Warhammer Fantasy
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Warhammer or Warhammer Fantasy is a fantasy setting created by Games Workshop, in which many games of that company are set, the best known ones being the Warhammer Fantasy Battles wargame, and the Warhammer Fantasy Roleplay role-playing game. There is also a related science fiction setting called Warhammer 40,000.
It is notable for its "dark and gritty" aspect, and its background world, which features a culture similar in appearance to Renaissance Germany crossed with Tolkien's Middle-earth. Chaos is central to the setting, as the forces of Chaos are attempting unceasingly to tear the mortal world asunder. The world itself is populated with a variety of races such as humans, dark elves, high elves, dwarfs, undead, orcs, lizardmen, ogres, and other creatures familiar to many settings.
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[edit] History
The first edition of Warhammer Fantasy Battle (WFB) was released by Games Workshop in early 1983. Prior to this release, the company dealt primarily with the importing of American Role-playing games, as well as support and review of gaming products through their periodical, White Dwarf. The game was a mix of a simple rule system with a background that was drawn from standard fantasy themes. The dedication was, in part, "to Michael Moorcock....whose fault it all is". The game thrived and subsequent supplements added the particular background to the game. Each "Army List" included a partial history of the some related aspects such as notable figures or short illustrative stories. With the publication of Warhammer Fantasy Roleplay in 1987 the setting had moved from background to the game to a full-fledged fantasy setting.
Besides Warhammer Fantasy Battles, now in its seventh edition, and WFRP, there have been novels set in the same background. Material published in White Dwarf (some of it subsequently republished in the game itself), the Citadel Journal and a number of other games using the same setting have all added to the background.
[edit] Background
[edit] Setting
To many players, the story or background of Warhammer is just as important as games and miniatures. Alongside Dungeons & Dragons, Warhammer is among the oldest of commercial fantasy worlds, a direct descendant of both that game and Tolkien's Middle-earth though the 1st edition cited Robert E Howard (Conan) alongside Moorcock and Tolkien as influencing fantasy table top games. What is currently recognizable as the Warhammer World began with the first edition of the game, but took off as its own setting with the release of Warhammer Fantasy Roleplay and the 3rd edition in 1987.
Warhammer has developed a very recognizable stylistic image set. Skulls feature prominently, as well as gothic architecture, absurdly large weapons and shoulder-armor, and bizarre imagery reminiscent of director Terry Gilliam's work, as well as a strong dose of black comedy. From its inspiration from Michael Moorcock's novels, the Warhammer World is centred around the classic Man vs. Himself literary theme. The Chaos Gods are personified flaws of humankind; the inner literal daemons of living things come back through a magic medium to torment and kill. The ultimate victory of these forces is often hinted at, highlighting a strong assumption that sentient beings are fundamentally flawed and will eventually bring about their own destruction via the forces of Chaos. This is especially tragic in light of the outside, non-Chaotic forces that threaten civilized beings; rampaging Orcs, political strife, and general warfare.
Chaos was introduced into the Warhammer World by the Old Ones; star-traveling gods responsible for the creation of most of the setting's sentient races. These Old Ones were brought low by the daemonic forces inadvertently unleashed by their Warp Gates (one at either pole), leaving their creations to fend for themselves. This backstory also provides an easy explanation for the variety of familiar fantasy races, and provides a logical framework for them to fit in. Ogres and Halflings, for example, are closely related. Both are resistant to the mutating effects of Chaos energies (fuelled by hearty appetites and efficient metabolisms), but have opposite physical templates.
Warhammer owes quite a bit to a variety of sources. The Old World is recognisably Europe approximating to th Renaissance period - the Empire being sat over what is modern Germany. Many events are lifted and modified directly from real-world history, including the Black Plague and the Moorish invasion of Spain, and others from original fantasy sources. Like Middle-earth, Warhammer's Elves are declining in population, and a Great Necromancer is reborn after defeats in his Southern stronghold.
Of the races that inahbit the world, Rick Priestly identified their origins as being based on British themes, the dwarfs like blunt-spoken Yorkshiremen, Elves having a touch of Southern England and received pronunciation about them, the Orcs speaking with a working class London accent.
[edit] Races and Nations
There are numerous nations and races in the Warhammer World. Mankind has a strong foothold in the Warhammer World, and of all races can prove to be the most resistant or most susceptible to Chaos. Most of the featured human nations are based in the Old World. The Elves were the second civilised race to walk the world. Brought from creation by the Old Ones, the Elves showed an adeptness at magic. Torn asunder many thousands of years ago by a great civil war, there are three major nations of Elves; Dark Elves, High Elves and Wood Elves. Dwarfs are an ancient, grim, and determined race integral in the founding of the Empire, the Dwarfs spend their days avenging grudges and counting gold. Dwarfs are the greatest craftsmen in the Warhammer World a skill laregley matched by the Chaos Dwarfs who split from their brothers after being corrupted by chaos.
In the jungles of Lustria are the Lizardmen who were created by the Old Ones to aid in their great genetic works, the Slann now lead the Lizardmen blindly via prophesies containing incomprehensible and ancient instructions from their fallen gods, who may or may not some day return, depending on science and the technological advancements of the lizardmen. Lizardmen are also heavily based on the Aztec and Mayan cultures and are in the New World of gold(Lustria) corresponding to South America.
Orcs and Goblins and their kin are realtively primtive and disorganised but threaten the various nations. They are found in the forests and mountains of the Old World, in the jungles to the south and in service to the Chaos Dwarfs and stretched across the steppes to the East.
Those who have been corrupted by and fallen under the influence of the Chaos gods are found in the Warhammer world. Their hordes are found far to the north where the Northen Warp Gate lets daemonic powers into this world. Beastmen, the half men half beast products of chaos are found in the dark forests of the old Worlds of Chaos. Also a product of Chaos are the Skaven; inventive and insane ratmen creatures who live in a vast network of tunnels beneath all the Warhammer world called the Under-empire and have their own great city "Skavenblight".
Besides these there are the Undead who are a result of the black sorceries devised by the first necromancer, Nagash in the long distant past. His legacy has left the Tomb Kings in the hot desert lands of Nehekhara to the south of the old World, the Vampire Counts in the Old world itself and Nagash in his own city of undead.
[edit] Warhammer games
[edit] Wargames
- Warhammer Fantasy Battles - table top game
- Warmaster - epic scale table top game
- Mordheim - skirmish scale table top game
- Man O'War - naval battles
[edit] Role-playing games
[edit] Board games
- HeroQuest and Advanced HeroQuest
- Warhammer Quest
- Battlemasters
- Talisman
- Blood Bowl (and Kerrunch, a simplified version of the game)
- Mighty Empires - strategic board game
- Mighty Warriors
- Gobbos' Banquet (2000)
- For younger players, based on Warhammer setting Orcs and goblins
- Trolls in the Pantry - 1989
- Oi! Dat's my leg! - 1989
- Squelch - 1989
- Hungry troll and the gobbo's - 1989
[edit] Collectible card games
[edit] Computer games
- Warhammer: Shadow of the Horned Rat - 1995
- Warhammer: Dark Omen - 1998
- Warhammer: Mark of Chaos - 2006
- Warhammer Online: Age of Reckoning - due for release in 2007
[edit] Warhammer books
Outside of games, there have also been numerous novels and short stories by various authors set in the Warhammer world, the most famous of which are the Gotrek and Felix novels by William King.
Early in his career, Kim Newman wrote several Warhammer novels under the name 'Jack Yeovil'. Some elements from these books (in particular his heroine Genevieve Dieudonne) later reappeared in the award-winning Anno Dracula series. Early novels were published as "GW Books" by Boxtree Ltd, but more recently novels have been under the 'Black Flame imprint of Games Workshop's publishing arm, the Black Library.
[edit] See also
[edit] References
- Warhammer Fantasy Roleplay. Rick Priestly et al. Games Workshop 1989
[edit] External links
- Games Workshop
- Warhammer Online: Age of Reckoning Official Game Site
- Warhammer Network: Community and Archives
Warhammer Fantasy | |
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Major Games: | Warhammer Fantasy Battle, Warmaster, Mordheim, Warhammer Fantasy Roleplay, Man O' War |
Nations and races: | Bretonnia, Chaos, Chaos Dwarfs, Dark Elves, Dogs of War, Dwarfs, The Empire, High Elves, Lizardmen, Ogres, Orcs and Goblins, Skaven, Tomb Kings, Vampire Counts, Wood Elves |
Places: | The Old World, Araby, Cathay, Lustria, Ulthuan, Southlands |
"People" | List of major Warhammer characters |
More | Warhammer Fantasy creatures, Warhammer Fantasy deities |