Inindo: Way of the Ninja
From Wikipedia, the free encyclopedia
Inindo: Way of the Ninja | |
---|---|
Developer(s) | Koei |
Publisher(s) | Koei |
Release date(s) | JPNMarch 19, 1992 NAMarch, 1993 |
Genre(s) | RPG |
Mode(s) | Single player |
Platform(s) | MSX, SNES |
Inindo: Way of the Ninja (スーパー伊忍道 打倒信長 Super Inindou Datou Nobunaga?) is a role-playing game developed by Koei for the Super NES and MSX2 platform. The game is a non-historical account of Japan's warring states period.
[edit] Plot
The player assumes the role of an Iga ninja whose village has been destroyed by the conquest of Oda Nobunaga. The ninja must travel across feudal Japan, enlisting the aid of numerous ronin, samurai, wizards and other companions, in order to avenge his conquered clanfolk.
Several hazardous dungeons stand in the path of victory, as well as a selection of optional dungeons which can be played in any order the player chooses. Encounters with monsters and outlaws occur randomly in dungeons and in the game's world map, during which the player characters and NPCs can move around the battlefield in turn-based fashion to attack, cast magic spells and use items.
The main character can also participate in battles of a larger scale. By gaining the trust of a Japanese feudal lord, he can join in the battle for the provinces that characterized the era. The outcome of these battles changes the lords' possession of individual provinces, which can alter the outcome of the game and aid or hinder the player's progress.