SOCOM: U.S. Navy SEALs Fireteam Bravo 2

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SOCOM: U.S. Navy SEALs Fireteam Bravo 2
Developer(s) Zipper Interactive
Publisher(s) Sony Computer Entertainment
Release date(s) Canada United States November 7, 2006
Genre(s) Third-person shooter
Mode(s) Single player, Multiplayer (Infrastructure & Ad Hoc)
Rating(s) ESRB: T (Teen, for Drug Reference, Violence)
Platform(s) PlayStation Portable
Media Universal Media Disc

SOCOM: U.S. Navy SEALs Fireteam Bravo 2 is a video game for the PlayStation Portable handheld and the sequel to SOCOM: U.S. Navy SEALs Fireteam Bravo. The game was released in North America on November 7, 2006. Fireteam Bravo 2 features an entirely new campaign, multiplayer maps, and new features such as Command Equity and Local Influence (see below). Fireteam Bravo 2's campaign mode is completely new and offers 14 story missions, a variety of partners including Lonestar, and two partners named Bronco and Wraith from Socom: Mobile Recon which was only available for cell phones, and an innumerable number of dynamically generated instant action missions. Rather than spanning multiple countries like past games in the series, the game takes place solely in the fictional country of Adjikistan. The country is supposedly situated somewhere in the Afghanistan/Pakistan region of Central Asia and features a number of environment and climate zones, allowing for the game to feature a wide variety of landscapes and settings while working within one large, connected story.

Contents

[edit] Features

  • Command Equity system provides rewards for how well core aspects of a mission are completed, while Local Influence rewards those who help local causes and limit civilian casualties. Use them to gain access to new weapons, equipment, intel, air-strikes and local support.
  • Battle through eight new multiplayer maps, as well as four of the original Fireteam Bravo maps, and three new game types (Tug of War, Capture the Flag, Target) playable in Infrastructure Mode and Ad Hoc modes.
  • Enhanced Crosstalk with SOCOM: U.S. Navy SEALs Combined Assault for the PS2, including a single story arc, and all new action events and unlockables.
  • Association with Naval Special ensures realistic SEAL team tactics, missions, and character movements.
  • Asymmetrical mission structure allows players to play missions in any order they want. Completed mission areas can open new missions and objectives for the player to complete.
  • Snatch and grab sessions which allow the player to control sandman to locate and escort POWS to the safe zone in a certain amount of time.

[edit] Online Maps

There are 12 multiplayer maps in Fireteam Bravo 2, four of which returning from the first Fireteam Bravo. Multiple game modes are playable on each of these maps.

The following are map descriptions as found in the IGN article SOCOM: Fireteam Bravo 2 Multiplayer Map Breakdown.

[edit] Silent Canyon

"Silent Canyon" is set in a hidden poppy farm nestled within a remote valley. Two small farming areas are connected by caves and a twisting path over a small hill. It is playable with up to 16 players in Demolition, Extraction, Free For All, Intel Grab, Suppression, Target, and Tug-of-War. This is a great map to play captive on.

[edit] Bad Habit

"Bad Habit" is set around large warehouse formally used to manufacture and store narcotics. Highly explosive barrels have been littered around this war-torn city, so be careful! It is playable with up to 16 players in Demolition, Extraction, Free For All, Intel Grab, Suppression, Target, and Tug-of-War.

[edit] Getaway

"Getaway" is set around an expensive villa high up in the mountains. An underground cave network connects the villa to the beach and features a route directly into the villa itself. It is playable with up to 16 players in Demolition, Extraction, Free For All, Intel Grab, Suppression, Target, and Tug-of-War.

[edit] Surge

"Surge" is set around a massive hydroelectric dam facility that provides 80% of the power for the region. Multiple routes connect the upper and lower levels of the dam, providing several routes into enemy territory. It is playable with up to 16 players in Demolition, Extraction, Free For All, Intel Grab, Suppression, Target, and Tug-of-War.

[edit] Tripwire

"Tripwire" is set around a drilling platform which has been converted into a makeshift fortress. Two ships have been grafted onto the platform with narrow catwalks connecting them to the fortress section. It is playable with up to 16 players in Demolition, Extraction, Free For All, Intel Grab, Suppression, Target, and Tug-of-War.

[edit] Siege

"Siege" is set around an old abandoned bunker once used as a storage facility for weapons shipments. Narrow tunnels provide alternate routes to the enemy base, but are also ideal locations for an ambush. It is playable with up to 16 players in Demolition, Extraction, Free For All, Intel Grab, Suppression, Target, and Tug-of-War.Since there is alot of grass to hide in in this map it would be very useful to use a thermal scope on any gun that it may be applied to.

[edit] Frosty's Revenge

"Frosty's Revenge" is set around communications tower that separates the hangars. There are several entrance routes as well as perches for sniping. It is playable with up to 16 players in Demolition, Extraction, Free For All, Intel Grab, Suppression, Target, and Tug-of-War.

[edit] Cutoff

"Cutoff" is set in an abandoned industrial city. An old rail yard warehouse lies in the center of the city near a run-down hotel. It is playable with up to 16 players in Demolition, Extraction, Free For All, Intel Grab, Suppression, Target, and Tug-of-War.

[edit] Market Day (Returning Map)

"Market Day" is set around a deserted village marketplace. Stands containing fresh herbs and spices are useful as cover, while the shady passages branching off the main plaza are excellent for ambushes. It is playable with up to 16 players in Demolition, Extraction, Free For All, Intel Grab, Suppression, Target, and Tug-of-War.

[edit] Rockslide (Returning Map)

"Rockslide" is set around a winding river which has cut through a mountain pass. There are a few routes over the hill while the river route is wide open. It is playable with up to 16 players in Demolition, Extraction, Free For All, Intel Grab, Suppression, Target, and Tug-of-War.

[edit] Rift (Returning Map)

"Rift" is set around a remote village neighborhood. The low village walls provide access to several long-abandoned buildings. It is playable with up to 16 players in Demolition, Extraction, Free For All, Intel Grab, Suppression, Target, and Tug-of-War.

[edit] Thin Ice (Returning Map)

"Thin Ice" is set around a snow-covered farm and boathouse connected by a service tunnel. The open ground is easily defended by snipers or ranged explosives while the underground tunnel is quick and has many potential ambush locations. It is playable with up to 16 players in Demolition, Extraction, Free For All, Intel Grab, Suppression, Target, and Tug-of-War.

[edit] External links & References


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SOCOM video games
SOCOM: U.S. Navy SEALsII3Combined AssaultFireteam Bravo2

SOCOM Online Map ListZipper Interactive