Valis (video game)

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Valis: The Fantasm Soldier
 Plok Box
Developer(s) Telenet Japan
Publisher(s)
Japan Riot
United States Renovation
Release date(s) Japanese release date December 27, 1991

American release date 1991

Genre(s) Action, Adventure
Mode(s) Single player
Platform(s) MSX, PC-88, Famicom, Sega Genesis, PC-Engine CD

Valis: The Fantasm Soldier was the first videogame in the Mugen Senshi Valis series. Telenet Japan originally developed and published Valis in 1986 for the MSX and PC-88 home computers. Tokuma Shoten would later release a version for the Famicom in 1988. In 1991, additional publishers Riot (Japan) and Renovation (US) released versions for the Sega Genesis. An enhanced remake of the Genesis version was also released for the PC-Engine CD. In 2005, Telnet released another remake of the game, this time for mobile phone platforms in Japan. The game spawned several sequels, Valis II, Valis III, Valis IV, and Valis X. The Valis series stars a Japanese schoolgirl named Yuko Ahso, who uses a mystical sword called Valis to defend Earth, the spirit world and the dream world.

Valis: The Fantasm Soldier (Sega Genesis).
Enlarge
Valis: The Fantasm Soldier (Sega Genesis).

Contents

[edit] Game design

Valis: The Fantasm Soldier is a side-scrolling platformer. Wielding the game's titular sword, the main character fights through each level's enemies while jumping across ledges, then confronts a boss at the end of each level. At certain points in the game, gameplay pauses, and cinema scenes regarding the game's storyline play.

[edit] MegaDrive/Genesis Version

Like other side-scrolling games of the era, the four D-pad buttons move the character, and the three fire buttons perform three actions for the main character: sliding, jumping, and swinging her sword. The player can view a list of usable magic by pressing the Start button.

[edit] Nintendo Entertainment System

Released only in Japan, the Nintendo Entertainment System version of Valis differs considerably from the Genesis or Turbo CD versions of the game. While the basic plot remains the same, gameplay has moved from linear stage design to larger maze style levels with multiple paths. Because of this, the game's overall difficulty is much higher.

[edit] External links