Vectorman 2

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Vectorman 2
boxart
Developer(s) BlueSky Software
Publisher(s) Sega
Release date(s) November 15th, 1996
Genre(s) Run and gun
Mode(s) Single player
Rating(s) ESRB: Kids to Adults (K-A)
Platform(s) Mega Drive/Genesis
Media Cartridge

Vectorman 2 is a run and gun video game created by Sega and Bluesky Software in 1996 for the Sega Mega Drive/Genesis system. It is the sequel to the popular game Vectorman, released the previous year, and was now most recently re-released on the Sega Genesis Collection.

Contents

[edit] Story

After saving Earth from Warhead in the previous game, Vectorman's sludge barge ship ends up as a target for a missile and he parachutes in a planet to battle with the Earth's multitudinous enemy; mutant insects. Now it's up to Vectorman to fight through the mutant bugs and find the most fearsome source of who led the mutant insects and the planet: the evil Black Widow Queen.

[edit] Game

The gameplay is similar to the previous game. Vectorman has a different set of weapons, including a pulse beam, energy shot, and supershot guns. Vectorman can also now transform into insect forms such as a fire ant, a rhino, and "shield bug" that repells attacks. Unlike the prequel, the full-level transformations featured in this game are not used to combat bosses as that is left to the human-form Vectorman.

There are 22 levels divided into 7 parts in all.

[edit] Scenes

Bog Part 1

Scene 1: Geronimo (as Parachute)

Scene 2: Night in the Swamp

Scene 3: Bog Jam

Scene 4: In Blackest Night (Boss)

Lava Part 2

Scene 5: Fired

Scene 6: Magma P.I.

Scene 7: Turn up the Heat (Boss)

Underground Part 3

Scene 8: Orbot Express (as Skater)

Scene 9: Dirty Job

Scene 10: Vectorman 1 2 3 (as Skater)

Scene 11: I Can Dig It

Scene 12: Rollerderby (as Skater)

Cave Part 4

Scene 13: Mist Chances

Scene 14: Cave Fear

Scene 15: Dreamsnake (Boss)

Reclamation Part 5

Scene 16: Recycle or Die

Scene 17: The Shadow Nose (Boss)

Road to the Queen Part 6

Scene 18: Shout and Twist

Scene 19: Tank You (as Tank)

Scene 20: Tank Patrol (as Tank)

The Lair Part 7

Scene 21: Bad Eggs

Scene 22: Queen for a Day (Final/Boss)

[edit] Power-Ups and Morphs

Instead of TVs like in the original, Vectorman now collects power-ups from destroyed powersacs. Morphs can mainly be acquired by destroying specific kinds of bugs.

Weapons:

  1. Ball Gun (standard)
  2. Pulse Beam
  3. Energy Shot
  4. Supershot
  5. Overkill

Morphs:

  1. Fire Shooter (from Fire Ants)
  2. Shield (from Shield Bugs)
  3. Scorpion Tail (from Scorpions)
  4. Rhino Charge (from Rhino bugs)
  5. Tick Punch (from Ticks)

Tornado (from powersacs in "Shout and Twist" only)

Other Power-Ups:

  1. Save Point
  2. Photons (extra points)
  3. Extra Life
  4. Extra Time

Health Power-ups

Health Point, Full Health Points, Max Health Point

Multipliers

2x, 3x, 5x, and 10x

[edit] Secrets

Programmed Cheats

Much like the first version of Vectorman, legitimate cheats can be found by "spelling" phrases using the game pad. A, B, C, L for Left, U for Up, R for Right, D for Down. These cheats each hold interesting names in themselves.

CALLDAD (Call Dad) - Will change weapons when your hear the 'orb' sound and unpause. Do it again and unpause to become a fireant. Do it again and unpause to become a shield bug.

RUBADUBDUB (Rub-a-dub-dub) - Extra life

BABALU (Babalu) - Refills health

URABADLAD (You're a bad lad) - Level select

BALL (Ball) - Replaces # of lives with level coordinates.