Wacko
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Wacko | |
---|---|
Developer(s) | Steve Meyer |
Publisher(s) | Bally Midway |
Designer(s) | Steve Meyer, Scott Morrison |
Release date(s) | 1983 |
Genre(s) | Action |
Mode(s) | Up to 2 players |
Platform(s) | Arcade |
Input | Trackball, 4-way joystick |
Arcade cabinet | Upright, custom |
Arcade CPU(s) | Bally Midway MCR 2 hardware. Z80 (@ 2.496 Mhz) |
Arcade sound system(s) | Z80 (@ 2 Mhz) |
Arcade display | Raster, 512 x 480 pixels (Horizontal), 64 colors |
Wacko is a 1983 arcade game by Bally Midway. It debuted during the "Golden Age of Arcade Games". It featured a unique angled, or "sloped" cabinet design and a combination of trackball and joystick controls.
[edit] Description
The player assumes the role of Kapt'n Krooz'r, a small, green alien within a bubble-topped spaceship. The goal of each level is to eliminate the monsters, accomplished by shooting twin pairs in succession. As the player progresses, shooting monsters out of order creates mutants that must be unmatched before they can be eliminated.
[edit] Gameplay
The player moves Kapt'n Krooz'r with the trackball and fires using either joystick. (A similar shooting scheme was used in Robotron 2084, although in 8 directions rather than 4.) Shooting a single monster causes it to spin. Krooz'r must then shoot the monster's twin before the first one stops spinning to eliminate the pair. Shooting a different monster, on later boards, results in the two becoming a mutant -- the head on one joins with the torso on the other, and vice versa. These mutants must be unmixed before they can be properly eliminated. At more advanced levels a third stage is introduced where the monsters become tiny and sprout wings.