Weyard
From Wikipedia, the free encyclopedia
The world of Weyard is the fictional fantasy setting of the console role-playing game series Golden Sun.
Weyard is modeled off the Flat Earth idea of the world as a flat plane that ends on the edge of an endless abyss. The plane of Weyard can be seen as a vaguely circular plate shaped similarly to Pangaea in which the waters of the oceans continuously fall off the edges. Practically the entire perimeter of Weyard constitutes a great waterfall into the abyss below, and this waterfall is collectively known as Gaia Falls.
Weyard has a life force of its own which is sustained by the presence of the omnipotent force of Alchemy. Ages ago, the continents of Weyard were shaped much larger and differently, and it was such that the landmasses of Weyard consisted of one giant continuous mass in the vague shape of a crescent moon and a smaller circular continent within the "empty space" of the crescent moon. When Alchemy was sealed away, the world was deprived of its "food", and its continents started shrink and the world began sinking gradually into the oceans. Also, Weyard began to break apart at the edges into the abyss.
When Mt.Aleph erupts, chunks of Psynergy stones are spat out and rain over all the lands and waters of Weyard, radically altering the lives of several humans and changing the natural behavior of most of the world’s wildlife for the worse, changing them into ferocious monsters that attack anyone they come across. Over the course of the story, the Elemental Lighthouses are activated in succession, and the balance of Weyard’s life force is thrown increasingly out of line; in fact, when three Lighthouses are activated and Mars (fire) remains unlit, the world’s temperatures sharply decrease and continue to decrease further until the Mars Lighthouse is lit and the balance is restored just as the world’s life force is renewed with the return of Alchemy.
Contents |
[edit] Angara
Angara is the main continent of the original Golden Sun, located in the center of Weyard’s northern hemisphere, and is also the most populated. It is also the most central to the events of the Golden Sun story. Angara is connected somewhat to the neighboring southern-central continent of Gondowan. It is the Weyard equivalent of Eurasia.
Due to the layout of mountain ranges on the continent, most of Angara is explorable in the first Golden Sun, but the town of Champa on the continent’s south coast and the colony of Loho on the continent’s west coast cannot be reached from inland. In Golden Sun: The Lost Age in contrast, most of Angara cannot be reached from the ocean, but Champa and Loho can be accessed by sailing.
[edit] Mt. Aleph
Mt. Aleph is a mountain located in the upper west of the continent independent of all the other mountain ranges surrounding it, and it contains Sol Sanctum, site of a shrine to Sol and Luna. Sol Sanctum, in turn, contains the Wisdom Stone, the Stone of Sages, the structure that the core essence of Alchemy itself is sealed within, and the force of Alchemy would be unleashed upon the world from the stone once all four Elemental Lighthouses throughout Weyard are activated with the four Elemental Stars. These four jewels are locked away within Sol Sanctum as well, awaiting the day when they are to be removed and used to break Alchemy’s seal. The Wise One, as the guardian of these jewels and therefore the seal on Alchemy, resides here in slumber, as well.
Mt. Aleph and its great secret is the location where the story of Golden Sun and Golden Sun: The Lost Age begins and ends. Saturos and Menardi, Mars Adept warriors from the northern colony of Prox, commence two separate raids on Sol Sanctum and are able to steal the Elemental Stars the second time around. As they flee to immediately commence their worldwide journey to break Alchemy’s seal and restore the force to Weyard, Isaac and Garet of Vale are tasked by the Wise One to pursue the apparent villains across Weyard and stop them from unleashing Alchemy upon the world.
At the end of The Lost Age, when the four Lighthouses are finally lit, their beams merge into one sphere above Mt. Aleph, the Golden Sun, and in turn it shoots its beam into Mt. Aleph and activates the Stone of Sages within, restoring Alchemy to the world. Alex, who had been playing both Isaac’s and Saturos’ sides all along for his own motive for power, climbs to the top of the mountain and stands in the path of the Golden Sun’s beam of energy, gaining exponentially increased life and Psynergy power. The Wise One appears before him, though, and explains that Alex did not get the entirety of the Golden Sun’s power because of him; the remaining power of the Golden Sun has entered Isaac’s body, meaning that Alex has not mastered reality itself. Then the mountain mutates and collapses due to Alchemy’s newly released influence, and Alex disappears along with it.
[edit] Vale
Vale is a town located at the foot of Mt. Aleph, and is home to Isaac, Garet, Jenna, Felix, and their respective families, alongside the scholar Kraden. The Valeans live a somewhat secluded life, rarely receiving visitors from the rest of Angara. Because they live in the vicinity of both Mt. Aleph and a Psynergy deposit, all the townspeople are Adepts of Psynergy to varying degrees. The town and its elders live as guardians of Sol Sanctum, and as such they forbid anyone from town or out of town to enter the sanctum without authorization.
When Saturos and Menardi raid Sol Sanctum three years before the present initially, they trigger a trap that causes a thunderstorm to fall upon both the mountain and Vale, and in turn a giant boulder on Mt. Aleph falls into and crashes through Vale, sweeping away Felix, his parents, and Isaac’s father Kyle. While the rest of Vale is led to believe that they had all died, Saturos brings the victims back with them to Prox, saving them in effect.
Three years later, when Saturos raids Sol Sanctum the second time and succeeds in stealing the Elemental Stars, the volcanic eruption that occurs as a result threatens to pour over the town, but the Wise One redirects the lava flow with his powers to save the village. At a town meeting right afterwards, after Isaac and Garet explain what they had witnessed in Sol Sanctum, the townspeople are forced to agree that it is Isaac’s responsibility to stop Saturos. Thus, on the next day, Isaac and Garet set out on their worldwide journey in pursuit of Saturos’ band.
Near the end of The Lost Age, when Alchemy is restored to the world, Mt. Aleph and the landscape around it start mutating and collapsing, and it would have meant certain death for the townspeople of Vale had the Wise One not appeared before them and evacuated them from the town before it is erased. It is on the outskirts of the now-destroyed town that Isaac and his extended party of friends reunite with their families.
[edit] Imil
Imil is a wintry town located very close to the Mercury Lighthouse, and is the former settlement of the Mercury Tribe. It is the home of Mia and Alex, alongside Mia’s two young apprentices Justin and Megan. The townspeople experience cold and flu outbreaks at an annual rate due to the chilly atmosphere and shifting seasons, in which they depend on the healing skills of Mia and Alex, the last living members of the Mercury Tribe.
Shortly before Isaac arrived at Imil in pursuit of Saturos, Alex left Imil and Mia even as the upcoming cold season took effect. When Isaac meets Mia, they both head towards the Mercury Lighthouse, where a great deal of drama between them, Saturos, and Alex ensues. After the Lighthouse is lit, Mia tells Isaac in Imil that she will be joining his quest and is free to do so because the townspeople now have access to the healing waters of the Mercury Lighthouse.
[edit] Mercury Lighthouse
Mercury Lighthouse is the Lighthouse of Water and Ice, and it is located in the snow-capped north of Angara, remarkably close to the Mars Lighthouse further north. It is the first Lighthouse that Saturos’ band activates.
Mia joins Isaac and his friends Garet and Ivan as they rush into the Mercury Lighthouse to prevent Isaac’s rival Saturos from activating it. When they reach the top, however, they find that Saturos has beaten them to it and has successfully activated the Mercury Lighthouse with the Mercury Star and the help of none other than Alex. Saturos takes on Isaac’s group in combat, but they are able to defeat him because his Mars powers were weakened by the influence of the Mercury Lighthouse beacon. As Alex flees with Saturos, Mia joins Isaac in his quest to stop Saturos and Alex from activating the other three Elemental Lighthouses and breaking the seal on Alchemy.
[edit] Xian
Xian is a community of Chinese folk located to the southeast of Angara. The relative remoteness of the town from most other towns (separated by a desert to the west, a forest to the north, and mountains in between) causes an unusually stunted dialect of English among its residents. Isaac passes through here and sees the young woman warrior Feizhi, an Adept herself thanks to how one Psynergy stone hit her on the head when Mt. Aleph erupted.
- Lama Temple is west of Xian, of which its residing oracle is Master Hama, who is none other than Ivan’s elder sister. Hama had previously tried teaching Feizhi Psynergy powers, but was unsuccessful until recently, when Mt. Aleph erupted and scattered Psynergy stones and Djinn all across the world. When Isaac’s party passes through the temple region, his party and Hama have an audience inside, where she gives Isaac some insight as to the burden of Saturos and Felix’s quest that Isaac is trying to prevent, as well as how to survive in the blazing heat of the Lamakan desert that Isaac must next traverse through. Hama also teaches Ivan the Reveal Psynergy, but strangely does not reveal to Ivan that he is her brother.
[edit] Champa
Champa is a cliff-based settlement on the southern coast of the continent, reachable only by ship from the outside ocean, as it cannot be reached from the inside of the continent due to the steep mountain cliffs. The citizenry are fish-dwelling, seafaring folk ruled by Briggs and his family, including his grandmother, the town matriarch Obaba, who is the last successor of the Ankhol tribe. Though the Champa have always lived prosperously, the return of Poseidon in Lemuria has caused the oceans to warm up and the fishes to die out, and a food crisis occurred. Briggs agreed to leave Champa and acquire food to save the town.
In The Lost Age, Briggs returns on a bigger ship to his starving town and provides tremendous amounts of food, making him a savior to his town. However, Felix and his traveling party pursue him to Champa and confront him about the methods Briggs used to acquire that food; his band resorted to piracy and raiding towns in Indra and Osenia. Obaba becomes enraged at Briggs for performing these misdeeds, but Felix assures that it would be alright if Briggs promises to go back and repay each town in the near future, and Briggs agrees. After the drama dies down, Obaba notices Felix is collecting the three prongs to the legendary Trident of Ankhol, and she is eager to use her legendary Ankhol forge to restore the weapon fully. Armed with the completed weapon, Felix can now battle Poseidon and enter Lemuria.
As Felix tries to leave Champa, he encounters Alex for the first time in a long while, and he has two new accomplices with him: Karst and Agatio of the Fire Clan of the North. The lengthy and unpleasant procession of dialogue that ensues serves several purposes. For Alex, he commands that Felix should not deviate from their main, mutual objective to restoring Alchemy. For Karst, she plans to kill Isaac for his slaying of Menardi at Venus Lighthouse and will target Felix too if he tries to protect Isaac from her wrath when that time comes. Alex also takes this opportunity to notify Kraden that Babi has died, but Kraden assures that he will continue to participate in this quest for the sake of returning Alchemy to the world regardless.
Champa and the nature of its more prominent denizns were first mentioned in the original Golden Sun by the woman running Lalivero's item shop (after the Venus Lighthouse is lit), in effect serving as a preview to part of The Lost Age.
[edit] Karagol Sea
The Karagol Sea is a small sea which is "contained" by the Angara and Gondowan continents, much like how the Mediterranean Sea is "contained" by Africa and Europe. A ferry service runs between ports on either end of the sea and is most often used as the main means of travel between the two continents. However due to the Psynergy influence that was released by Mt. Aleph’s eruption, the monsters that reside in the lake are especially ferocious, making travel by ship a dangerous option. Isaac takes the ferry to Gondowan in his pursuit of Saturos, but through the entire trip he has to help fellow warriors Sean and Ouranos fend off attacking monsters and battle the monstrous Kraken at length.
Crossbone Isle is an uncharted island located somewhere in the Karagol Sea and serves as an optional, hidden “Super Dungeon” in Golden Sun. It is legendary as a vault filled to the brim with exotic treasures and equally powerful monsters. Isaac finds himself on the island when he steps into a Tempest Lizard’s tornado in the Suhalla desert and is transported by flying over there. After battling through the dungeon and making it through a horde of challenging puzzles and riddles, the player can battle Golden Sun’s resident superboss, the tremendously powerful ghost pirate captain Deadbeard. If Isaac manages to conquer the island and its wraithlike resident, he unwittingly gains the title "King of the Pirates" in The Lost Age. Note that it is also possible to get to "Crossbone Isle" when crossing "The Karangol Sea" in a boat by selecting certain people in a certain order, though there is not much to do as the player would not have the proper psynergy to make it to the end.
[edit] Other places
- Vault is a quaint town located just southeast of Vale, and it is the second town normally entered in Golden Sun. It is where Isaac first meets Ivan. Master Hammet brought Ivan here from Kalay down south during a marketing trip, but he was forced to leave Ivan behind at Vault when Ivan lost his Shaman’s Rod. Then Isaac and Garet come by early in their pursuit of Saturos and help Ivan retrieve his rod from local bandits. Ivan decides to join Isaac in his quest in hopes that he can uncover his destiny.
- Kalay is a prosperous market-based town due south of Vault, and is the estate of the powerful yet kindred merchant Master Hammet and Lady Layana. It is the place where Ivan has lived in most of his growing life, for Hammet agreed with Ivan's mother to take him at a young age from Contigo at the continent of Atteka to Kalay at Angara. When Isaac's journey around Angara to pursue Saturos, with Ivan in his party, takes him to Kalay, he and Ivan find that Hammet has never returned from Lunpa up north, so they are presented with the option of travelling back north to rescue Hammet from Lunpa's criminal organization.
- Lunpa is a town located north of Vault, and it is ruled by a band of brigands led by the nefarious Dodonpa. The town was founded by and named after Dodonpa's grandfather, Lunpa the Noble Thief (now residing in Lemuria), and continued to be ruled properly by his father Donpa, but Dodonpa took to a life of thievery and criminal organizational control, ruling the citizens of Lunpa with an iron fist. Early in Isaac's journey, Master Hammet the merchant is taken by Dodonpa's brigands and is held to extort a ransom from Kalay down south. Much later, Ivan and Isaac decide to sneak into the fort and defeat Dodonpa, rescuing Hammet and returning him to Kalay.
- Bilibin is a moderately large and prosperous town east of Lunpa and west of Kolima. It is presided over by Lord and Lady McCoy. Lord McCoy is a benevolent lord who is somewhat wrapped around the finger of his arrogant wife, and this is demonstrated by the fact he must build her a separate palace of her own. He sends workers to Kolima to the east for logging, but his men inadvertently threaten the entire region by attempting to cut down Kolima’s forest guardian, Tret, who in response lays a curse on all the people of Kolima. McCoy’s own warriors fail to stop the curse, so he means well when Isaac’s party passes through Bilibin to request passage into Kolima but McCoy denies them, certain that he would be sending Isaac to his doom otherwise. Isaac’s party, against McCoy’s bidding, sneaks past the Bilibin Barricade separating Bilibin from Kolima and eventually breaks the curse. When Isaac returns, McCoy rewards him for saving the town and vows to look after the townspeople better while halting construction on the palace, to Lady McCoy’s considerable annoyance.
- Kolima is a great forest located east of Bilibin in the northeastern region of Angara, and the name also refers to a village of lumberjacks near the forest. The forest is presided over by two tree spirits, Tret and Laurel. When Mt.Aleph erupted and Psynergy stones fell all over Weyard, stones fell in the branches of Tret and Laurel and caused the two to possess supernatural powers. When workers from Bilibin arrived to cut down trees from Kolima, Tret succumbed to both his anger and the influence of the Psynergy stones and laid a curse on the people of the nearby village that transformed them all into trees. It is up to Isaac’s party to defeat this influence, and to prevent Tret and the forest from dying afterwards Isaac provides healing water from the Mercury Lighthouse. Grateful to Isaac’s party, Tret and Laurel break the curse, which allows Isaac to continue his pursuit of Saturos around Angara.
- Ankhol Ruins is a towering dungeon located east of Champa. It is one of the three dungeons in Weyard that contains one of the three prongs to the Trident of Ankhol that Felix must collect before entering Lemuria.
- Loho is a mining colony located southwest of Vale and Mt. Aleph, though it is only reachable by sailing to it from the Great Western Sea. The people of Loho are a race of dwarves. When Isaac and Felix’s combined party travels north to Prox, they stop by Loho and notice that the dwarves have found a machine known as a cannon, an ancient weapon of war that was widely employed during the world war of Alchemy ages past, but the dwarves have not been able to use it. Felix applies a Magma Ball item his party previously found in Magma Rock to the cannon and it fires an explosive shot, pulverizing a stone wall. The dwarves, thankful to Felix for allowing them to excavate deeper into the area, decide to install the cannon onto Piers’ Lemurian Ship as a gift. Felix and Isaac’s party uses this cannon to clear the way through the ice floes that block their passage into the Northern Reaches and Prox.
[edit] Gondowan
Gondowan is the continent connected to the south-western area of Angara, and is where Golden Sun ends and The Lost Age begins. Only the northern region of this continent is explored by Isaac’s party in the original Golden Sun, while the rest of the continent down south is explored by Felix’s party in The Lost Age. The name “Gondowan” (which is “Gondwana” (ゴンドワナ大陸 (Gondowana Tairiku?)) in the Japanese version of the games) comes from the name of the supercontinent Gondwana. It may be viewed as the Weyard equivalent of Africa and the Middle East.
[edit] Tolbi
Tolbi is Weyard’s largest city, and it was ruled by the ancient, mysterious Lord Babi for over 100 years. Babi hosted an annual tournament of warriors named Colosso, a tournament that drew tourists and warriors from all over the world. Tolbi is also where Kraden spent the majority of his years studying Alchemy, Psynergy, and other scholarly subjects.
After crossing the Karagol Sea in pursuit of Saturos, Isaac enters Tolbi to see about getting access to the Sulhalla region to the southeast, but he sees that Babi is missing. He saves Babi’s life in the nearby Altmiller Caves, and Babi grants Isaac eligibility to compete in the Colosso tournament finals so that Babi can observe Isaac’s Psynergy powers. After the tournament, Babi tasks Isaac and his crew to go to the town of Lalivero and use his Lemurian Ship stored there to sail into the oceans of Weyard where in addition to continuing Isaac’s own quest to prevent the activation of the Elemental Lighthouses, Isaac is to sail into Lemuria and fetch Babi some Lemurian draught, a magic solution that allows Babi to continue to live. Isaac agrees and heads southeast to Lalivero with Iodem.
Prior to Isaac’s arrival to Tolbi, Babi had taken Sheba of Lalivero as a prisoner to blackmail the citizens of Lalivero to construct Babi Lighthouse for the purpose of helping his navy enter Lemuria without getting disoriented. However, when Isaac proves his Psynergy powers in Colosso, Babi decides to release Sheba back to the Laliverans, as Babi Lighthouse will not be needed now that Isaac is there to manually search for Lemuria for him.
Sometime during The Lost Age, however, Babi eventually dies from his lack of draught, and the outcome for the city politically and militarily is uncertain.
[edit] Lalivero
Lalivero is a town on Gondowan’s eastern area, and is situated between Babi Lighthouse to the north and Venus Lighthouse to the south. It is where Sheba has lived most of her life under the adoptive care of Faran and his family. It is also the last main town Isaac goes through in Golden Sun.
The Laliverans clearly disliked Lord Babi of Tolbi to the west, as he took away Sheba so as to convince them to build for him the watchtower known as Babi Lighthouse upon the ancient ruins to the north. Sheba does return, however, but under custody of Saturos and his band as they pass through the town to Babi Lighthouse; Saturos took Sheba hostage when she was released by Babi and was encountered by Saturos on the trip back home, for Saturos needed a Jupiter Adept like Sheba in order to complete his objective to activate all the Elemental Lighthouses.
Later on, Isaac and his party, accompanied by Babi's chief minister Iodem, go through Lalivero in pursuit of Saturos to stop his objective and to rescue Sheba as well. The ensuing conflicts atop Venus Lighthouse and at its base see Sheba transported away from Lalivero on an island floating into the ocean along with some of her captors. Afterwards, Isaac’s party convenes with Faran and Iodem, then locates Babi’s Lemurian ship hidden within Lalivero’s dock and sails out with it into the oceans of Weyard, to begin the rest of their journey to stop Felix, rescue Jenna and Sheba, and find Lemurian draught for Babi.
- Babi Lighthouse, located just north of Lalivero, was formerly the site of ancient ruins from a civilization long gone. It was here that Sheba as a baby fell from the sky and landed with the force of a meteor, surviving without even bruises. It also contains an underground tunnel that runs all the way to the true entrance of Venus Lighthouse down south. Babi decided that these ruins would be the perfect foundation for a great watchtower that he would use to help orient his navy into the hidden island nation of Lemuria in the middle of the Great Eastern Sea and therefore retrieve some Lemurian draught, so construction began. At the end of Golden Sun, both Saturos’ band and Isaac’s party enter the structure and the tunnels beneath in order to get to Venus Lighthouse and climb it. When Venus Lighthouse is lit, an earthquake destroys the structure and construction stops.
[edit] Venus Lighthouse
Venus Lighthouse is the Lighthouse of Earth, and it is located in the eastern region of Gondowan, south of Lalivero and Babi Lighthouse. It is the second Lighthouse that Saturos’ band activates, and is the location of Golden Sun’s finale, where Saturos and Menardi are killed by Isaac.
Saturos and Menardi make it to the top of the Venus Lighthouse with their hostage Sheba with them, but suddenly Felix shows up and demands that he take Sheba back down to the ground level for the sake of safety. The Mars Adepts disagree, and they nearly come to blows with Felix when Isaac and his party arrive at the tower’s top. After Ivan is forced to give the Shaman's Rod to Felix for Sheba’s safety, Saturos and Menardi attempt to kill Isaac and his friends through battle, but they are ultimately slain by Isaac. But the Venus Lighthouse was activated by Saturos beforehand, and its energy causes an earthquake that causes Sheba to lose her balance and fall off the Venus Lighthouse, Felix jumping down after her. Isaac’s party returns to Lalivero to decide on their next courses of action.
[edit] Idejima
Idejima is a peninsula located at the outskirts of Venus Lighthouse’s base perimeter, and it is essentially where The Lost Age begins. It is this plot of land that Saturos and the rest of his party, including Alex, Jenna, and Kraden, agree to meet up on after Saturos and Menardi activate the Venus Lighthouse. But the energy let loose by the activation of the Lighthouse Beacon causes an earthquake that breaks the peninsula away from the mainland and causes it to float out into the Great Eastern Sea. Sheba and Felix, who have fallen off the lighthouse because of the earthquake, land in the water that has filled in the spot where Idejima was previously, and they both survive and swim over to the floating island right away so as to rejoin the other three.
Meanwhile, in the far away city of Lemuria, Poseidon awakens and causes a tidal wave that eventually reaches the floating Idejima in the ocean and washes over it, redirecting its course to the continent of Indra that is now below it and crashing the island into it. Alex immediately abandons Felix and heads out for his own. A moment later, Felix awakens with the rest and forms a traveling party of their own so as to continue their effort to activate the Jupiter and Mars Lighthouses, marking the beginning of The Lost Age.
[edit] Kibombo
Kibombo is a settlement of aborigines located in the lower center of Gondowan, separated from Lalivero and Tolbi by mountain ranges. It is where Felix meets Piers and convinces him to join his party.
The Kibombo leader, Akafubu (who is actually somewhat of an Adept himself), is trying to gain recognition as a Witch Doctor from their god, the Great Gabomba, by presenting its giant mechanical statue with a jewel. So he sends warriors to raid the town of Madra in Indra in search of anything that can qualify, and they settle on Piers' Black Orb. They bring it back to Kibombo with Piers in pursuit. As Piers plans on how he can get the orb back, he meets Felix, the one who freed him from jail earlier, and Felix joins him in retrieving his orb while keeping the coronation ceremony for Akafubu to proceed without a hitch. Thankful for the help, Piers brings them back to his Lemurian ship near Dekhan Plateau in Indra.
[edit] Other Places
- Suhalla is a quaint town that lies between Tolbi and Venus Lighthouse. Though the town itself is no more than a pit stop on Isaac’s journey, Suhalla is situated at the edge of the blustery Suhalla Desert, where Isaac must battle through several violent windstorms and the strong creatures that generate them, the Tornado Lizards, of which their strongest member is the Storm Lizard. Also of note in this place is a hidden whirlwind containing the equally powerful Tempest Lizard, but if Isaac lets himself get caught up in the whirlwind he will be transported to Crossbone Isle.
- Naribwe is a village located south of Kibombo. Aside from a fortune teller revealing the nature of Felix's near-future based on the item he sets before him, the town is nothing more than a pit stop on Felix’s journey to Kibombo to catch up with Piers.
- Magma Rock is a huge mountain northwest of Kibombo (but only reachable by sailing from the Great Western Sea), and is the elemental mountain of fire. Jenna learns the Blaze Psynergy after solving the mountain’s puzzles.
[edit] Indra
Indra is a continent that is “sandwiched” between lower Gondowan and the northwestern region of Osenia. Its north end, where the floating peninsula of Idejima is crashed into the continent by the tidal wave from Lemuria, is the starting point of The Lost Age and Felix’s own quest. That tidal wave also physically moved Indra into the position where it is today; beforehand, one could not travel to lower Gondowan and Osenia from Indra on foot because it was originally further north of Osenia and east of Gondowan. It may be seen as the Weyard equivalent of India.
[edit] Daila
Daila is a town close to the north end of Indra, and it is the first place Felix’s newly formed party stops in after the episode at Venus Lighthouse. Initially in The Lost Age, the town is very wet from the tidal wave, and Felix locates and brings back the mischievous boys Riki and Tavi from the Shrine of the Sea God due east. Afterwards, he can engage in an optional dialogue with Alex in the mayor’s hut. Later on, Felix can return to Daila and take the Sea God’s tear from the Daila sanctum, and that item allows him to fully explore the Shrine of the Sea God.
[edit] Madra
Madra is a town at the southeastern region of Indra that serves as a “crossroads” between the continents of Osenia and lower Gondowan. Felix passes through here at least three times in search of a ship.
After the tidal wave, Madra is raided for food by the notorious Champa pirate Briggs and his crew. Soon afterwards, Piers arrives to recuperate from the effects the tidal wave had on him, but the vengeful townsfolk throw him in jail under the belief that he was in league with Briggs. Felix comes by soon after and notices Piers’ nature as a Mercury Adept, and he makes the connection that Piers owns the Lemurian Ship docked at the end of the nearby Dehkan Plateau. Therefore, in hopes of being able to use his ship to continue his own quest to break Alchemy’s seal, Felix travels to Osenia to confront Briggs and get him to admit that Piers is not one of his men.
However, while Felix is away doing this, Madra is assaulted again overnight, this time by the Kibombo tribe of wild natives from bordering lower Gondowan. They take one solitary thing before retreating back to their settlement: The black orb that Piers uses to commandeer his Lemurian ship. Once Madra receives word that Piers is innocent, Piers is released and he immediately sets out for the Kibombo settlement, intent on getting his orb back. Felix returns to find Piers is gone and he decides to follow Piers into lower Gondowan.
[edit] Other places
- Dehkan Plateau is a series of steppes that Felix and his newly formed party must traverse in order to arrive at Madra to the south. At the end of the plateau is a beach where Piers’ Lemurian ship is docked, for this is where Piers landed after being driven out of Lemuria by Poseidon’s tidal wave. While Piers is over at Kibombo to retrieve his Black Orb and Felix’s party follows, Alex secretly plots to take Piers’ ship for himself, but he is forced to drop that idea when Felix and Piers come back from lower Gondowan together. As a result, however, Alex encounters Karst and Agatio and their vendetta against Isaac, and so he joins them on their own ship for the time being while Felix and Piers set sail for the Great Eastern Sea on their Lemurian ship.
- Shrine of the Sea God is a towering dungeon located east of Daila. It is one of the three dungeons in Weyard that contains one of the three prongs to the Trident of Ankhol that Felix must collect before entering Lemuria. To fully explore it, Felix must obtain the Sea God’s tear from the sanctum at Daila.
[edit] Osenia
Osenia is the continent located close to the southeastern edge of Weyard. It may be seen as the Weyard equivalent of Oceania, which it was most likely named after. Most of the continent can be explored initially in The Lost Age, but the Balloo mountain range prevents Felix from accessing Yallam on the eastern end of the continent until later when he has a Lemurian ship.
[edit] Alhafra
Alhafra is a bustling seaside town on Osenia’s northwestern edge. Though sustained by commercial overseas trade, its mayor is widely regarded as a greedy bag of hot air; He had the town build a humongous sailing ship with making lots of money in mind, and it was kept it in the town dock until the tidal wave broke the mast.
The Champa pirate Briggs has been raiding towns in the area for their food supplies so as to supply his starving hometown on Angara, but he decided not to raid Alhafra because it was too risky. Instead, he decided to use the gold he took from Madra to buy the broken ship and use it as a temporary “motel” while his band and family supply themselves. The fact that it was bought with Madran gold legally entitles the ship to the Madrans and not to Alhafra’s mayor. However, the fact that the ship is broken means that they can’t actually escape with it to Champa. Briggs’ operation is challenged, however, by not one but two groups from Madra: The mayor of Madra and his group, intent on getting Briggs to answer for his crimes; and Felix’s party, intent on getting Brigss to convince the Madrans that the falsely imprisoned Piers is not one of his men. Felix, Jenna, and Sheba battle Briggs and his men just as the Madrans arrive. In the dialogue that follows, Briggs is imprisoned in Alhafra but his wife Chaucha and infant son Eoleo get to stay on the ship for the time being, and the Madrans receive proof that Piers is innocent. Felix leaves Alhafra and goes back to Madra to look for Piers afterwards.
Later, once Felix has joined up with Piers and possess their own Lemurian ship, they return to Alhafra to fix up the broken ship at Alhafra’s dock in hopes of renewing the town economically, but Briggs seizes the opportunity and busts out of jail with his men, stealing the ship and sailing back to Champa with all his stolen food and supplies. After Alhafra’s toffee-nosed mayor gives Felix a large scolding for the debacle, Felix decides for himself to pursue Briggs across the ocean and get him to answer for his crimes of piracy.
[edit] Other places
- Garoh is a settlement within the south-central region of Osenia, and its inhabitants are a race of humans that transform into werewolves when looking at the Moon at night. They were viewed as a cursed race in the past and were burned at the stake for that, but are in fact a very decent and hospitable people. After Felix completes Air’s Rock in the nearby desert field, he steps into the village and he and Kraden hold a conference with their leader, the lycanthropic Maha, who discusses with them the nature of Psynergy and the elemental mountains situated across Weyard.
- Yallam is a small, downbeat town at the northeastern edge of Osenia. Yallam holds its departed resident Yepp in high regard, and Yepp was a master navigator who once sailed through the obstacle course of rocks and whirlpools surrounding Lemuria. When Felix comes through Yallam, he observes the songs by Yepp and gains clues as to how to navigate the obstacle course of stone crags surrounding Lemuria. There is also a blacksmith named Sunshine here, and Felix routinely gives forgeable materials to him in order to gain some of The Lost Age’s strongest equipment.
- Taopo Swamp is a murky swamp and cave complex located southwest of Yallam. Sunshine the Blacksmith routinely comes here for raw materials from which to forge his wares. This dungeon is optional.
- Yampi Desert is the primary desert area found in Osenia, and Felix must traverse the desert and slay the King Scorpion in order to reach Alhafra. Near the end of The Lost Age, Felix and Isaac’s merged party can come back here and find an optional, hidden dungeon where a superboss named Valukar guards a summon tablet that contains the Daedalus summon sequence.
- Air’s Rock, named and located similarly to Ayers Rock in Australia, is a huge mountain in the center of Osenia, and it is the elemental mountain of wind. Sheba learns the Reveal Psynergy after the party solves its many riddles.
[edit] The Great Eastern Sea
The eastern portion of Weyard’s worldwide ocean is quite larger than the western portion, and as such it contains several other important island locales and features that are not part of any continent.
[edit] Lemuria
Lemuria is a legendary island city located in the center of the Great Eastern Sea, and it can be seen as a parallel to the myth of Atlantis or Lemuria. It is consistently shrouded in fog, and is surrounded by treacherous whirlpools and stone crags, which makes it so secluded that it has become more myth than anything else. Time passes slowly in Lemuria, causing everyone within to live many centuries. Its civilization is more advanced than what can be found anywhere else on Weyard, though in the ancient past it was far more grand. This advanced, civilized nature is reflected in the fact that Lemuria has its own senate (presided over by Conservato). Lemuria is the hometown of Piers, is ruled by the dominant King Hydros, and is also the dwelling of Donpa’s father, Lunpa the Righteous Thief (he actually appears younger than his son because of the Lemurian influence upon age.
Many years ago, the Lemurians manufactured a special draught that could let visitors live longer than their standard lifespan with regulated consumption, without having to be physically present at the city. One day, the future mayor of Tolbi, Babi, and his partner Lunpa, found their way onto Lemuria accidentally. They observed the artificially extended lifespans of the Lemurians, and soon Babi decided to pilfer a large quantity of the available draught and one of Lemuria’s own ships and he sailed back out to sea, leaving Lunpa with the Lemurians. Snubbed, the Lemurians decided to stop manufacturing their draught.
In the present day, the mythological Lemurian demigod Poseidon, who in the ancient past was once the true rightful king of the seas, awakens as a monster and causes a tidal wave that assaults much of the Great Eastern Sea, in addition to causing Piers of Lemuria to be driven out of Lemuria by boat. But Piers has a strong resolve to make it back to his hometown, so much later he returns to Lemuria with the help of Felix, putting the monstrous Poseidon to rest in the process. Piers and Felix convene with King Hydros and engage in a lengthy discussion that reveals to Felix that the absence of Alchemy is causing the gradual collapse of Weyard’s life force. Hydros tasks Piers to accompany Felix in the rest of his journey to activate the remaining two Lighthouses and save Weyard from eventual collapse. But the stuck-up Conservato refuses to believe that Alchemy is not the destructive force he has always thought it to be, so he declares Piers exiled from Lemuria as Piers leaves with Felix, a consequence Piers accepts.
[edit] Izumo
Izumo is a colony located at a moderately large island northeast of Lemuria. Geographically, culturally, and in terms of nationality, Izumo and its inhabitants are directly representative of Japan; they believe the nearby Gaia Rock to be sacred ground, among other beliefs. The leading figure of Izumo is Lady Uzume, who is also an Adept, and her brother is the warrior Susa, who is the fiancé to Kushinada.
The supposed guardian of Izumo, the powerful dragon known as the Serpent, awakens in Gaia Rock and takes to terrorizing the town, and it demands the sacrifice of a maiden in order to be placated until next year. By lottery, Kushinada is made to be the offering this year. Susa, formerly a wild, uncivilized man but now a responsible, stalwart warrior deeply concerned for Kushinada’s welfare, goes into Gaia Rock and attempts to slay the beast himself.
Upon reaching Izumo and hearing the plight of the townspeople, Felix’s party decides to enter Gaia Rock and help Susa slay the dragon. They succeed, and Felix and Susa come back as heroes to the rescued town. Kushinada announces that she and Susa are going to have a son named Takeru who will one day save Felix’s descendants in the future.
- Gaia Rock, also known as Mt. Mikage by the residents of Izumo, is a huge mountain located near Izumo on the island, and it is the elemental mountain of earth. When Felix enters the mountain in hopes of rescuing the residents of Izumo from the evil dragon-like Serpent, he finds the Izumo warrior Susa has substantially weakened it by feeding it a fluid called Dragonsbane. Felix steps in and battles the Serpent outright, and lets Susa finish it off with his sacred sword. Susa thanks Felix for helping him save Izumo, and the two leave for Izumo, but not before Felix receives the Sand Psynergy and the sword Susa used to deal the finishing blow, the Cloud Brand.
[edit] Other places
- Apojii Islands are a series of conjoined islands located right at the edge of Weyard’s eastern direction, practically hanging onto the edge of Gaia Falls. It is likely named after the term apogee, which is the point of greatest distance of the elliptical orbit of a celestial body from the home planet. Atmospherically, Apojii is iconic of an island paradise, and the majority of the Polynesian-modeled citizenry at the islands are actually weary of the peace, having lived there all their lives. Felix sails to the island and finds a large tear-drop-shaped crystal that "unlocks" the entrance to Aqua Rock at the southern island.
- Aqua Rock is a huge mountain located on an island below the one with the town of Apojii, and is the elemental mountain of water. Piers learns the Parch Psynergy after his party explores the watery dungeon and solves the puzzles within.
- Treasure Isle is an island located near the northeastern top of Weyard, filled with treasures and powerful monsters to rival Crossbone Isle. Briggs’ pirates came here previously and took what they could, but only Felix can proceed into the optional dungeon beyond. At the end of the dungeon, the superboss Star Magician guards a summon tablet that contains the Azul summon sequence.
- Sea of Time Islet (also known as "Turtle Island") is an islet located southeast of Lemuria (The sea of time). Here Felix can meet a turtle named Lonesome George that can transport him to a secret alcove where an optional dungeon awaits, but only if Felix finds George another turtle to call a friend. At this dungeon, the optional superboss Sentinel resides at the end guarding a summon tablet that contains the Catastrophe summon sequence. The dungeon’s Wonder Bird enemies make it the best place in The Lost Age to level up the party.
[edit] Tundaria
Tundaria is the lengthy continent of frigid wastes that covers the entire southern boundary of Weyard, bordering the edge of Weyard all the way. Though it is easily comparable to Antarctica, Tundaria is lined with lengthy ranges of mountains.
- Tundaria Tower is a towering dungeon located at the west end of Tundaria, yet can only be accessed by landing on the east end and traversing the entire continent on foot. It is one of the three dungeons in Weyard that contains one of the three prongs to the Trident of Ankhol that Felix must collect before entering Lemuria.
[edit] Hesperia
Hesperia is the moderately sized island continent in Weyard’s northwestern region. It is largely unoccupied. It is sometimes compared to North America.
[edit] Shaman Village
Shaman Village is the sole settlement within the center of Hesperia. Many of its residents are evocative of Native American mystics, including their leader, Moapa, who awaits Ivan’s prophecy to be fulfilled. In the past, Shaman Village was attacked by outsiders, causing the people to become xenophobic. The residents have since operated under a moral code which states that they are not to speak verbally to any outsiders that may intrude upon the village, at least not until they have proven themselves through some fashion.
When Felix arrives at Shaman Village, he has Sheba give the Shaman’s Rod to Moapa and demonstrate her Jupiter Psynergy powers in order to be viable for the Hover Psynergy necessary to climb Jupiter Lighthouse on Atteka. At first Moapa is reluctant to comply, as the legend never said anything about the recipient of the Psynergy being a girl, but then Felix and Moapa engage in a ceremonial race of tricks and traps to prove who is worthier, which Felix wins. Sheba thus gains the Hover Psynergy.
[edit] Atteka
Atteka is the moderately sized island continent in Weyard’s southwestern region. In regards to the story it is one of the more important continents in the game.
[edit] Contigo
Contigo is a dusty settlement steeped in ancient lore, located in the center of Atteka. It is the hometown of Ivan and Hamma. It is located right next to a gigantic crater which was left behind when the city of Anemos, which formerly occupied that area, floated off the ground and into the sky, becoming what is called the Moon.
When Felix’s party heads to Jupiter Lighthouse to activate it, Isaac’s party follows, and as the latter passes through Contigo on their way to the Lighthouse, Ivan learns that he has a sister in Hamma, the oracle that they had met previously near Xian.
After Jupiter Lighthouse is lit, Isaac and Felix’s respective parties confront each other in one abandoned house and sort out their differences, clarifying the mutual objective between them to restore Alchemy and save Weyard. Thus do they merge into one unified party and set out north to Mars Lighthouse.
- Anemos Sanctum is a temple located at Contigo. It can be accessed only by collecting all 72 Djinn and the Teleport Psynergy. The Anemos Sanctum is the hardest optional dungeon in The Lost Age, filled with very strong monsters, varied treasure, and the strongest superboss in the game, Dullahan, alongside two summon tablets containing the two most powerful summon sequences in the game, Charon and Iris.
[edit] Jupiter Lighthouse
Jupiter Lighthouse is the Lighthouse of Wind, and it is located in the top region of Atteka, north of Contigo. It is the third Lighthouse that Felix’s party activates.
When Felix’s party climbs the Lighthouse, Isaac’s party follows but is ambushed by Karst and Agatio, but Felix steps in to prevent Isaac’s death. He takes the Mars Star from Isaac and activates the Jupiter Lighthouse with the Jupiter Star, but Karst attempts to kill Felix for his disloyalty, but the ensuing battle ends in defeat for Karst. However, Alex appears and rescues Karst and Agatio, and the three leave before Felix’s party leaves for Contigo to confront Isaac’s party in a heated discussion about their respective objectives.
[edit] Northern Reaches
The Northern Reaches are the frigid, desolate wastelands located in the northernmost boundaries of the world. The abyss at the edge of the world continually expands and encroaches upon the lands below due to the waning life of Weyard because of the absence of Alchemy.
[edit] Prox
Prox is the primary settlement of the race of tough, scale-skinned humans that heavily influence the story. It is the home of Saturos, Menardi, Karst, and Agatio, all powerful Mars Adepts.
When the abyss up north expands in size, the elders of Prox know that this is the result of Alchemy’s absence over the ages, and as such decide that they must save their hometown by bringing back the potent force. So they send out Saturos and Menardi to Sol Sanctum, but the two fail in their initial attempt and come back with the wounded parents of Isaac, Felix, and Jenna. Three years pass, and finally, the two have enough research and additional allies—Felix and Alex—to go back out on their quest to take the elemental stars and activate the elemental lighthouses, so as to restore Alchemy and save Prox, likely aware that they will also be saving the rest of Weyard. The parents are left behind in the Proxeans' care. Some time afterwards, Karst and Agatio convince the elders to send themselves out and reinforce Saturos and Menardi.
Much later, near the end of Felix’s quest, Felix returns with Isaac and their large combined party to Prox to find that their parents went up to Mars Lighthouse for some reason, so they travel north to the structure and go through a tremendous degree of drama and emotional hardship that results in the activation of Mars and the return of Alchemy, saving Prox from an extremely frigid climate and the world from eventual collapse. Afterwards, they return with their wounded parents, whom the Proxeans restore to health. With Prox saved, the Proxeans are eternally grateful to the Adepts, in spite of the deaths of their four great warriors, and the Adepts depart with their parents back to Vale.
[edit] Mars Lighthouse
The Mars Lighthouse is the Lighthouse of Fire, and it is located at the northernmost edge of Weyard. It is the final Lighthouse that Felix and Isaac’s merged party activates, and is the locale for the climax to the story.
Felix and Isaac enter the Mars Lighthouse, and they eventually battle and defeat two Flame Dragons that reveal themselves as the fallen bodies of Karst and Agatio, who explain that some mysterious force came in their way and prevented their objective to cast the Mars Star into the Mars Lighthouse. They give the Mars Star to Felix before dying. Felix and Isaac head to the top of Mars Lighthouse, where the force alluded to by Karst reveals itself as the Wise One, who stands in the way of Felix and his party's objective. After a great deal of confrontational discussion, the Wise One sends out his Doom Dragon creation to battle the Adepts and to test their strength and resolve in spirit once they slay the beast and realize that they slew an amalgam of their own parents. The Adepts pass this seemingly cruel test when they resolve to light the beacon in the name of their fallen parents and all of Weyard, and Alchemy is restored. As the Wise One expected, the energy let loose by the Mars Lighthouse then revives the parents, and they are brought back hastily to Prox to the south by the Adepts.
[edit] The Moon
According to legends of Contigo, The Moon that floats far above the surface of Weyard is believed to be the floating city of Anemos, masters of wind Psynergy. The city was formerly situated in the center of Atteka next to the modern-day settlement of Contigo. However, the Anemos suffered a disaster when the lighthouses ceased to shine (presumably when the seal on alchemy was placed). To save themselves, the Anemos caused their whole city to hover into the sky, leaving a crater were it once was.