Trolls (Artemis Fowl)

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This article is about trolls encountered in the Artemis Fowl series. For other meanings, see Troll (disambiguation).

Contents

[edit] Evolution

Though no one is quite sure when trolls did evolve, it is known that when the Fairies were driven underground, about 9000 to 10,000 years ago, trolls were already a menace. They evolved underground before the fairies came down. Not much is said about the earliest trolls or their particular notoriety for violence, though later on they do mention quite a bit about their physical make-up.

[edit] Attributes

Trolls have massive strength. The bull troll that Holly encounters weighs a massive 180 kilograms (about 400 pounds) and has sharp, edged tusks. Trolls have developed an extremely thick skull after centuries of charging each other, and have claws that may be sheathed or protuded like a cats. They also have red eyes with slitted pupils, giving them good night-vision. In addition, they have venom and extremely long tusks. Besides their sheer strength, they have an aversion to any light, probably due to the fact they developed in the semi-darkness of underground tunnels. Any exposure to it will typically drive them insane - they attack everything they can until subdued by the L.E.P, or most probably killed by mud-men on the off chance of an encounter. Therefore, the ideal place for these creatures to dwell is in the Eleven Wonders theme park, with little to no outside contact and barely any light at all, as seen in The Opal Deception.

[edit] Effects on Human World

Trolls pose relatively little risk on the world of humans because they rarely survive to reach the surface. The only way a troll can emerge is to ride on the clouds of superheated gas that rise from a tunnel below the surface. One exception to this is the Artemis Fowl incident, in which the Council approved sending a troll to secure their hostage. If a troll survives to the surface it will be driven mad by both the sun and the noise it has to endure, and will proceed to rampage wherever they exit.

[edit] Sources

Colfer, Eoin; Artemis Fowl; Scholastic, 2001

Eoin Colfer’s Artemis Fowl  v  d  e 
Main sequence: Artemis Fowl | The Arctic Incident | The Eternity Code | The Opal Deception | The Lost Colony
Other books: The Seventh Dwarf | The Artemis Fowl Files
Film: Artemis Fowl (film) |

Characters:
Fowl Characters: Artemis Fowl | Artemis Fowl Senior | Angeline Fowl | Domovoi Butler | Juliet Butler
LEP Characters: Wing Commander Vinyáyá | Holly Short | Julius Root | Foaly | Ark Sool | Chix Verbil | Trouble Kelp | Briar Cudgeon | Grub Kelp
Other Criminal Characters: Arno Blunt | Brill brothers | Jon Spiro | Minerva Paradizo| Opal Koboi | Mulch Diggums | J. Argon | Doodah Day
Demons: Abbot | Qwan | Qweffor | Number One

Misc.:
Organizations: Lower Elements Police | LEPrecon | LEPretrieval | Fission Chips | B'wa Kell | Phonetix | Russian Mafiya
Objects: Neutrino | The Book of the People | Bio-bomb | Camfoil | C Cube | Mesmer | Ritual | Time-Stop
Scripts: Gnommish | Centaurian
Places: Fowl Manor | Police Plaza | Haven | Tara | Fowl Star | Hybras
Species: Elves | Dwarves | Trolls | Goblins | Centaurs | Sprites | Pixies | Demons | Warlocks