Virtua Fighter 3

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Virtua Fighter 3
Arcade flyer
Developer(s) Sega-AM2
Publisher(s) Sega
Designer(s) Yu Suzuki
Release date(s) 1996 (Arcade)

1998 (DC)

Genre(s) Versus fighting
Mode(s) Up to 2 players simultaneously
Platform(s) Arcade, Dreamcast
Input 8-way joystick & 4 buttons, gamepad
Arcade cabinet Upright
Arcade system(s) Sega Model 3
Arcade display Horizontally oriented

Virtua Fighter 3 was the launch title for the arcade board Model 3 from Sega. Developed by Yu Suzuki's AM2 arcade development division, it was a revolutionary game from a technical standpoint, with its detailed graphics earning widespread praise from critics and gamers alike. Characters' eyes now appeared to track the opponent's position, their muscles could flex and relax, the fighting arenas featured stairs and slopes, and Dural, the female robotic final boss, was made of a metallic surface that reflected the environment around it.

Two new characters were added to the staff of fighters: Aoi Umenokouji, a Japanese woman who used Aikido and Judo as her fighting styles of choice, and Taka Arashi, a Sumo wrestler of Japan. This would be the only game in the series in which Taka Arashi would appear in, however (the series current producer, Hiroshi Kataoka later explained it was due to the technical implications of having a substantially larger character[1]).

Virtua Fighter 3 had a update called Virtua Fighter 3tb (Team Battle), that featured battles between teams of various fighters, one after another is defeated. This "team battle" version was later released on Sega's Dreamcast console, being one of its launch games. Critics contend that the rush to have the game ready by launch resulted in a graphically inferior conversion.

[edit] Gameplay Changes

The biggest addition came in the form of a fourth button (the series had previously used only three - kick, punch and block), which was used to evade enemy attacks. By pressing the button with the joystick in neutral, your character would move into the screen (i.e. away from you), by pressing the button with the joystick held up the same would happen, but by pressing the button will the joystick held down, your character would move out of the screen (i.e. towards you).

This 'evasion' technique enabled players to dodge incoming attacks, creating opportunities to counter-attack almost immediately. Virtua Fighter veterans were at first resistant to this change, but were soon won-over with the extra strategy and freneticism it added to bouts.

[edit] References

[edit] External links

Virtua Fighter • Virtua Fighter 2 • Virtua Fighter 3 • Virtua Fighter 4 • Virtua Fighter 5
Virtua Fighter Kids • Virtua Fighter Animation
Characters
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