anyway, so they don't have anything better than the poster. Games do. Slike2 05:20, 23 Jun 2005 (UTC)


Anyway. I've suggested a change in the infobox some months (or maybe around a year, dunno) ago that had two image placeholders: one for the box shot right where it is now, and a second, on the bottom of the infobox with a screenshot. I've originally thought of this to ease the inclusion of screenies in stubby/short articles, the particular example being KGB, and since I've never went around to article to improve it and can't place the screenshot anywhere in the article (I hate putting screenies or anything but text leftside of the infobox) its still more a less like I've created it.

IMHO, the WP:CVG should follow the same line of the others (books, movies and music) and display the box cover. Different things, yes, but it's standartization, regardless. There is a number of reasons why this way is better (namely console games, where most screenies are from commercial websites and subsq. watermarked and there aren't any problems with the game looking better or worse on personal computers), although for really old or commercially obscure games, a screenshot might result better. Said that, I still believe a second image in the infobox should be included. Don't know how it slipped by when we've changed to the template thingy. wS 20:08, 23 Jun 2005 (UTC)

Adding a screenshot field to the infobox would be good, but box art shouldn't be the primary image simply on the basis of standard. The basis should be what does a better job of informing the user. Slike2 20:25, 23 Jun 2005 (UTC)
But how informing ? Think sports games, where from distance they all look the same. FPSs (and quite honestly, any genre) with equal setting (WWII, tolkien-ish fantasy, etc) also look the same. We're talking about a 255px max picture (and I'm even on 800x600), where most of the details that make a difference from game to game goes into smithereens. And what about games that are published on pcs/consoles and have a much different handheld version, or even differ in ports, like Defender of the Crown, for instance? The main advantage of using the boxcover is that, except for brands, happens to usually be the same in all platforms. wS 20:34, 23 Jun 2005 (UTC)
Please see my comments above. You're saying that all these games look indistinguishable in small screenshot form (I disagree, and you're forgetting that people click on them to expand), and that box art, which doesn't say anything about the game itself, much less can it differentiate between games of opposing genre, that it's better. I don't see it this way at all. Try to see this from the point of view of the reader - here, look at it this way, maybe my point will come through better: if you needed to know something about a new game, if I gave you the option between seeing the boxart, or a reasonable screenshot, but not both, which one would you choose? Slike2 03:32, 24 Jun 2005 (UTC)
He argued the point of such a small picture being as informative as you said it would, not that they'd be indistinguishable. Wouldn't having to click the screenshot before you could see anything useful be counter-productive to having an infobox as a "very quick glimpse". – Quoth 04:34, 24 Jun 2005 (UTC)
Boy oh boy, why don't we just go ahead to voting this once and for all ? It's perhaps only one user supported the idea, and it's highly unlikely this will change ?
Please don't be rude. Wikipedia is not a democracy, so a vote instead of continuing discussion is innaporpriate. Slike2 15:05, 24 Jun 2005 (UTC)
I'm being rude? I'm only pointing out that a consensus should be reached, and as you kindly put out all the arguments in a different section, I guess everyone should now be able to form their own opinion and give a clear indication on what guidelines should this WP follow. Continuing a stalemate discussion is just a waste of time and space, and quite honestly, I'm not inclined to make further comments until a decision is to be made. Like I've always said: Both screenshot and box shot are fundamental parts of the game identification (one of the reasons my infobox design had two image places), but the box shot should always prevail as the primary. wS 17:35, 24 Jun 2005 (UTC)
I think a screenshot placed at the bottom of the infobox is a very good idea, it would also encourage the use of screenshots in game articles, which is needed. – Quoth 03:01, 24 Jun 2005 (UTC)
What's the policy on swiping screenshots out of what I get from a google search? Does someone own the copyright on the unique photography or what? I'd like to try to get some sort of comparison together. Slike2 03:32, 24 Jun 2005 (UTC)
Nevermind, fair use applies here as well. Slike2 07:46, 24 Jun 2005 (UTC)

Please see: Wikipedia:WikiProject_Computer_and_video_games/Screenshot_examples


The following is in no way authoritative and is intended more as a warning to the following content, but I'd like to strike the proceeding "Arguments in favor of..." sections from the record (for want of a better term), if not remove them completely, as they do nothing but repeat what has been said above, but with the addition of the authors (Slike2) heavy bias applied. Particularly if we are going to vote on the matter, in which case the above should all be read through by newcomers before voting. That and I refuse to repeat in full what I've already discussed above just for the sake of this apparently new format of discussion being employed. – Quoth 15:24, 24 Jun 2005 (UTC)

They repeat what has been said above in a matter that is clear and concise. The above is only long because people keep bringing up the same topics repeatedly, and favor verbosity over terseness. If you feel that there is any bais, you may freely remove that bias. I assert that there is no major bias; I believe that your concerns come not from bias, but from your inability to make a rational argument for the case of using box art, beyond that listed, and argued against, below. Again, if you feel that there is any bias below, please edit accordingly. Slike2 16:31, 24 Jun 2005 (UTC)
The only point I've argued is the usefulness of having a screenshot in the location you suggest. You stated that "A screenshot says just about everything about a game: genre, interface, perspective, general setting, approximate year of creation." I merely pointed out that the only thing you can infer for certain from a screenshot of that size with no accompanying context, is it's rendering technology. Although even that at a "very quick glimpse" would be challenging to ascertain (other than 2D versus 3D of course). – Quoth 07:19, 25 Jun 2005 (UTC)
You have looked at Wikipedia:WikiProject Computer and video games/Screenshot examples, havn't you? And through [[1]]? I can't find a single screenshot in the latter for which I can't infer quite a bit of information, though I've only seen 10 or so. Slike2 15:16, 25 Jun 2005 (UTC)
Yes I have, but let's stick to the former shall we, since it covers more of what we're talking about. Let's take the last four, with Fallout 2, StarCraft, Psychonauts and Guild Wars. Tell me what you can infer from those screenshots alone, at a very quick glimpse (without clicking for a larger image), concerning the games user interface, environments, genre, perspectives and year of creation. Of course you should assume you have never played any of them before ("no nothing about the game"). Also include which part of the screenshot helped you infer this information for each. Thank you if you choose to oblige. – Quoth 02:43, 26 Jun 2005 (UTC)
Good plan, this should work out well enough since I havn't played any of the games in question, though I'm reasonably familiar with starcraft, and the genre of guild wars and fallout. (Dropping my reply down one to avoid excessive indentation)
  • Fallout: point-to-move, rpg/combat, top-down view. Top-down with visible people usually means rpg, rpg/action, or a combination. It isn't an action scene, so I assume that it's heavier on the rpg. There's a harpoon in a giant action slot - it's partly action, and there are items. The bar at the bottom, with buttons, makes it look like there's more to the interface than that (at the least inventory and probably character screen). The setting looks modern, so it's sci-fi. I play this game by moving the character around weird urban environments, clicking on people or objects, killing enemies with weapons like the harpoon. Looks older.
  • Starcraft: top-down view, strategy game, lotsa action. Strategy because of the vehicles, and not people. Lotsa action due to the blood splotches. Futuristic, but contrary to the title (Starcraft), I'm not managing planets - I'm sending fleshy things to kill (or die to) metal things, and vice-versa. There's a mini-map, and various action buttons. I build buildings. Looks older.
  • Psychonauts: rotating camera platformer - it's 3d, and the angle is off; too cartoony to be anything else. I use one of three skills/attacks/whatever to navigate through some sort of dream-like place. I'm mad at lawers who keep rejecting my flight school applications (this part isn't very serious). The landscape is strange. It's like playing mario 64 on drugs, and there's more moves and attacks you can do on the baddies. Looks newer.
  • Guildwars: fantasy action/rpg, view mostly behind the character. You can cast neat spells. There's a map. The landscape is realistic and detailed. Your characters look cool. You run around and kill stuff with that sword, but not too often. Looks really new.

Sadly, despite the above information, the best stuff is conveyed in what I can't write out, as is the nature of pictures. You could describe the entire screenshot to people, and there may be hundreds of things that they could have in their minds. Also, opening these pictures up, I don't see any major change, and my pixels are small, and 250 isn't that big for me. Yeah, that notice board shows up better, and that black mushroom in the middle of the road is actually another player, and I can see that the sc interface has counters up at the top, but this stuff isn't important. This exercise is kind of going off the track of the other, and probably better arguments. How many people, when hearing of a new game, look for the box art or the text describing it before they look at the screenshots, assuming screenshots are available? Slike2 04:10, 26 Jun 2005 (UTC)

Arguments in favor of using screenshots

  • Box art is made to sell, a reasonable screenshot is an accurate representation of the game
  • If you knew nothing about a game, and it was a choice between seeing the box art or a reasonable screenshot, which would you choose?
  • A screenshot is very informative. Genre, interface, perspective, general setting, and approximate year of creation may usually be inferred from a very small section of the screen.
    • The picture at the top of the article doesn't have to be informative
      • This is an encyclopedia
    • Similar games may have similar screenshots
      • This is how it should be
        • How would we differentiate between them?
          • The article title, obviously.
    • Readers may become confused, thinking that a top-down/third person game is an rpg when it isn't.
      • People are not this stupid. If they can infer genre, they'll know that not all top-downs are rpgs. Not misleading.
        • What about people that do not know enough to infer genre?
          • If they know nothing about games, then they would not think that a top down hame is an rpg when it isn't.
      • Box art offers NO genre information
    • All perspectives may not be shown in one screenshot. This may be misleading.
      • They don't have to be. This is not misleading unless we explicitly state "there is only this single viewpoint" elsewhere.
        • And why not placing them in the article, like we have now ?
          • A screenshot should be at the top, where it's clear that that screenshot is a (the) typical example of gameplay, and people can trust it to be just that.
      • 98% of the time there is only a single perspective type anyway, and there's a default perspective set on the other 2%.
      • In the rare case that the perspective changes every few minutes, we'll point that out.
      • Box art offers NO perspective information
    • An interface for any application is by it's nature, interactive and dynamic, which is extremely hard to show in any screenshot.
      • It's not mandatory to perfectly represent every interface detail in a small screenshot
      • The interface used for actual gameplay seldom changes much
      • Box art offers NO interface information
    • With any one screenshot you can only show one environment (setting), in a game which there a many and varied.
      • We don't have to show all of them, and usually a game is consistantly dark/bright/cartoony/fantasy/war/etc.
      • Box art offers NO environment/setting information
    • Genre/perspective/interface/setting may be misleading
      • Only in very, very rare cases (please point one out, if you can find one) will a good screenshot be misleading.
      • If this is true, then we shouldn't include screenshots in an article, because they can be misleading. We also shouldn't state that a game is a shooting game (even if we elaborate later) because perhaps a person that's played the popular GTA may become confused.

Arguments in favor of using box art

  • Box art is recognizable based on logo
    • People recognize the name (article heading) of the game better than they do the logo. Unneccisary.
      • Only someone who pirate games notice names better than boxes. People who browse shops will know the box art better.
        • This is untrue, everyone, including shop-browsers, can recognize a game based on name. If they cannot, they won't recognize it based on box. Have you ever bought a game that you didn't know the name of, yet knew the box of?
        • These articles aren't directed at people who have that much contact with the box.
  • Box art is a standard in articles of various other mediums, and for other sites
    • Just because it's a general standard doesn't mean we should use if something else proves itself better.
    • Nobody is going to be thrown off guard by seeing a screenshot instead of box art
    • Other sites are not encyclopedias
      • So, should the music project change the cover to an audio sample?
        • No, unless they hold a discussion and decide that that should be the reccomendation. This is not analogous to our situation: a music sample is drastically harder for a reader to 'use'.
  • Screenshots cannot provide enough detail. We're talking about a 255px max picture (and I'm even on 800x600)
    • Wikipedia:WikiProject_Computer_and_video_games/Screenshot_examples. You'll have to agree that they are all very visible. I, Slike2, am on a screen of 1280x1040, (pixels/images are even smaller), and I can see detail clearly.
      • I, User:WolfenSilva, knew all the boxes, but from the screens only Metroid, Wolf 3D and Doom.
        • I, Slike2, knew all the game boxes because they had the game name printed on them, but I only recognized the designs of starcraft, goldeneye, half life, and halo. I am not qualified to answer (since I found the screenshots myself) but I can recognize 11 of 16.
        • The argument wasn't about recognition, it was about level of detail.
  • A screenshot cannot provide all the information about a game
    • It doesn't have to provide all information. And it wouldn't be misleading. Box art gives no information, save the logo
      • To change, it has to be vastly superior. I, User:WolfenSilva, believe it is not.
        • The only time a change needs to be vastly superior is when there is a significant cost involved in making it. Changing the recommendation costs nothing.
        • "vastly superior" is determined by all other arguments in this discussion, and not by your opinion.
  • This is silly, why does it matter? Lets just use box art, we can put screenshots in the article anyway.
    • If it's silly, why are you arguing? A screenshot should be at the top, where it's clear that that screenshot is a typical example of gameplay, and people can trust it to be just that.
      • No, this is silly. Nobody complained about this until now, and in two years we've had two or three infoboxes discussion.
        • I, Slike2, am complaining about this now, please have the decency to treat my concerns with respect, as I would treat yours. How long something has existed in one state is not an indication of the suitability of that state. There were no set reccomendations before now.
  • Wikipedia isn't a game guide. If an article does not have room to place a screenshot, it's very unlikely the person would learn anything useful from it.
    • If an article is that short, a screenshot would probably be highly beneficial.
    • A game guide is something that explains how to play a game. A screenshot shows what the game is like. They have nothing to do with each other.

My $0.02- use the box art in the infobox (if available, if it is not available, use a screenshot,) and if both are available, use the box art. However, both certainly belong in the article. You (Talk) 18:10, Jun 24, 2005 (UTC)

Could you please provide a reason for your belief? I don't understand in the least why box art should be there, and frankly, the lack of elaboration in the opposition is frustrating. I'm currently acting based on the assumption that people are afraid to deviate from some set and easy to accomplish (although in my opininon useless) standard. Most of the arguments against are like "All perspectives may not be shown in one screenshot. This may be misleading", which I find incredibley weak. I mean, is it the fact that the box art would not look good elsewhere in the article, and you feel that there is a need for including it? Because I don't think that that is a suitable reason for keeping it. Slike2 18:28, 24 Jun 2005 (UTC)
Sorry about that, I should have done that. Well, I feel that the box art certainly has a place in an encylopaedia article (if for no other reason than that, Wiki is not paper. So do screenshots, since they are represenative of the game. It would seem logical to me that if you were to pick one to place in the infobox, the box art would be chosen since it is closer to being a sort of "figurehead" for the game. You (Talk) 18:35, Jun 24, 2005 (UTC)
Ah, well put. I don't see box art as anything more than advertising, and terribley uninformative. But looking at it from this point of view, I would agree, it (the logo, anyway) is something that would be good to have up front - just not in box form, if we can help it. I still believe that there should be a space for 'the' screenshot (one that users can trust to be typical of that game). What was the old infobox design like, the one with two image slots? Slike2 18:52, 24 Jun 2005 (UTC)

From looking at the demo page, the box art is FAR more recognizable than the screenshots. The only alternative to box art that might be worth it is using the title screen. At the very least, the logo needs to be in the infobox. Fredrik | talk 18:16, 24 Jun 2005 (UTC)

I still fail to see how the name of the game fails to cover recognition concerns, but I'll go along with using the logo, provided that there is a place to put a central screenshot. Recognition and informativeness are two different things, and I don't believe that one belongs in something like an infobox. Slike2 18:28, 24 Jun 2005 (UTC)

How does this look: [2]? (select "newer revision"). Side by side and out of context comparison: User:Slike2/test. Slike2 20:30, 24 Jun 2005 (UTC)

Horrible to be honest. (For the record this comment is not meant to be rude so please do not take it personally). If you were to add one anywhere it should go at the bottom, but I do not believe this to be necessary and would be better suited throughout the article. It would appear there is a pretty good consensus here to keep the box art too. K1Bond007 20:55, Jun 24, 2005 (UTC)
Yeah, it doesn't look very appealing to me either. Thunderbrand 22:24, Jun 24, 2005 (UTC)
...how does it look in terms of utility, not aesthetics. At the very least screenshot should be an optional field for games that have only a single screenshot available. Anyone have a better idea for an infobox? Slike2
The already mentioned KGB infobox. – Quoth 03:19, 26 Jun 2005 (UTC)
That doesn't look bad. What do people think of adding an extra field in the template for something like that? Slike2 04:20, 26 Jun 2005 (UTC)

The boxart is an important element of a game. If it is not placed in the infobox, there is really no space elsewhere in the article to put it. For screenshots, obviously, this is not a problem. For the articles to be truly authorative, the box art should be included. I'm personally really against removing all the box art. Perhaps we should just have a vote and get this over with. Jacoplane 23:53, 24 Jun 2005 (UTC)

Let me elaborate. Games like Doom, Warcraft and many others have logos associated with the game that many people recognize. These logos play a role in popular culture and can be easily identified by many, as well as saying something about the marketing strategy used for the particular game. I think these are important, and need to have a place in game articles. Jacoplane 00:12, 25 Jun 2005 (UTC)
The pop culture thing seems like a good point, so I see where you're coming from. I am, however, still rather sick of having to scroll down to screenshots that may or may not be cut-scenes (or odd "artistic" perspectives) and of looking up games I havn't played only to find that the editor thought that the box would be more helpful to me than an actual screenshot. Slike2 03:03, 25 Jun 2005 (UTC)
The problem with the KGB example is that the screenshot might as well just be put in the first section after the lead; there's no reason to have it actually inside the infobox. I'm going to change my previous opinion a bit, and say that I don't mind having the box art in the infobox, as long as a screenshot is close behind (at the bottom of the infobox or in the first section). --Poiuyt Man talk 12:58, 26 Jun 2005 (UTC)
After having read all of the above (I think I went through it all), I'd have to agree with Poiuytman that the box art should be in the infobox, and the screenshot in the first section after the infobox. Doom does it quite nicely. --ADeveria 30 June 2005 17:16 (UTC)

IRC??

I was wondering if there is an IRC channel for this wikiproject. If not, maybe it's an idea to set one up. If one were to be set up, I think it should be set up on freenode, as that is where existing wikipedia irc channels are. Why? I find that the speed of collaboration increases greatly with a IRC channel (I'm speaking from my experiences in MMORPGs), also, new members of the project might get more of a sense of community, which will encourage them to stick around and contribute more.... Jacoplane 00:59, 22 Jun 2005 (UTC)

Dunno...I never used IRC before. But replying like this seems okay to me. Thunderbrand 01:46, Jun 22, 2005 (UTC)
Maybe I'll just try to set it up and see if anyone's interested. watch this space.... Jacoplane 01:48, 22 Jun 2005 (UTC)
So I'm not sure what the deal is with registering channels on Freenode, but I joined irc://irc.freenode.net/WPCVG... feel free to join. Of course this shouldn't get in the way of proper discussion on the talk pages Jacoplane 28 June 2005 23:12 (UTC)

Watermarked screenshots from other sites

Read this in an above discussion:

"There is a number of reasons why this way is better (namely console games, where most screenies are from commercial websites and subsq. watermarked"

Is there any reason why we can't use watermarked screenshots? If IGN watermarks a screenshot, that doesn't mean that they hold the copyright; the game developer still does. It seems to me that fair use would apply equally to any screenshot of a game, regardless of the source. --Poiuyt Man talk 14:36, 24 Jun 2005 (UTC)

I don't like to use watermakered shots because it detracts from the screenshot. I hate seeing a giant logo in the bottom right-hand corner or whatever. That's just me. Thunderbrand 14:53, Jun 24, 2005 (UTC)
Yes, fair use applies there as well. A watermarked screenshot is better than no screenshot at all, but clearly it'd be better if effort was taken to find a streenshot that was not watermarked. I recently did a google search for a number of screenshots, and found that only around 5% of them were watermarked. Slike2 15:10, 24 Jun 2005 (UTC)
If nothing else, using IGN's watermarked screenshots constitutes trademark infringement ;-) - Fredrik | talk 15:13, 24 Jun 2005 (UTC)
If we clearly state that we are not affiliated with IGN, would that be alright? Also, is blanking out the watermark appropriate? Slike2 15:19, 24 Jun 2005 (UTC)
Well, putting a watermark or blank square in the bottom corner are both ways of modifying the screenshot, so I don't see how one would be any less appropriate. --Poiuyt Man talk 17:04, 24 Jun 2005 (UTC)
What I meant to say was, is modifying an image covered under fair use? Assuming that the taking of a screenshot gives the taker some additional copyright (as a photographer would have, I believe). It seems like taking a section of a document, modifying it to say something else, and then using it under 'fair use'. Slike2 17:22, 24 Jun 2005 (UTC)
Like Thunderbrand said, using screenies from review websites should be avoided at all costs. Not only it looks unprofessional but also might get wikipedia in some heat due to the display of their logo, in a page without any relation to the company (hence, no fair use). Blanking/covering the watermark is not practical in a lot of cases, not mo mention it's unethical. Still, a lot (if not all) of companies put unmarked screenshots in their websites or FTPs, so a quick search in those might well be a good source for them. wS 17:16, 24 Jun 2005 (UTC)
Good points. I also think, considering the abundance of screenshots that are not watermarked that are available from google images, for example, there should be no need for watermarked images in the first place. Slike2 17:22, 24 Jun 2005 (UTC)

Infobox code: white-space: nowrap

I've noticed the addition of style="white-space: nowrap;" to each of the left-hand column cells in the Infobox. Correct me if I'm wrong, but doesn't this just prevent multiple words from being wrapped within the cell? If so, then it's superfluous for all but "Release date(s)", since everything else uses a one-word noun. --Poiuyt Man talk 04:26, 25 Jun 2005 (UTC)

Not necessarily. For unknown reasons it was wrapping the (s) for all that apply in Internet Explorer. I can't remember if this was solved prior to the no-wrap though. It's not really hurting anything so I'd leave it for the moment. K1Bond007 05:14, Jun 25, 2005 (UTC)

Arcade Game Infobox

Not to intentionally divert attention from this project's infobox, but extra opinions are desperately needed at Wikipedia talk:WikiProject Arcade games/Infobox, under "Adapting the CVG Infobox". It's regarding the usefulness of the Notes and Ports fields. --Poiuyt Man talk 14:10, 26 Jun 2005 (UTC)

It seems that nobody has taken much notice. Regardless, there's a poll currently up to determine the inclusion of the two fields in the Infobox. Since the Arcade WikiProject doesn't have nearly as many members as the CVG one, extra opinions would be very welcome. --Poiuyt Man talk 7 July 2005 17:04 (UTC)
It seems you're all in agreement on what to do there. I haven't read the whole discussion you had on it so I won't vote, but it seems to me that the notes field you have in the infobox is not necessary. Anything that would go in there should go in the article. But it seems you're all in agreement about this. Jacoplane 8 July 2005 06:11 (UTC)

archive

This page really needs to be archived again. It's getting ridiculously long. Jacoplane 28 June 2005 17:15 (UTC)

Done. Still overweight, but some of the discussions aren't closed so we'll have to deal with it for now. I do believe that the Infobox Picture "arguments in favor" subsections should be just flat-out deleted since they're just redundant of the discussion. K1Bond007 June 28, 2005 17:31 (UTC)
I do not agree to their deletion, I think they serve to summarize the agruments presented very well. This is a talk page, so I don't see any need to delete any content placed into it. The next archival will clean it up, as soon as we get the issue resolved. Slike2 29 June 2005 00:18 (UTC)
I added the headers of archive 3 and 4 to this page. This probably isn't necessary but makes locating the archive with info you are looking for easier. I also made the archive information the first entry in the table of contents. This may be better if we are going to continue archiving how we currently do. Feel free to revert my change though, if you think the archive should be before the table of contents. I just think it looks better there and I've seen other pages archived similarly. --TheDotGamer Talk June 30, 2005 20:46 (UTC)
My only problem with listing is that after a while it begins to take up a ton of space itself just explaining whats in the article. For now, I think we're good, but in the future we may want to think of perhaps just listing the archives at the top and making it so that the TOC on those archived pages is at the top (similar to this) for easier finding of discussions. K1Bond007 June 30, 2005 20:50 (UTC)

Wikiproject and Wikiportals

Wikipedia:WikiProject Wikiportals is an attempt to refine methods of categorizing Wikipedia:Wikiportals and the Wikipedia:WikiProject groups that build and maintain them... Quinobi 29 June 2005 06:52 (UTC)

Wikipedia:WikiProject Computer and video games and Wikipedia:Wikiportal/Computer and video games is exemplary of how we would like all of the Wikiprojects/Wikiportals to work. Instead of individual Wikipedians joining Wikipedia:WikiProject Wikiportals, we would like Specialized groups to join. It's a sort of Meta-effort to get wikipedians to move as groups through the vast array of topics Wikipedia has to offer the readers. The WikiProjects will meet as a large Consortium in Wikipedia:WikiProject Wikiportals in one or more of the top-level Portal groups:

...Which will then coordinate with WikiProject Main Page to polish master portals that will link to the Main Page in the primary namespace. As you can see, there are WikiProjects that have yet to form.

Wikipedia:WikiProject Wikiportals could also benifit from your participation and visa-versa by becoming a repository for templates and tables that can be reused up and down the schema. Your project has some very nice componants that are the envy of less developed portals. Wikipedia:WikiProject Wikiportals is also developing a huge classification matrix for all wikiprojects - wikiportals and the Wikipedia:Categories that link them all together into a harmonious whole.

Please think about this Whole schema - whole schema and how Wikiportal/Computer and video games will look in the main namespace. This will become known as the The Wikipedia Verb.

Thank you for your consideration of this proposal. Your friends at WikiProject Community salute your efforts! Quinobi 29 June 2005 07:30 (UTC)

Infobox color

Would anyone object to changing the light blue background in the infobox to #eeeeee? IMO, this looks much better. Fredrik | talk 2 July 2005 00:20 (UTC)

I would. I see no problem with the current color. Thunderbrand July 2, 2005 00:22 (UTC)
The blue fields are basically in the infobox because originally the entire infobox was blue. It looked nice then, but the blue doesn't go well with the gray that was added later. All gray is much cleaner; see the test I whipped up. - Fredrik | talk 2 July 2005 00:35 (UTC)
It blends into the background too much. It's almost as like the infobox isn't there. Thunderbrand July 2, 2005 01:22 (UTC)
I don't really care at the moment, as far as color goes. I do on the other hand have a problem with the changes you made to the fields on the left. That's another topic altogether, though. K1Bond007 July 2, 2005 04:18 (UTC)
Sorry, just experimenting (I still have an issue with those parenthesized 's's ;-) Actually, couldn't this be solved by using the "if defined" command and allowing either "developer = " or "developers = ", etc? - Fredrik | talk 2 July 2005 04:23 (UTC)
I'd have to play with it all again, I don't recall and I could have sworn there was supposed to be some optional stuff for templates in Wiki1.5, but maybe I'm confusing that with a future version. I don't really have a problem with developed by and published by (so long as they fit without doing any adjustments to the template). Those seem alright. "Released"; however, is one which has been discussed a lot - being past tense. A lot of infoboxes such as a good number of Category:2005 computer and video games haven't been released yet. K1Bond007 July 2, 2005 04:37 (UTC)
Good point. Fredrik | talk 2 July 2005 04:39 (UTC)
I'm testing an all-gray version at Doom (I've also previewed it on a couple of other pages). I think it looks excellent, and I don't agree at all that it blends into the background too much. By the way, here are two (variously silly) ways to address the plural issue with nested templates (and I still think all plural would work well):
  • {{cvg field|Designer|John Smith}} vs {{cvg field|Designers|John Smith, James Brown}}
  • {{cvg designer| |John Smith}} vs {{cvg designer|s|John Smith, James Brown}}
- Fredrik | talk
Why is it bigger than Infobox CVG? I don't mind the color,but I can't agree on the plural stuff at this point. If you want to change developers and publishers as I stated above to "___ by" (so long as you don't have to resize the infobox), then I'm fine with that. K1Bond007 July 2, 2005 18:55 (UTC)
Bad markup :) - Fredrik | talk 2 July 2005 19:06 (UTC)
I've gotta agree with Thunderbrand: it blends into the background too much. The infobox should stand out, and this fails to do that, IMO. – Seancdaug July 2, 2005 19:51 (UTC)
The box takes up 1/3rd of the screen. Nobody is going to miss that. The infobox should be clearly visible/easy to find (it is), but should not distract from the article itself, and should blend in with the 'display style' around it. The gray box is much better in all these respects. Slike2 2 July 2005 21:32 (UTC)
For the record, the movie infobox has this style, and no one has complained about it being invisible :-) - Fredrik | talk 4 July 2005 09:57 (UTC)
True, but I'm just used to the CVG infobox, that's all. Thunderbrand July 4, 2005 15:48 (UTC)

Goomba

It's just a minor character, like that met character in the the Mega Man series. Ivers2 brought to you by Citi Bank indentity theft protection service

It's also a well written Featured article. I don't think you'll convince anyone to add it to a list of articles that are inappropriately detailed. K1Bond007 July 6, 2005 05:02 (UTC)
I agree with K1Bond007. In fact, it looks like an excellent example of what an excellent article looks like. Angel Tiger 6 July 2005 05:06 (UTC)
On second thought, it does look good and seems to be a PERFECT example of the quality of work that this project should produce. Angel Tiger 6 July 2005 05:15 (UTC)

Fine, you win. Game over for me. There, you happy? [[Ivers2|Ivers2 American Express never leave home without it. Angel Tiger 6 July 2005 05:18 (UTC)

  • Please, don't imitate and don't mock me. I was just contributing. It looks like I was wrong about the article Ivers2
    • I'm sorry. I thought you were a vandal. I've struck it out. Angel Tiger 6 July 2005 05:23 (UTC)

Infobox example

Right now Grim Fandango is the example for the infobox. However it is not filled out very well. For example the release date just says "1998". I think the Final Fantasy VII infobox is filled out quite well, although it doesn't seem to have the box cover as a pic, just the logo. I've been wondering what to do with different release dates for games and what to do when there are different publishers for different platforms. The FFVII infobox shows how to do this. Jacoplane 7 July 2005 07:59 (UTC)

The problem with the FFVII infobox is that it goes into too much detail. Grim Fandango suits better as an example, while FFVII goes as an ideal. By placing such a extended infobox, we could be giving the idea that it must be that extended in all cases. Anyway, we should point to some good infoboxes in the section. wS; 7 July 2005 11:13 (UTC)
Yeah, I agree with WolfenSilva. Does the average reader need to know the exact date when the international version came out? Thunderbrand July 7, 2005 14:53 (UTC)

How are vg characters categorized?

Are they categorized by last name or first name? I've been going by last name. -- Dangerous-Boy

Wikipedia generally does it by last name. K1Bond007 July 8, 2005 07:12 (UTC)

Added Split Personalities

I dont know if I should post here, but I've removed the Request for split personalities, I added the article here -> See Here. Just telling you all, plus any help adding info. chopping and changing would be appreciated. Thanks GL3N

Little problem in the snk characters section

I 've been sorting the Category:SNK characters section by last name but some user with no user name keeps changing it back. I made a remark about it in the discussion section but no one seems to answer it. Any thoughts on what to do? It takes a lot of time sorting it. -- Dangerous-Boy

hm. After seeing the edits and the user made and the User talk:152.163.100.201 section, I think it's just vandalism. --Dangerous-Boy

Deletion of RPG characters.

As part of the present proposal to expand the criteria for speedy deletion, it has been suggested that all RPG characters that do not have a basis for existence in a book or other offline medium should be deleted. I suspect this was well-intentioned effort but seems unreasonably broad. Since this would seem to call for the elimination of all or nearly all articles for Legend of Zelda, Final Fantasy and most likly could be expanded into several other game series. I figure that this community needs to be made aware of the impact of this proposal. Voting is also up for this proposal.

See: Wikipedia:Criteria for speedy deletion/Proposal/7. --ZeWrestler 03:26, 11 July 2005 (UTC)

I urge everyone to vote against this proposal. Andre (talk) 05:25, July 11, 2005 (UTC)

We should rewrite this proposal. The author, I believe, had good intent and has a good point with the addition of non-notable and vanity MMO accounts. I'm not sure if they're still accepting proposals at CSD, but it looks like they are. So as a starting point, I suggest: All avatars or personal accounts in a MMORPG where notability is not established. or something like that. I don't play MMO, but I imagine there is the potential for some legendary avatars out there that would be worthy of a Wikipedia entry. What do you say? Cookiecaper 05:30, 13 July 2005 (UTC)

Theres a pretty good one already listed at Wikipedia talk:Criteria for speedy deletion/Proposal/7. Take a look. It appears the one currently being voted on will fail and at a later date this one may be proposed. K1Bond007 05:56, July 13, 2005 (UTC)

GameRankings (or similar)

Would it make sense to add Game Rankings[3] or similar pages to articles (either as part of the infobox, or under external links)? Apologies if this has been brought up before, but to me it looks like a useful piece of info to add where available. --Dave2 12:30, 13 July 2005 (UTC)

No, I don't think so. Game rankings are subjective and POV, and Wikipedia is not. Also, there are LOTS of websites that rate games and none of them are going to be exactly the same. --Naha|(talk) 12:41, July 13, 2005 (UTC)
There are lots of web sites which rate games, hence suggesting a link to Game Rankings (which has an aggregate score, and a list of reviews) rather than an individual site. The music infobox template (e.g. on Encore (album)) has a space for reviews, which is what made me think of the suggestion. As to whether it would be considered POV, that's a tricky one IMO. On the one hand, the scores are POV. OTOH, linking to a site which contains a listng of reviews could provide a range of opinions without endorsing any of them, or putting the information directly on Wikipedia, thus distinguishing itself from the NPOV zone of Wikipedia. --Dave2 16:37, 13 July 2005 (UTC)
Becuase there are so many sites that rate games, how do you propose we choose which site(s) to use? To me, its still too subject and reviews are mostly POV...and yes the infobox has an area for reviews ..but that doesn't mean it should :) And as you have said, the scores are POV. --Naha|(talk) 16:14, July 14, 2005 (UTC)
Sorry for taking a couple of days to reply to this, I didn't see it in amongst the other edits. Game Rankings is a collection of a lot of reviews for various games. As such, linking to Game Rankings is not endorsing one reviewer's opinion, but rather giving a range of opinions and an overall score taking all of the reviews into account. It isn't the same as linking to a single review, which I would not want to do. --Dave2 16:43, 16 July 2005 (UTC)
I usually add reviews to some articles, from IGN or GameTab, and they go in the ==External links== section. Thunderbrand 18:07, July 13, 2005 (UTC)
Yeah, GameTab[4]'d be good too, though I tend to find that it has fewer reviews than Game Rankings (compare, e.g. GameTab vs. Game Rankings. I felt it'd be a good idea to get a general idea of what people think before doing anything. --Dave2 18:26, 13 July 2005 (UTC)
Although it's only an external link, the problem with IGN links is the fact that it is a single POV. Usually this is not an issue, but certain games such as Driv3r and Boiling Point: Road to Hell, are games where the scores have ranged considerably from publication to publication. GameRankings, as has been stated, offers a range of reviews, giving a better idea of the opinion of the game from the community at large. IGN Entertainment's own Gamestats.com is another suggestion, though like GameTab, its has fewer reviews (same game for comparison) listed, and neither include the magazine reviews like GameRankings. --Mattb90 15:19, 14 July 2005 (UTC)
I think this is actually worth considering. We show ESRB and ELSPA ratings, which could be said to be subjective, and I don't think that's considered POV. I believe this could work, as long as there's a nice little external link icon like the music infobox has. Or at least a link to a Game Rankings page, once created. -ADeveria 15:53, 14 July 2005 (UTC)
I have no problem with linking reviews, although I believe if you link something like IGN you should at least link another well-known reviewing site as well to keep the links from being slanted. GameRankings by itself would be fine, however. The reviews, IMHO, should be placed under External links, not the infobox. K1Bond007 16:36, July 14, 2005 (UTC)
That is one thing I do agree with, the Infoboxes should be saved for factual information. If you are going to link to reviews, it needs to be under external links. --Naha|(talk) 16:52, July 14, 2005 (UTC)
Wouldn't it be a fact that a certain number is the average score given by multiple sites? Plenty of articles already mention what "many gamers" appear to think of games, this would seem at least more factual than that. --ADeveria 17:37, 14 July 2005 (UTC)
Actually, after giving it some more thought, it probably would be inappropriate. --ADeveria 12:31, 15 July 2005 (UTC)

If we do get a general agreement as to whether to link or not, and which site to link to, it would be a good idea to have some general "stock" link text IMO; e.g. Collection of reviews for Deus Ex. And yes, I do only bring this up because that's the best link text I can come up with... --Dave2 16:43, 16 July 2005 (UTC)

Thats not a bad idea either, Dave! --Naha|(talk) 17:24, July 16, 2005 (UTC)

Moving Hammer Bro.

Is there a gaming-related page where general notices can be posted? Or is this the place? (If it isn't, please forgive me . . . .)

I'm hoping a few more folks will weigh in on moving the article Hammer Bro.. Please see Talk:Hammer Bro. for a list of the possible moves, and weigh in. BrianSmithson 02:03, 16 July 2005 (UTC)

Cheats/Level codes

Should those be included in the articles about a specific game? I think we should leave this area for the dedicated cheat databases and only include general information about the games. See Superfrog for an example. startaq 16:23, July 16, 2005 (UTC)

Articles should give a broad overview of the game, not how to play the game. That sort of thing should be at Wikibooks, see Wikibooks computer and video games bookshelf - see also Game guides, which doesn't technically list cheats - but should. K1Bond007 16:32, July 16, 2005 (UTC)
Well, I have edited the article in question and removed the codes, but the changes are always reverted by User:Gabrielsimon, claiming that its censorship. What should I do? startaq 00:10, July 17, 2005 (UTC)
I'll keep an eye on it. K1Bond007 00:33, July 17, 2005 (UTC)
I'm thinking it might be a good idea add the Template:Wikibooks to these articles to guide people to the guide articles. From the talk page: "Hint: Use {{wikibookspar||booktitle}} if the booktitle differs from the WP article title. Note the two "|" bars.". For example see Super Mario World... Jacoplane 09:56, 17 July 2005 (UTC)
Good idea. We should probably add that to the part on the project page about guides etc. K1Bond007 20:09, July 17, 2005 (UTC)

Series pages - standardization?

I've noticed an inconsistency in the naming of various video game series. Sometimes, these articles will have the -series suffix on their titles:

This might be done so games like The Legend of Zelda and Metroid can keep their article titles. However, other articles omit the -series, and use plain titles for the titles:

For these series, if the name is shared with an individual game in the series, it is renamed to something like Final Fantasy (video game) or Metal Gear (video game).

Does anyone think it would be wise to standardize the series titles, so they all have the same naming scheme? I would think that most readers would more interested in the series information when they search for a title. And if they aren't, they can quickly navigate to the individual game article from the series. Opinions? --Poiuyt Man talk 23:12, 17 July 2005 (UTC)

Personally I like having the "series" bit in the title. So I would be for moving "Final Fantasy" to "Final Fantasy series". However this is quite subjective. Standardisation seems like a good plan, though I'm afraid there will be quite a bit of opposition from people who have been maintaining these articles if we come along and say they should move the article. Jacoplane 23:50, 17 July 2005 (UTC)
I tend to agree with you, Poiuytman, and would rather see series article just go by the name of the series, and tag individual game articles with "(video game)" or whatever where appropriate. But, as Jacoplane says, trying to force consensus on the issue is going to be difficult. – Seancdaug 00:18, July 18, 2005 (UTC)
If this were to come to a vote, it would be best to notify each of these articles' talk pages (as many series pages as we could find) to let them know it's going on. That way, it would be decided by the consensus of all the editors of those pages, rather than just the members of this WikiProject. --Poiuyt Man talk 00:39, 18 July 2005 (UTC)
Also, if a consensus was reached, we wouldn't be forcing the naming scheme on these pages. It'd simply be a suggestion to the editors of the articles. It could then possibly be worked into Wikipedia:Naming conventions, if there was enough support. --Poiuyt Man talk 00:55, 18 July 2005 (UTC)
After some thought, I've decided that they should be standardized to minimize confusion, but I don't care which way we go ..just that it happens. Organization is my middle name! --Naha|(talk) 02:10, July 18, 2005 (UTC)

problem with vandalism

a dude with aol ips: 205.188.117.14

205.188.117.68

205.188.117.10

217.85.138.200

64.12.116.203

152.163.101.6

152.163.100.203

keeps on unsorting the capcom and snk character sections. He keeps on removing the last name for sorting in the categories. Is there anyone that help keep an eye out for the two sections? It takes a while to resort. --Dangerous-Boy

I'll try to check on it every now and then. Thunderbrand 02:16, July 18, 2005 (UTC)

he did it again at street fighters character page. --Dangerous-Boy

If this is gonna continue, maybe you should talk to an admin. Thunderbrand 14:51, July 21, 2005 (UTC)

Simulator games vs. God-games

The article about computer & video game genres lists both

  • The Sims and Sim City type games that essentially provide a virtual doll's house
  • combat flight and other vehicle simulators focused on modeling the experience of piloting/driving/commanding a plane/car/ship/etc.

as belonging to the same genre. The category system follows this grouping. This doesn't make any sense, since their gameplay and audience are vastly different. The two types of games have even less in common than first person shooters have with computer RPGs. Indeed, you could as well include Tetris as a simulation of falling blocks.

I propose to form two categories: "Simulator computer games" for flight, space and other vehicle simulator games, and "God games" [5] for The Sims, Populous, SimCity and the like. Comments? --The Merciful 13:01, 25 July 2005 (UTC)

Yeah, I agree with you that there should be 2 categories. Just "simulation" as a genre is kind of broad. Thunderbrand 14:45, July 25, 2005 (UTC)
The problem is that games like the Sims are referred to as "simulation" games in the press and in popular language. They simulate human social situations, whereas the other games simulate how a machine works. Of course, one could say that games like Call of Duty are simulations of war. We should be careful in Wikipedia of deviating from the language used in popular culture, even if it makes no sense. Is a game like the Sims very similar to populous, in terms of gameplay? I don't think so, yet they are both god games. Jacoplane 18:09, 25 July 2005 (UTC)
That just makes "simulation game" ambigious, which in Wikipedia is usually dealt with disambiguation pages or notions. The disambiguation should point to "God games" (a traditional term) and "Simulator computer games" (notice emphasis). The actual categorisation should be as specific as possible to be useful. --The Merciful 18:51, 25 July 2005 (UTC)
I'm afraid I don't get what your use of "Simulator computer games" instead of "Simulation computer games" achieves in terms of disambiguation. Jacoplane 20:35, 25 July 2005 (UTC)
IMO, the whole page is sketchy and could use a lot of work. But the simulation part is indeed the worse of them all - it almost goes as far as saying that Falcon is somewhat related to Sim City, for instance, while God games are related to the strategy genre and "simulator" is often only used with flight/military sims. Other offenders are racing ("kart racing game" neglects there are actual kart driving games), sports (lacks depth) and interactive movies. wS; 22:05, 25 July 2005 (UTC)

Below is a quick scetch for the category structure. Edit as you see fit. "God games" should propably be their own category or a subset of strategy games. -- The Merciful 17:57, 28 July 2005 (UTC)


  • Simulator computer games
    • Driving simulators
    • Flight simulators
      • Combat flight simulators (propably not needed since MS Fligh Simulator and X-Plane are about only non-combat flight sims.)
    • Misc. military simulators
    • Space simulators
    • Submarine simulators

OK, Category:God games is now split from Category:Simulation computer games. Lists and articles remain to be corrected. --The Merciful 18:45, 29 July 2005 (UTC)

Why is the tekken characters category up for deletion?

Christie monterio is also up for deletion. Anyone want to help out for the voting to kepp them? -- Dangerous-Boy

Pruning participants

Should we be removing inactive participants? For example, User:FriedMilk hasn't contributed anything to Wikipedia since last year, yet he is listed here as one of the participants. Jacoplane 21:39, 26 July 2005 (UTC)

Yes, to clean up the list of people who've left Wikipedia. I think there should be a certain time after which we prune. Y0u (Y0ur talk page) (Y0ur contributions) 21:43, July 26, 2005 (UTC)
sounds like a good plan--ZeWrestler Talk 21:51, 26 July 2005 (UTC)
One thought- what about semi-active participants? For example, I have done hundreds of minor CVG edits (such as categorization,) but am not terribly active in discussions, etc. Y0u (Y0ur talk page) (Y0ur contributions) 21:55, July 26, 2005 (UTC)
I'd rather just leave it alone. Those people may return and I fear that by removing names that you'd in actuality be creating a requirement for a voluntary WikiProject/encyclopedia. K1Bond007 22:15, July 26, 2005 (UTC)
But do we really want half the names on the list to be inactive users? If it were only one or two, I doubt it would be a big deal, but there does seem to be a bit of clutter of inactive users. Y0u (Y0ur talk page) (Y0ur contributions) 22:19, July 26, 2005 (UTC)
Yeah, but nothing since November 2004? Should remove User:Ivers2 while were at it. I'm positive he was a sockpuppet of someone. Thunderbrand 22:21, July 26, 2005 (UTC)

Here is what I've found (all of these are "questionable,") but some haven't been inactive long enough to remove IMO)

  • Dangerous Angel last edit July 1 2005, left a note on userpage saying "Account no longer active."
  • Defunkt last edit April 20, 2005, left note on userpage saying that user no longer contributes.
  • DrakeCaiman Last edit April 9, 2005.
  • Drizzt2 One edit May 19, 2005. Other than this, the user's most recent edit was on March 6, 2005.
  • FriedMilk Last edit November 29, 2004.
  • Greyengine5 Last edit September 4, 2004
  • Ivers2 made a total of nine edits on June 6, 2005. Probably a one-time editor.
  • Mrwojo last edit May 15, 2005.
  • User:Slike inactive since January 11, 2005.
Y0u (Y0ur talk page) (Y0ur contributions) 22:35, July 26, 2005 (UTC)
Should probably keep User:Mrwojo and User:DrakeCaiman, but remove the rest, especially if they said they won't be active anymore. Thunderbrand 22:43, July 26, 2005 (UTC)
I'll leave them for now until we get more opinions. Also, should we leave talk page notes to the pruned users? I think so; that way, they can add themselves back if they return or were indeed not inactive. Y0u (Y0ur talk page) (Y0ur contributions) 22:51, July 26, 2005 (UTC)
Yeah, thats a good idea. Thunderbrand 22:52, July 26, 2005 (UTC)

While I oppose this for reasons I've already stated, I just want to note that Slike is now Slike2 because he was foolish and forgot his password :) - he should fix this on his own. Also I wouldn't disagree with removing Ivers2. I actually agree with Thunderbrand that he was possibly a sockpuppet - of this guy most likely Ivers. K1Bond007 00:55, July 27, 2005 (UTC)

Maybe we can make a subsection and move inactive people under there. Cookiecaper 08:08, 27 July 2005 (UTC)
That might be the best way to do it. Thunderbrand 16:05, July 27, 2005 (UTC)

Improvement Drive

I nominated Wario for the Improvement Drive, and was wondering if you guys could assist him. He already has four votes, and some more might win it for him. Also, on a note unrelated to the Improvement Drive, I'm attempting to improve some game articles, such as Animal Crossing, Disgaea: Hour of Darkness and The Legend of Zelda: A Link to the Past to featured article status, and trying to get characters like Kirby to featured article status. -- A Link to the Past 16:10, July 27, 2005 (UTC)

  • I can help out with AC and LttP, can't believe I haven't taken a look at the AC page yet. --Pagrashtak 16:21, 27 July 2005 (UTC)
    • I'm trying to get rid of the lists, but can you think of any single way to turn the list of dates into paragraph format? >.>; -- A Link to the Past 16:22, July 27, 2005 (UTC)
      • The release dates? I say move them to the infobox and either mention one or none in the article. Let's move any more discussion to the AC talk page. --Pagrashtak 18:02, 27 July 2005 (UTC)
  • I can help out with Lttp. Also, I am working with the Final Fantasy Project to get Final Fantasy VI up to featured status level. Any help with that would be great. --ZeWrestler Talk 16:27, 27 July 2005 (UTC)
    • Does your improvement drive have an end date or is it open-ended? --Pagrashtak 18:02, 27 July 2005 (UTC)
      • Open ended.--ZeWrestler Talk 18:28, 27 July 2005 (UTC)
        • I'd help with Final Fantasy VI, but unfortunately, I probably wouldn't be able to add more than the next FF fan. And, by dates, I meant "holidates" *chortle*. -- A Link to the Past 23:36, July 27, 2005 (UTC)


CVG sub stub categories

I've added a proposal on the stub sorting project page to make some sub-categories for the CVG stub. Anyone with input on the subject, I'll be glad to hear from you. --ADeveria 13:20, 28 July 2005 (UTC)

New template {{future game}}

{{future game}} is meant to be a subset of {{future product}} and is for video and computer games under production. Currently the template places the game tagged to Category:Computer and video games in production. Something like "category: future games" would be more consistent. --The Merciful 17:48, 28 July 2005 (UTC)

An article tagged with {{Future product}} is placed in Category:Future products, so placing articles tagged with {{Future game}} in Category:Future games would indeed increase the consistency between templates and their usage.
Grumpy Troll 19:50, 28 July 2005 (UTC).
moved most games to the new category. Jacoplane 21:56, 28 July 2005 (UTC)
also, I agree with the category rename. Jacoplane 22:00, 28 July 2005 (UTC)
I copied the content of Category:Computer and video games in production verbatim to Category:Future games and placed the {{Future game}} template in the latter, yet all games tagged with said template still appear in Category:Computer and video games in production. Why is this?
Thank you for your assistance,
Grumpy Troll 23:27, 28 July 2005 (UTC).
It's just cache. After the individual articles are edited once, it'll refresh or it might do it on its own after so long. What was the problem with Computer and video games in production? I like that one a lot better than "Future game". It's not like it has to match product and event. I also don't really like (and find it comical really) that you guys state "this shouldn't contain vaporware" yet the biggest one of them all, Duke Nukem Forever, is listed. There are others as well including STALKER, which at this point is considered vaporware. I don't see the reason to not have these games in the category so long as we know they're in production. K1Bond007 23:50, July 28, 2005 (UTC)
I removed the notice in question since you are quite right in stating that though both Duke Nukem Forever and S.T.A.L.K.E.R.: Shadow of Chernobyl may be vaporware, they are still officialy in development. Grumpy Troll 00:19, 29 July 2005 (UTC).

Note that Category:Computer and video games in production existed before the template {{Future game}}, so some games have been added to the category manually. As for the term "vaporware". It's about as encyclopedic, or rather, unencyclopedic, term as "hot air" or "bogus". Therefore "vaporware" shouldn't be used in "official" wikipedia text. --The Merciful 12:53, 29 July 2005 (UTC)

Wikipedia uses lots of language that's not really encyclopedic. Wikipedia:Sock puppet anyone? I think vaporware is fine. Jacoplane 19:51, 29 July 2005 (UTC)

Should be noted that Category:Computer and video games in production has been nominated for deletion, while Category:Future games has also been proposed for merging with CVG in production. Either way, one has to be deleted as being redundant. See: Cfd for discussion and voting. K1Bond007 15:38, August 2, 2005 (UTC)

Awards section

I believe that an Awards section should be added to any games that can apply. There would be four types of awards:

  • Game of the Month Awards - Basically, any notable magazine or website that declares a game to be the Game of the Month.
  • Game of the Year Awards - Read above
  • E3 Awards - Any awards given by notable websites and magazines (ranging from a Best of E3 deal to EGM's Opinionated Guide).

Thoughts? -- A Link to the Past 13:43, July 29, 2005 (UTC)

Not sure an entire section is warranted. For example, Spore (game) won a bunch of this years Game Critics Awards. They're mentioned in the intro. Game of the year awards are good to mention for games like Half Life. I don't think we should be posting general review scores, though, I don't think that would be NPOV. Jacoplane 14:41, 29 July 2005 (UTC)
I meant award. Like EGM's Gold Award. -- A Link to the Past 14:51, July 29, 2005 (UTC)
I dunno. As long as it doesn't take up alot of space, like when Half-Life 2 won a whole bunch, but they got pruned cause the list was way too long. Also, I think the Interactive Achievement Awards are fairly notable. IMO, its the only awards that matter. I kind of think of them as the Ocars or Emmy's of the video game world, cause if a game wins an award there, you know it has to be good. Thunderbrand 15:06, July 29, 2005 (UTC)
  1. Missing multiple Katamari Damacy awards.
  1. It doesn't cover E3 awards.
  1. On an unrelated note, there's an argument over whether or not Cranky Kong should be labelled as Donkey Kong (it's been shown that if Cranky Kong was ever officially DK *which has never been proven to be so*, it is no longer so). -- A Link to the Past 15:33, July 29, 2005 (UTC)
Anyway, it wouldn't be as packed if we decided what magazines and websites are notable and what aren't. -- A Link to the Past 23:03, July 29, 2005 (UTC)

Wario improvement

Can someone look over Wario and tell me what needs to be done? Don't mention plot, that will be added, I mean, anything but game plots. -- A Link to the Past 23:10, July 29, 2005 (UTC)

You should post this kind of question in CVG:Peer review. Jacoplane 23:53, 29 July 2005 (UTC)
I didn't think that it was big enough to warrant a Peer Review request. -- A Link to the Past 23:56, July 29, 2005 (UTC)
Well it's been nominated for the Improvement drive, so it seems big enough to me. But this seems like an ideal article to nominate for the CVG Peer review to me. Please do not feel inhibited from nominating articles. The CVG:Peer review needs a lot of nominations and especially people who will input ideas into peer review. Jacoplane 00:02, 30 July 2005 (UTC)

Nintendo games category

Regarding Category:Nintendo games, my initial impression was that this category was intended for video games developed by Nintendo (Intelligent Systems, HAL, the R&Ds), but I see Star Fox Adventures on there, among many others, that were developed by another company. We need to reach a consensus on the scope of this category and write a description for it. --Pagrashtak 15:44, 1 August 2005 (UTC)

They published it, and own both the specific game and the franchise. Miyamoto also superised it. -- A Link to the Past 15:51, August 1, 2005 (UTC)

Categorisation: open source games

I noticed that Category:Open source games is not linked in to the Category:Computer and video games hierarchy. It probably should be, somehow, but I have no idea where. Hv 16:14, 4 August 2005 (UTC)

  • Computer and video games
    • Computer and video games by platform
      • PC games
        • Open source games
That seems about right to me. Anyone object or have a better spot? K1Bond007 16:50, August 4, 2005 (UTC)
Some games are highly portable, beyond the PC arena - I'm thinking in particular of non-graphical games such as roguelikes going back all the way to ADVENT (originally written for the PDP-10). There may not be a better fit though. Hv 18:20, 4 August 2005 (UTC)
Personally I would put it right under Computer and video games, to make it more future-proof. Seems a bit limiting to just stick with the PC as platform. ADeveria 19:07, 4 August 2005 (UTC)
True enough. I changed it. K1Bond007 19:15, August 4, 2005 (UTC)

Help from SHIT?

Hi, this is ScarredSun from Sonic the Hedgehog Information Treasury, a wiki dedicated to Sonic the Hedgehog. I just recently stumbled across this WikiProject and was wondering if there was some way that we could help you guys out. I realize that our own focus may be a bit too fancruft for Wikipedia's standards, but we've thrown some stuff back to Wikipedia (for instance, a few sections of the Sega Saturn article), and would like to continue to do so in the future or collaborate on new things. - ScarredSun 23:08, 4 August 2005 (UTC)

  • I think we'd probably all appreciate the help if you agree to consider changing your acronym. Kertrats 03:14, 5 August 2005 (UTC)

Criticism section

A followup to Awards - I suggest that we put any 'universal critisisms' into any article that applies. Example (Final Fantasy Tactics Advance):

Criticisms

A common criticism of this game is the law system, which is both liked and disliked. Some argue that it keeps the game fresh and original, while others complain that it caused problems, such as getting into a fight with all animals with a law protecting them.

That's a half-assed attempt, and hopefully all of them would be better. Comments? -- A Link to the Past 12:55, August 5, 2005 (UTC)

Shouldn't criticisms be relevantly indicated in the sections concerned (e.g. in the 'Gameplay' section for complaints related to gameplay), instead of having them all regrouped in one section? Your idea, though, does bring to mind the usual structure of video game reviews, where in most magazines, criticisms of the reviewed game are listed at the end of the article (i.e. in the last paragraph or two). I'm not against the idea, as long as references are noted, and if applicable, linked to. Grumpy Troll 15:35, 5 August 2005 (UTC).

ESRB ratings templates

I've started on some ESRB ratings templates, currently in my user space. Please feel free to contribute.

  • User:CyberSkull/Template:ESRB - the base template
  • User:CyberSkull/Template:ESRB EC
  • User:CyberSkull/Template:ESRB Eplus
  • User:CyberSkull/Template:ESRB E
  • User:CyberSkull/Template:ESRB T
  • User:CyberSkull/Template:ESRB M
  • User:CyberSkull/Template:ESRB AO

Dread Lord CyberSkull ✎☠ 06:25, 2005 August 6 (UTC) Not working out that great, templates inside of templates. ~ Dread Lord CyberSkull ✎☠ 04:00, 2005 August 11 (UTC)

Nice job. What do you think about increasing the rating icon pic size? At 12px they are kind of difficult to discern. --anetode 11:49, 16 November 2005 (UTC)

IMDB links

IMDB doesn't seem to be the best source to link. It doesn't provide anymore info than an IGN link, and some games don't even have IMDB links. -- A Link to the Past 18:25, August 7, 2005 (UTC)

Yeah, they aren't the best place for game info, except when tring to find out the voice actors really. Thunderbrand 19:43, August 7, 2005 (UTC)
Which is the only time I use it. For games such as Everything or Nothing which uses well known actors/actresses for the roles. K1Bond007 21:42, August 7, 2005 (UTC)

CVG offshoots?

I was considering that we make offshoots of Featured article and Improvement drive. It would be a little small in them, but it'd be nice to have a place, say for ID, where you can put several articles that need to be improved, but aren't GCotW-compatible. Plus, we DO have GCotW and Peer Review, after all. -- A Link to the Past 19:50, August 7, 2005 (UTC)

I'm not sure we need another collaboration besides the GCOTW and Peer review. What do you mean by having an offshoot of featured article? We already have a place where we keep Featured articles, also the Wikiportal CVG has a featured article section, although there is no mechanism to select which articles go there, and usually is just me selecting an article. I'd definitely be open to the idea of selecting featured articles every so often here by using a vote. Though for official featured articles I think we should just rely on the wikipedia mechanism. Jacoplane 19:57, 7 August 2005 (UTC)
Okay, but come on, the CVGID would work perfectly. -- A Link to the Past 19:58, August 7, 2005 (UTC)
Well, I've taken the liberty of making it (WikiProject:This week's computer and video games improvement drive). The Autofellatio and Clitoris thing was done by another person who made the first template, and can be changed. Comments? -- A Link to the Past 01:32, August 8, 2005 (UTC)
Can't say that I believe CVG needs it's own IDrive in addition to Peer review and GCOTW, but that said, give it a shot I suppose. K1Bond007 02:04, August 8, 2005 (UTC)
IDrive, Peer Review and GCotW are all different. IDrive is made for getting people together to improve non-stub articles, Peer Review is advice given to improve an article, and GCotW is made to improve stubs. -- A Link to the Past 02:58, August 8, 2005 (UTC)

Infobox CVG {{{image}}}

I'd like to make the image optional via this code: {{if defined call1 | {{{image}}} | Infobox CVG/image | {{{image}}}}}. The reason for this is that the Image cell does not completely collapse when there is no image inside of it. I have already made the subpage Template:Infobox CVG/image for this and now seek project approval to implement it. See {{Infobox webcomic}} for an example of what I am talking about. ~ Dread Lord CyberSkull ✎☠ 04:06, 2005 August 11 (UTC)

  • As I previously noted on your talk page, I really don't see much of a use for this. The infobox collapses (although yes, not entirely) when an image isn't used. It looks fine the way it is. K1Bond007 04:25, August 11, 2005 (UTC)
I don't really see a need for it either. Frecklefoot | Talk 16:08, August 11, 2005 (UTC)

Images, screenshots & fair use rationale

I've uploaded a lot of box covers, screenshots, etc thinking that providing the right fair use copyright tag (Template:game-screenshot, Template:gamecover, Template:promotional) is enough. Apparently, it isn't. Wikipedia:Image description page#Fair use rationale and Wikipedia:Fair use describe that a rationale has to be given for each image to be used in an article.

We've run up against this at the Featured article candidature of Wario. The images there did not have this rationale, though now they do (e.g. Image:Ss wl4 pre.gif).

I'm thinking we should talk about this on the Wikiproject CVG page, since most newcomers are very unlikely to know of this requirement (I know I only found out it not too long ago) and going back to fix every image later is a pain in the neck.

Still, I find it rather strange that Super Mario 64 doesn't have this rationale while at it's candidature page no such objections were raised. I think it's mainly User:Carnildo who is very strict about this as he seems to raise the issue whenever he can. It's probably a good idea though since it will improve the legal status of wikipedia. So:

  1. Do people feel we need something about this on the project page?
  2. What should it be? Should we be providing common rationales so it's easy to copy paste?

Jacoplane 19:26, 11 August 2005 (UTC)

The rationale is essentially the same for all video game screenshots, so it should simply be added to Template:game-screenshot. Can anyone actually think of any exceptions? Fredrik | talk 19:29, 11 August 2005 (UTC)
I guess I'm kind of in the same boat here as Fredrik. The rationale for something such as game-screenshot should be explained in the template. Yesterday or perhaps the day before Image:SharonTateValleyoftheDollsnightclubscene.jpg was used in the featured article Sharon Tate and was subsequently used on the main page of Wikipedia. No flags were drawn here and it's marked simply as film-screenshot which is virtually identical to game-screenshot. K1Bond007 19:53, August 11, 2005 (UTC)
I was hitherto ignorant of the fair use rationale guideline was concerned, and am of the same opinion as Fredrik, the rationale being essentially the same for all video game screenshots, it should be appended to the Game-screenshot template (though perhaps an inclusion option should be available in the rare case of the rationale differing from the default one). Grumpy Troll (talk) 20:56, 11 August 2005 (UTC).
Yes, fair use rationale should be applied to templates. I think it's on the gamecover template already, we'd just have to draft something up for screenshot. Maybe we could use the same thing. Cookiecaper 21:03, 11 August 2005 (UTC)
See also: the Final Fantasy VI peer review. Jacoplane 19:49, 11 August 2005 (UTC)
The problem with the current tag templates is that they are worded as a blanket permission, when in fact fair use needs to be evaluated on an article-by-article basis.
There's some effort underway to fix the problems with the templates being too broad in coverage, but not specific enough in reasoning: see {{book cover}} for the current effort. Keep in mind that the template will only cover use of the screenshot/box cover in the article on the subject. For situations like the use of Image:Ariadimezzocarattere.png in Aria di Mezzo Carattere, a rationale will still need to be provided. --Carnildo 23:43, 11 August 2005 (UTC)
Personally I'd be more worried about the legal status of the lyrics in that article. Fredrik | talk 00:09, 12 August 2005 (UTC)
By the way, if please do have a look at the Featured article candidature of Wario. If you feel the article is ready to be a featured article, please support the nomination. Jacoplane 00:19, 12 August 2005 (UTC)
I copied the fair use rationale from the {{Gamecover}} template and appended it to the {{Game-screenshot}} template, as was agreed adequate in the above discussion. Grumpy Troll (talk) 08:44, 12 August 2005 (UTC).
This looks good to me. I've put in a request for feedback @ Wikipedia:Requested copyright examinations. Hopefully this will enable us to put this to rest. Jacoplane 00:43, 13 August 2005 (UTC)

Frankly, I think this is silly. All video games are too new and too commercial to have public domain images, so they're all going to be fair use with the same rationale. Andre (talk) 01:39, August 13, 2005 (UTC)

Fine, but if we're going to run into this every time we try to get an article certified as a featured article, don't you think we should have covered this in advance? In any case, even if what you say is true, there's no harm in protecting the legal status of wikipedia. Jacoplane 01:45, 13 August 2005 (UTC)
What you're doing is fine, I just think it's silly for others to apply fair use rationale stuff to video game articles. Andre (talk) 01:54, August 13, 2005 (UTC)

New WP:CVG participant Sitearm

Hi! I've added myself to the WP:CVG participant's list at WolfenSilva's kind suggestion. I am doing this on a trial basis as I am new to WP and exploring quite a bit. My first interest in computer and video games is in city building games and I started the article on Children of the Nile, which has been added to by several since then. I have a secondary interest in plans for categorizations and lists of computer and video games, but I have not yet tried to read through your listed archives. I notice you have no "categorization suggestions" section on the main page... is that because there's still a lively discussion, or it stopped at no consensus, etc.? My third and primary interest in computer and video games is online user forums and impact of computer and video games and computer and video game forums on learning. -- Sitearm | Talk 18:54, 2005 August 14 (UTC)

Greetings, and welcome to WikiProject Computer and video games. (I too am relatively new to Wikipedia.) Grumpy Troll (talk) 19:06, 14 August 2005 (UTC).
Welcome to Wikipedia (and our WikiProject), Sitearm. It's a pleasure to meet new contributors. If you have any questions at all, don't hesitate to ask here or on my talk page. I look forward to seeing your work. :-) -- Celzrro 20:48, August 14, 2005 (UTC)