Umbral Zone (World of Darkness)

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In addition to the different depths of Umbra, certain realms or regions defy conventional Umbral topology. Each is unique, and operates under its own rules. Often, these Umbral Zones relate closely to a specific group in the World of Darkness.

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[edit] The Digital Web

The Digital Web is a sort of extension of the Internet, but unlike the Internet appears to have no basis in hardware: it is a network without servers or cables. Most remarkably, anyone (even mundane humans) with the right equipment can interface with it. Whole holistic immersion is possible, only certain mages are capable of it. Entire digital realms exist within it, and it is considered by many the "new frontier" to be conquered. The Virtual Adepts currently have the best handle on this growing zone.

Ostensibly discovered in the 1950s, the Digital Web is actually the remnants of the Ahl-i-batin's Web of Faith, a spiritual information network that collapsed during the Dark Ages.

[edit] The Dreaming

Also called the Dream Zone, the Dreamtime, and Maya, this strange realms is at once accessible by all of mankind through their dreams, and yet impossible to visit on purpose. Connected closely with changelings, this realm can be entered through a small number of paths, as well as by accident, but does not seem to exist within the confines of Umbral topography. A sizable portion of the Dreaming known as Arcadia (a realm changelings describe as being the Dreaming's heart and purest form) is no longer accessible to terrestrial travellers, either having ceased to exist or having severed itself from those regions of the Dreaming that remain accessible.

[edit] Hollow Worlds

Not one but a series of versions of the theory of the existence of a Hollow Earth. Superficially similar to the types of realms seen in the Middle Umbra, the Hollow Worlds are noteworthy because they can be reached by mundane humans through use of certain subterranean passages, mine shafts, and unremarkable elevators. Furthermore, some argue that the Hollow Worlds constitute an entirely different type of Umbra, and call it the "Inner Umbra," claiming that if Earth is a theater and the world beyond the lobby is the Umbra, the area backstage is where the Hollow Worlds can be found. In any case attempts to cross the Gauntlet into the Hollow Worlds invariably fail, baffling most theorists on Umbral topography. The Sons of Ether are especially fond of this zone, because of how well suited it is to high adventure.

[edit] Mirror Zone

This mysterious region seems to migrate through all parts of the Near Umbra, causing localized hallucinations that are at once impossible and highly personal. Victims of the Mirror Zone have described unexpected encounters with past lovers, dead enemies, and other personal relations, as well as having witnessed those around them apparently exhibit radical changes in personality. These manifestations only last a short while (leaving the victim disoriented and often leading to misunderstandings with others who did not experience the zone), but can be highly confusing and potentially dangerous if the hallucinations prove hostile.

[edit] Null Zone

This strange region permeates the Near Umbra, connecting all places to all other places through a series of small tunnels. Most notably, almost all supernatural, magical, and technological phenomena simply cease to function within this region. Guns won't fire, werewolves lose their spiritual gifts, and mages can't alter reality. The one exception is abilities that allow a person to cross a Gauntlet - by travelling to another place in the Null Zone and passing back through into the Umbra, a traveller will enter another locations, seemingly at random.

[edit] Vistas

These roaming scenescapes can be discovered in any part of the Umbra and overtake a traveller's senses to display some event of titanic proportions repeatedly until the Vista moves on. Events might include the Big Bang, Armageddon, or some other moment of catastrophic creation of cataclysm. The trapped viewer is safe from the effects of the Vista, and cannot affect them. Were it not for the disappearance of those individuals trapped within, they would seem nothing more than a roving holistic hallucination.