Talk:TwixT

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I like both Twixt and Hex. Twixt is a much faster game, but Hex is more dense. Based on some scanty and non-scientific sampling of games on Little Golem, a standard 24x24 Twixt grid is usually over before 20 moves are made by both sides, 40 moves total, whereas the average number of moves in a 13x13 Hex game (again based on games on Little Golem) is about 5 to 10 more in total. There are more interesting choices per move in Twixt. The opening is crucial. One player called it a "knife fight in a phone booth." In Hex, it seems easier (for me, anyway) to see several moves ahead, especially if I am reading the results of a ladder chase, since the defensive side usually has little choice, and all I need do is find the best attacking plan and determine whether it works or not. In Twixt, there are several types of ladder-like chases, some with adjacent chains, some with more distant chains (or separate pegs). Such ladders usually do not last very long, since they are extremely sensitive to the surrounding conditions. The point I am trying to make is that it is very easy to miss the correct tactical resource in Twixt, and that can have an immediate and fatal effect on your game plan.