Tunnels of Doom
From Wikipedia, the free encyclopedia
Tunnels of Doom is a computer game programmed by Kevin Kenney in 1982 for the TI-99/4A computer system.
The game is remembered as one of the first graphical computer fantasy RPG games. It was a standard dungeon crawl adventure in which a player or number of players controlled the fates of 1-4 characters as they journeyed into the depths of the Tunnels of Doom. Despite not having a progressive storyline, it had many elements which would be duplicated by later successful fantasy RPGs.
- Control of 1-4 characters, which could be renamed to the player's wishes. Alternatively, four players could sit and each control a character during the combat encounters.
- An encounter area that used turn-based combat sequences.
- A crawl through various dungeon rooms in 3D, with a map display.
- A display of all of the characters' health and damage which could be monitored in combat.
- A variety of monsters which got progressively difficult as the characters moved through the dungeon levels.
- A variety of weapons and armor which could be purchased at stores within the dungeon.
- A variety of magical treasures, which the players were required to figure out how to use.
- Auto-mapping was included.
The music for Tunnels of Doom was composed by Hank Mishkoff, a TI programmer who also wrote the music for the TI-99/4 Demonstration program and other early TI-99/4 programs. Mishkoff originally created the music for The Attack, an earlier program, but TI rejected the composition for that game, using it later with Tunnels of Doom instead.
Tunnels of Doom is consistently listed by TI-99/4A fans as one of the top games available for the system.