Vectorman 2
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Vectorman 2 | |
---|---|
Developer(s) | BlueSky Software |
Publisher(s) | Sega |
Release date(s) | November 15th, 1996 |
Genre(s) | Run and gun |
Mode(s) | Single player |
Rating(s) | ESRB: Kids to Adults (K-A) |
Platform(s) | Mega Drive/Genesis |
Media | Cartridge |
Vectorman 2 is a run and gun video game created by Sega and Bluesky Software in 1996 for the Sega Mega Drive/Genesis system. It is the sequel to the popular game Vectorman, released the previous year, and was now most recently re-released on the Sega Genesis Collection.
Contents |
[edit] Story
After saving Earth from Warhead in the previous game, Vectorman's sludge barge ship ends up as a target for a missile and he parachutes in a planet to battle with the Earth's multitudinous enemy; mutant insects. Now it's up to Vectorman to fight through the mutant bugs and find the most fearsome source of who led the mutant insects and the planet: the evil Black Widow Queen.
[edit] Game
The gameplay is similar to the previous game. Vectorman has a different set of weapons, including a pulse beam, energy shot, and supershot guns. Vectorman can also now transform into insect forms such as a fire ant, a rhino, and "shield bug" that repells attacks. Unlike the prequel, the full-level transformations featured in this game are not used to combat bosses as that is left to the human-form Vectorman.
There are 22 levels divided into 7 parts in all.
[edit] Scenes
Bog Part 1
Scene 1: Geronimo (as Parachute)
Scene 2: Night in the Swamp
Scene 3: Bog Jam
Scene 4: In Blackest Night (Boss)
Lava Part 2
Scene 5: Fired
Scene 6: Magma P.I.
Scene 7: Turn up the Heat (Boss)
Underground Part 3
Scene 8: Orbot Express (as Skater)
Scene 9: Dirty Job
Scene 10: Vectorman 1 2 3 (as Skater)
Scene 11: I Can Dig It
Scene 12: Rollerderby (as Skater)
Cave Part 4
Scene 13: Mist Chances
Scene 14: Cave Fear
Scene 15: Dreamsnake (Boss)
Reclamation Part 5
Scene 16: Recycle or Die
Scene 17: The Shadow Nose (Boss)
Road to the Queen Part 6
Scene 18: Shout and Twist
Scene 19: Tank You (as Tank)
Scene 20: Tank Patrol (as Tank)
The Lair Part 7
Scene 21: Bad Eggs
Scene 22: Queen for a Day (Final/Boss)
[edit] Power-Ups and Morphs
Instead of TVs like in the original, Vectorman now collects power-ups from destroyed powersacs. Morphs can mainly be acquired by destroying specific kinds of bugs.
Weapons:
- Ball Gun (standard)
- Pulse Beam
- Energy Shot
- Supershot
- Overkill
Morphs:
- Fire Shooter (from Fire Ants)
- Shield (from Shield Bugs)
- Scorpion Tail (from Scorpions)
- Rhino Charge (from Rhino bugs)
- Tick Punch (from Ticks)
Tornado (from powersacs in "Shout and Twist" only)
Other Power-Ups:
- Save Point
- Photons (extra points)
- Extra Life
- Extra Time
Health Power-ups
Health Point, Full Health Points, Max Health Point
Multipliers
2x, 3x, 5x, and 10x
[edit] Secrets
Programmed Cheats
Much like the first version of Vectorman, legitimate cheats can be found by "spelling" phrases using the game pad. A, B, C, L for Left, U for Up, R for Right, D for Down. These cheats each hold interesting names in themselves.
CALLDAD (Call Dad) - Will change weapons when your hear the 'orb' sound and unpause. Do it again and unpause to become a fireant. Do it again and unpause to become a shield bug.
RUBADUBDUB (Rub-a-dub-dub) - Extra life
BABALU (Babalu) - Refills health
URABADLAD (You're a bad lad) - Level select
BALL (Ball) - Replaces # of lives with level coordinates.