Talk:Tribes 2
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I added the paragraph on modding, please fix grammar/spelling errors if found.
[edit] Legacy Miami Vehicles? Someone didnt do homework
The Miami Vehicles portion is a current unofficial/unauthorized offshoot, if not extremely poor impersonation of "Houston Vehicles" www.houstonvehicles.com which was a Tribes2 clan started in 2000 when the game first started and is still alive and well today with over 2000 members.
Miami Vehicles copied the name, the rules, and every aspect of Houston Vehicles and is currently living off of it's legacy.
Some of this is evidenced by the year gap between houstonvehicles.com and miamivehicles.com at the way back machine at http://www.archive.org/.
Houston Vehicles is still a strong member of the tribes community and one of the oldest and largest tribes in Tribes2 and easily one of the most recognized non-competition Tribes.
Someone please correct this error, and do not let people seeking undeserved glory re-write true history.
- Wikipedia shouldn't be used to trumpet a particular website anyway. I'm sanitizing the section to be more general without mentioning either side in what is apparently a bitter rivalry. -DynSkeet (talk) June 29, 2005 12:42 (UTC)
[edit] expansion
This article is ripe for expansion. Yes, much of the specifics are very similar to Tribes, but there is still a lot of information regarding weapons, stations and packs that could be added. If no one else wants to take a hack at it, I'll get around to it eventually. -DynSkeet (talk) June 29, 2005 14:19 (UTC)
- I expanded upon what I could remember of the missile launcher, mines, hand-thrown grenade types, beacons, and satchel charge. I lumped all the turrets, swappable barrels, and sensors into the "Other" category, and I hope someone will, in the future, expand upon this section. I may end up doing it myself at some point, but not right now - I'm supposed to be working!
[edit] More Content
Alrighty. I just finished adding all kinds of information about plain old base. Just all the basic stuff such as packs and weapons, as well as asset info.
I saw a few things missing about the game itself, such as how the game plays and it's features. I know all of that is located under Tribe 1's page, but I thought it was neccessary here too.
Feel free to change/edit my additions.
I guess the page could still use some info about mods such as Classic and Arena, but I don't know everything about every mod, so I'll leave that to other people.
- Ya I made some minor spelling edits and I will likely be adding to the weapons/grenades and other stuff. Furthering this particular wiki page makes me smile. Pocky
- I just modified the story to be more accurate - BioDerms are not aliens, they were created by humans to act as Herc pilots during the corporate wars that took place during the events of Cyberstorm and Cyberstorm 2.
[edit] Tribes also introduced deeper strategy elements to the FPS genre, including deployable items like sensors, turrets, and remote inventory stations.
No it didn't! Tribes2 is indeed cool, but the Quake1 Team Fortress mod preceded it by years with regard to deployable turrets and inventory stations, at least... --Irrevenant 12:46, 11 May 2006 (UTC)
- I originally played TF, before moving onto Tribes and Tribes 2. Sure, TF played an important role in inventing these features but Tribes took them to a whole new level way beyond Team Fortress. TF simply had turrets and a inventory station (which half the time was used more as a remotely detonated bomb), but Tribes allowed a whole range of tactical deployables which were like something out of a real-time stratergy game: several deployable turrets (which could benefit from a deployed sensor network, not even TF had anything like this), inventory stations allowing defended field-bases to be set-up, a wide open battlefield (pretty much a first for an FPS), a battle overview hud allowing waypoint setting (again an FPS first), menu-based voice commands (once again a first), 64+ player servers (another FPS first) etc. etc.
- Tribes 2 then improved upon and fine-tuned these features. So I think both TF and Tribes played an equally important role in the development of these features which have now become standard in many online games like Battlefield 2, Unreal Tournament 2004, etc. Canderra 20:20, 18 May 2006 (UTC)
[edit] The "Base++ and Classic" section
This section needs a bit of cleanup. While there is some useful information in there, it's very hard to get out of the rest of the information which is, frankly, irrelevant. On top of that, much of it is not up to NPOV standards. The whole thing reads like a run-on sentance or stream-of-consciousness writing, and should be reworded/rewritten to match the overall tone of the rest of the article. The same can be said of the Defense Turret section. -- Y|yukichigai 21:20, 2 July 2006 (UTC)
[edit] My Personal Experience with Tribes 2
I once killed 8 people with a satchel charge placed at enemy vehicle station. Medium armour with shield pack, in map dessicator, camp in enemy main generator station, I would kill their generator, then kill maybe up to 10 people as they came to try to repair their generator.
[edit] The most unusual feature of Tribes 2
Nobody seems to have incorporated this... it let you see your own feet! I don't know any other FPS that allowed this... 86.11.124.189 19:15, 8 October 2006 (UTC)